// Copyright 2022 The go-ethereum Authors // This file is part of the go-ethereum library. // // The go-ethereum library is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // The go-ethereum library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with the go-ethereum library. If not, see . package downloader import ( "fmt" "sync" "time" "github.com/ethereum/go-ethereum/common" "github.com/ethereum/go-ethereum/core/rawdb" "github.com/ethereum/go-ethereum/core/types" "github.com/ethereum/go-ethereum/log" ) // beaconBackfiller is the chain and state backfilling that can be commenced once // the skeleton syncer has successfully reverse downloaded all the headers up to // the genesis block or an existing header in the database. Its operation is fully // directed by the skeleton sync's head/tail events. type beaconBackfiller struct { downloader *Downloader // Downloader to direct via this callback implementation syncMode SyncMode // Sync mode to use for backfilling the skeleton chains success func() // Callback to run on successful sync cycle completion filling bool // Flag whether the downloader is backfilling or not filled *types.Header // Last header filled by the last terminated sync loop started chan struct{} // Notification channel whether the downloader inited lock sync.Mutex // Mutex protecting the sync lock } // newBeaconBackfiller is a helper method to create the backfiller. func newBeaconBackfiller(dl *Downloader, success func()) backfiller { return &beaconBackfiller{ downloader: dl, success: success, } } // suspend cancels any background downloader threads and returns the last header // that has been successfully backfilled (potentially in a previous run), or the // genesis. func (b *beaconBackfiller) suspend() *types.Header { // If no filling is running, don't waste cycles b.lock.Lock() filling := b.filling filled := b.filled started := b.started b.lock.Unlock() if !filling { return filled // Return the filled header on the previous sync completion } // A previous filling should be running, though it may happen that it hasn't // yet started (being done on a new goroutine). Many concurrent beacon head // announcements can lead to sync start/stop thrashing. In that case we need // to wait for initialization before we can safely cancel it. It is safe to // read this channel multiple times, it gets closed on startup. <-started // Now that we're sure the downloader successfully started up, we can cancel // it safely without running the risk of data races. b.downloader.Cancel() // Sync cycle was just terminated, retrieve and return the last filled header. // Can't use `filled` as that contains a stale value from before cancellation. return b.downloader.blockchain.CurrentSnapBlock() } // resume starts the downloader threads for backfilling state and chain data. func (b *beaconBackfiller) resume() { b.lock.Lock() if b.filling { // If a previous filling cycle is still running, just ignore this start // request. // TODO(karalabe): We should make this channel driven b.lock.Unlock() return } b.filling = true b.filled = nil b.started = make(chan struct{}) mode := b.syncMode b.lock.Unlock() // Start the backfilling on its own thread since the downloader does not have // its own lifecycle runloop. go func() { // Set the backfiller to non-filling when download completes defer func() { b.lock.Lock() b.filling = false b.filled = b.downloader.blockchain.CurrentSnapBlock() b.lock.Unlock() }() // If the downloader fails, report an error as in beacon chain mode there // should be no errors as long as the chain we're syncing to is valid. if err := b.downloader.synchronise("", common.Hash{}, nil, nil, mode, true, b.started); err != nil { log.Error("Beacon backfilling failed", "err", err) return } // Synchronization succeeded. Since this happens async, notify the outer // context to disable snap syncing and enable transaction propagation. if b.success != nil { b.success() } }() } // setMode updates the sync mode from the current one to the requested one. If // there's an active sync in progress, it will be cancelled and restarted. func (b *beaconBackfiller) setMode(mode SyncMode) { // Update the old sync mode and track if it was changed b.lock.Lock() updated := b.syncMode != mode filling := b.filling b.syncMode = mode b.lock.Unlock() // If the sync mode was changed mid-sync, restart. This should never ever // really happen, we just handle it to detect programming errors. if !updated || !filling { return } log.Error("Downloader sync mode changed mid-run", "old", mode.String(), "new", mode.String()) b.suspend() b.resume() } // SetBadBlockCallback