package common import ( "bytes" "fmt" "io" "math/big" "reflect" "strconv" "github.com/ethereum/go-ethereum/rlp" ) // Value can hold values of certain basic types and provides ways to // convert between types without bothering to check whether the // conversion is actually meaningful. // // It currently supports the following types: // // - int{,8,16,32,64} // - uint{,8,16,32,64} // - *big.Int // - []byte, string // - []interface{} // // Value is useful whenever you feel that Go's types limit your // ability to express yourself. In these situations, use Value and // forget about this strong typing nonsense. type Value struct { Val interface{} kind reflect.Value } func (val *Value) String() string { return fmt.Sprintf("%x", val.Val) } func NewValue(val interface{}) *Value { t := val if v, ok := val.(*Value); ok { t = v.Val } return &Value{Val: t} } func (val *Value) Type() reflect.Kind { return reflect.TypeOf(val.Val).Kind() } func (val *Value) IsNil() bool { return val.Val == nil } func (val *Value) Len() int { //return val.kind.Len() if data, ok := val.Val.([]interface{}); ok { return len(data) } return len(val.Bytes()) } func (val *Value) Raw() interface{} { return val.Val } func (val *Value) Interface() interface{} { return val.Val } func (val *Value) Uint() uint64 { if Val, ok := val.Val.(uint8); ok { return uint64(Val) } else if Val, ok := val.Val.(uint16); ok { return uint64(Val) } else if Val, ok := val.Val.(uint32); ok { return uint64(Val) } else if Val, ok := val.Val.(uint64); ok { return Val } else if Val, ok := val.Val.(float32); ok { return uint64(Val) } else if Val, ok := val.Val.(float64); ok { return uint64(Val) } else if Val, ok := val.Val.(int); ok { return uint64(Val) } else if Val, ok := val.Val.(uint); ok { return uint64(Val) } else if Val, ok := val.Val.([]byte); ok { return new(big.Int).SetBytes(Val).Uint64() } else if Val, ok := val.Val.(*big.Int); ok { return Val.Uint64() } return 0 } func (val *Value) Int() int64 { if Val, ok := val.Val.(int8); ok { return int64(Val) } else if Val, ok := val.Val.(int16); ok { return int64(Val) } else if Val, ok := val.Val.(int32); ok { return int64(Val) } else if Val, ok := val.Val.(int64); ok { return Val } else if Val, ok := val.Val.(int); ok { return int64(Val) } else if Val, ok := val.Val.(float32); ok { return int64(Val) } else if Val, ok := val.Val.(float64); ok { return int64(Val) } else if Val, ok := val.Val.([]byte); ok { return new(big.Int).SetBytes(Val).Int64() } else if Val, ok := val.Val.(*big.Int); ok { return Val.Int64() } else if Val, ok := val.Val.(string); ok { n, _ := strconv.Atoi(Val) return int64(n) } return 0 } func (val *Value) Byte() byte { if Val, ok := val.Val.(byte); ok { return Val } return 0x0 } func (val *Value) BigInt() *big.Int { if a, ok := val.Val.([]byte); ok { b := new(big.Int).SetBytes(a) return b } else if a, ok := val.Val.(*big.Int); ok { return a } else if a, ok := val.Val.(string); ok { return Big(a) } else { return big.NewInt(int64(val.Uint())) } return big.NewInt(0) } func (val *Value) Str() string { if a, ok := val.Val.([]byte); ok { return string(a) } else if a, ok := val.Val.(string); ok { return a } else if a, ok := val.Val.(byte); ok { return string(a) } return "" } func (val *Value) Bytes() []byte { if a, ok := val.Val.([]byte); ok { return a } else if s, ok := val.Val.(byte); ok { return []byte{s} } else if s, ok := val.Val.(string); ok { return []byte(s) } else if s, ok := val.Val.(*big.Int); ok { return s.Bytes() } else { return big.NewInt(val.Int()).Bytes() } return []byte{} } func (val *Value) Err() error { if err, ok := val.Val.(error); ok { return err } return nil } func (val *Value) Slice() []interface{} { if d, ok := val.Val.