// Copyright 2024 The go-ethereum Authors // This file is part of the go-ethereum library. // // The go-ethereum library is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // The go-ethereum library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with the go-ethereum library. If not, see . package vm // eofCodeBitmap collects data locations in code. func eofCodeBitmap(code []byte) bitvec { // The bitmap is 4 bytes longer than necessary, in case the code // ends with a PUSH32, the algorithm will push zeroes onto the // bitvector outside the bounds of the actual code. bits := make(bitvec, len(code)/8+1+4) return eofCodeBitmapInternal(code, bits) } // eofCodeBitmapInternal is the internal implementation of codeBitmap for EOF // code validation. func eofCodeBitmapInternal(code, bits bitvec) bitvec { for pc := uint64(0); pc < uint64(len(code)); { var ( op = OpCode(code[pc]) numbits uint16 ) pc++ if op == RJUMPV { // RJUMPV is unique as it has a variable sized operand. // The total size is determined by the count byte which // immediate follows RJUMPV. Truncation will be caught // in other validation steps -- for now, just return a // valid bitmap for as much of the code as is // available. end := uint64(len(code)) if pc >= end { // Count missing, no more bits to mark. return bits } numbits = uint16(code[pc])*2 + 3 if pc+uint64(numbits) > end { // Jump table is truncated, mark as many bits // as possible. numbits = uint16(end - pc) } } else { numbits = uint16(Immediates(op)) if numbits == 0 { continue } } if numbits >= 8 { for ; numbits >= 16; numbits -= 16 { bits.set16(pc) pc += 16 } for ; numbits >= 8; numbits -= 8 { bits.set8(pc) pc += 8 } } switch numbits { case 1: bits.set1(pc) pc += 1 case 2: bits.setN(set2BitsMask, pc) pc += 2 case 3: bits.setN(set3BitsMask, pc) pc += 3 case 4: bits.setN(set4BitsMask, pc) pc += 4 case 5: bits.setN(set5BitsMask, pc) pc += 5 case 6: bits.setN(set6BitsMask, pc) pc += 6 case 7: bits.setN(set7BitsMask, pc) pc += 7 } } return bits }