sets the callback to run when a bad block is hit by the // block processor. This method is not thread safe and should be set only once // on startup before system events are fired. func (d *Downloader) SetBadBlockCallback(onBadBlock badBlockFn) { d.badBlock = onBadBlock } // BeaconSync is the post-merge version of the chain synchronization, where the // chain is not downloaded from genesis onward, rather from trusted head announces // backwards. // // Internally backfilling and state sync is done the same way, but the header // retrieval and scheduling is replaced. func (d *Downloader) BeaconSync(mode SyncMode, head *types.Header, final *types.Header) error { return d.beaconSync(mode, head, final, true) } // BeaconExtend is an optimistic version of BeaconSync, where an attempt is made // to extend the current beacon chain with a new header, but in case of a mismatch, // the old sync will not be terminated and reorged, rather the new head is dropped. // // This is useful if a beacon client is feeding us large chunks of payloads to run, // but is not setting the head after each. func (d *Downloader) BeaconExtend(mode SyncMode, head *types.Header) error { return d.beaconSync(mode, head, nil, false) } // beaconSync is the post-merge version of the chain synchronization, where the // chain is not downloaded from genesis onward, rather from trusted head announces // backwards. // // Internally backfilling and state sync is done the same way, but the header // retrieval and scheduling is replaced. func (d *Downloader) beaconSync(mode SyncMode, head *types.Header, final *types.Header, force bool) error { // When the downloader starts a sync cycle, it needs to be aware of the sync // mode to use (full, snap). To keep the skeleton chain oblivious, inject the // mode into the backfiller directly. // // Super crazy dangerous type cast. Should be fine (TM), we're only using a // different backfiller implementation for skeleton tests. d.skeleton.filler.(*beaconBackfiller).setMode(mode) // Signal the skeleton sync to switch to a new head, however it wants if err := d.skeleton.Sync(head, final, force); err != nil { return err } return nil } // findBeaconAncestor tries to locate the common ancestor link of the local chain // and the beacon chain just requested. In the general case when our node was in // sync and on the correct chain, checking the top N links should already get us // a match. In the rare scenario when we ended up on a long reorganisation (i.e. // none of the head links match), we do a binary search to find the ancestor. func (d *Downloader) findBeaconAncestor() (uint64, error) { // Figure out the current local head position var chainHead *types.Header switch d.getMode() { case FullSync: chainHead = d.blockchain.CurrentBlock() case SnapSync: chainHead = d.blockchain.CurrentSnapBlock() default: chainHead = d.lightchain.CurrentHeader() } number := chainHead.Number.Uint64() // Retrieve the skeleton bounds and ensure they are linked to the local chain beaconHead, beaconTail, _, err := d.skeleton.Bounds() if err != nil { // This is a programming error. The chain backfiller was called with an // invalid beacon sync state. Ideally we would panic here, but erroring // gives us at least a remote chance to recover. It's still a big fault! log.Error("Failed to retrieve beacon bounds", "err", err) return 0, err } var linked bool switch d.getMode() { case FullSync: linked = d.blockchain.HasBlock(beaconTail.ParentHash, beaconTail.Number.Uint64()-1) case SnapSync: linked = d.blockchain.HasFastBlock(beaconTail.ParentHash, beaconTail.Number.Uint64()-1) default: linked = d.blockchain.HasHeader(beaconTail.ParentHash, beaconTail.Number.Uint64()-1) } if !linked { // This is a programming error. The chain backfiller was called with a // tail that's not linked to the local chain. Whilst this should never // happen, there might be some weirdnesses if beacon sync backfilling // races with the user (or beacon client) calling setHead. Whilst panic // would be the ideal thing to do, it is safer long term to attempt a // recovery and fix any noticed issue after the fact. log.Error("Beacon sync linkup unavailable", "number", beaconTail.Number.Uint64()-1, "hash", beaconTail.ParentHash) return 0, fmt.Errorf("beacon linkup unavailable locally: %d [%x]", beaconTail.Number.Uint64()-1, beaconTail.ParentHash) } // Binary search to find the ancestor start, end := beaconTail.Number.Uint64()-1, number if number := beaconHead.Number.Uint64(); end > number { // This shouldn't really happen in a healthy network, but if the consensus // clients