([]interface{}); ok { return d } return []interface{}{} } func (val *Value) SliceFrom(from int) *Value { slice := val.Slice() return NewValue(slice[from:]) } func (val *Value) SliceTo(to int) *Value { slice := val.Slice() return NewValue(slice[:to]) } func (val *Value) SliceFromTo(from, to int) *Value { slice := val.Slice() return NewValue(slice[from:to]) } // TODO More type checking methods func (val *Value) IsSlice() bool { return val.Type() == reflect.Slice } func (val *Value) IsStr() bool { return val.Type() == reflect.String } func (self *Value) IsErr() bool { _, ok := self.Val.(error) return ok } // Special list checking function. Something is considered // a list if it's of type []interface{}. The list is usually // used in conjunction with rlp decoded streams. func (val *Value) IsList() bool { _, ok := val.Val.([]interface{}) return ok } func (val *Value) IsEmpty() bool { return val.Val == nil || ((val.IsSlice() || val.IsStr()) && val.Len() == 0) } // Threat the value as a slice func (val *Value) Get(idx int) *Value { if d, ok := val.Val.([]interface{}); ok { // Guard for oob if len(d) <= idx { return NewValue(nil) } if idx < 0 { return NewValue(nil) } return NewValue(d[idx]) } // If this wasn't a slice you probably shouldn't be using this function return NewValue(nil) } func (self *Value) Copy() *Value { switch val := self.Val.(type) { case *big.Int: return NewValue(new(big.Int).Set(val)) case []byte: return NewValue(CopyBytes(val)) default: return NewValue(self.Val) } return nil } func (val *Value) Cmp(o *Value) bool { return reflect.DeepEqual(val.Val, o.Val) } func (self *Value) DeepCmp(o *Value) bool { return bytes.Compare(self.Bytes(), o.Bytes()) == 0 } func (self *Value) DecodeRLP(s *rlp.Stream) error { var v interface{} if err := s.Decode(&v); err != nil { return err } self.Val = v return nil } func (self *Value) EncodeRLP(w io.Writer) error { if self == nil { w.Write(rlp.EmptyList) return nil } else { return rlp.Encode(w, self.Val) } } // NewValueFromBytes decodes RLP data. // The contained value will be nil if data contains invalid RLP. func NewValueFromBytes(data []byte) *Value { v := new(Value) if len(data) != 0 { if err := rlp.DecodeBytes(data, v); err != nil { v.Val = nil } } return v } // Value setters func NewSliceValue(s interface{}) *Value { list := EmptyValue() if s != nil { if slice, ok := s.([]interface{}); ok { for _, val := range slice { list.Append(val) } } else if slice, ok := s.([]string); ok { for _, val := range slice { list.Append(val) } } } return list } func EmptyValue() *Value { return NewValue([]interface{}{}) } func (val *Value) AppendList() *Value { list := EmptyValue() val.Val = append(val.Slice(), list) return list } func (val *Value) Append(v interface{}) *Value { val.Val = append(val.Slice(), v) return val } const ( valOpAdd = iota valOpDiv valOpMul valOpPow valOpSub ) // Math stuff func (self *Value) doOp(op int, other interface{}) *Value { left := self.BigInt() right := NewValue(other).BigInt() switch op { case valOpAdd: self.Val = left.Add(left, right) case valOpDiv: self.Val = left.Div(left, right) case valOpMul: self.Val = left.Mul(left, right) case valOpPow: self.Val = left.Exp(left, right, Big0) case valOpSub: self.Val = left.Sub(left, right) } return self } func (self *Value) Add(other interface{}) *Value { return self.doOp(valOpAdd, other) } func (self *Value) Sub(other interface{}) *Value { return self.doOp(valOpSub, other) } func (self *Value) Div(other interface{}) *Value { return self.doOp(valOpDiv, other) } func (self *Value) Mul(other interface{}) *Value { return self.doOp(valOpMul, other) } func (self *Value) Pow(other interface{}) *Value { return self.doOp(valOpPow, other) } type ValueIterator struct { value *Value currentValue *Value idx int } func (val *Value) NewIterator() *ValueIterator { return &ValueIterator{value: val} } func (it *ValueIterator) Len() int { return it.value.Len() } func (it *ValueIterator) Next() bool { if it.idx >= it.value.Len() { return false } it.currentValue = it.value.Get(it.idx) it.idx++ return true } func (it *ValueIterator) Value() *Value { return it.currentValue } func (it *ValueIterator) Idx() int { return it.idx - 1 }