feeds us a shorter chain as the canonical, we should not attempt // to access non-existent skeleton items. log.Warn("Beacon head lower than local chain", "beacon", number, "local", end) end = number } for start+1 < end { // Split our chain interval in two, and request the hash to cross check check := (start + end) / 2 h := d.skeleton.Header(check) n := h.Number.Uint64() var known bool switch d.getMode() { case FullSync: known = d.blockchain.HasBlock(h.Hash(), n) case SnapSync: known = d.blockchain.HasFastBlock(h.Hash(), n) default: known = d.lightchain.HasHeader(h.Hash(), n) } if !known { end = check continue } start = check } return start, nil } // fetchBeaconHeaders feeds skeleton headers to the downloader queue for scheduling // until sync errors or is finished. func (d *Downloader) fetchBeaconHeaders(from uint64) error { var head *types.Header _, tail, _, err := d.skeleton.Bounds() if err != nil { return err } // A part of headers are not in the skeleton space, try to resolve // them from the local chain. Note the range should be very short // and it should only happen when there are less than 64 post-merge // blocks in the network. var localHeaders []*types.Header if from < tail.Number.Uint64() { count := tail.Number.Uint64() - from if count > uint64(fsMinFullBlocks) { return fmt.Errorf("invalid origin (%d) of beacon sync (%d)", from, tail.Number) } localHeaders = d.readHeaderRange(tail, int(count)) log.Warn("Retrieved beacon headers from local", "from", from, "count", count) } for { // Some beacon headers might have appeared since the last cycle, make // sure we're always syncing to all available ones head, _, _, err = d.skeleton.Bounds() if err != nil { return err } // If the pivot became stale (older than 2*64-8 (bit of wiggle room)), // move it ahead to HEAD-64 d.pivotLock.Lock() if d.pivotHeader != nil { if head.Number.Uint64() > d.pivotHeader.Number.Uint64()+2*uint64(fsMinFullBlocks)-8 { // Retrieve the next pivot header, either from skeleton chain // or the filled chain number := head.Number.Uint64() - uint64(fsMinFullBlocks) log.Warn("Pivot seemingly stale, moving", "old", d.pivotHeader.Number, "new", number) if d.pivotHeader = d.skeleton.Header(number); d.pivotHeader == nil { if number < tail.Number.Uint64() { dist := tail.Number.Uint64() - number if len(localHeaders) >= int(dist) { d.pivotHeader = localHeaders[dist-1] log.Warn("Retrieved pivot header from local", "number", d.pivotHeader.Number, "hash", d.pivotHeader.Hash(), "latest", head.Number, "oldest", tail.Number) } } } // Print an error log and return directly in case the pivot header // is still not found. It means the skeleton chain is not linked // correctly with local chain. if d.pivotHeader == nil { log.Error("Pivot header is not found", "number", number) d.pivotLock.Unlock() return errNoPivotHeader } // Write out the pivot into the database so a rollback beyond // it will reenable snap sync and update the state root that // the state syncer will be downloading rawdb.WriteLastPivotNumber(d.stateDB, d.pivotHeader.Number.Uint64()) } } d.pivotLock.Unlock() // Retrieve a batch of headers and feed it to the header processor var ( headers = make([]*types.Header, 0, maxHeadersProcess) hashes = make([]common.Hash, 0, maxHeadersProcess) ) for i := 0; i < maxHeadersProcess && from <= head.Number.Uint64(); i++ { header := d.skeleton.Header(from) // The header is not found in skeleton space, try to find it in local chain. if header == nil && from < tail.Number.Uint64() { dist := tail.Number.Uint64() - from if len(localHeaders) >= int(dist) { header = localHeaders[dist-1] } } // The header is still missing, the beacon sync is corrupted and bail out // the error here. if header == nil { return fmt.Errorf("missing beacon header %d", from) } headers = append(headers, header) hashes = append(hashes, headers[i].Hash()) from++ } if len(headers) > 0 { log.Trace("Scheduling new beacon headers", "count", len(headers), "from", from-uint64(len(headers))) select { case d.headerProcCh <- &headerTask{ headers: headers, hashes: hashes, }: case <-d.cancelCh: return errCanceled } } // If we still have headers to import, loop and keep pushing them if from <= head.Number.Uint64() { continue } // If the pivot block is committed, signal header sync termination if d.committed.Load() { select { case d.headerProcCh <- nil: return nil case <-d.cancelCh: return errCanceled } } // State sync still going, wait a bit for new headers and retry log.Trace("Pivot not yet committed, waiting...") select { case <-time.After(fsHeaderContCheck): case <-d.cancelCh: return errCanceled } } }