Official Go implementation of the Ethereum protocol
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go-ethereum/p2p/discover/udp_test.go

211 lines
5.2 KiB

package discover
import (
"fmt"
logpkg "log"
"net"
"os"
"testing"
"time"
"github.com/ethereum/go-ethereum/logger"
)
func init() {
logger.AddLogSystem(logger.NewStdLogSystem(os.Stdout, logpkg.LstdFlags, logger.ErrorLevel))
}
func TestUDP_ping(t *testing.T) {
t.Parallel()
n1, _ := ListenUDP(newkey(), "127.0.0.1:0")
n2, _ := ListenUDP(newkey(), "127.0.0.1:0")
defer n1.Close()
defer n2.Close()
if err := n1.net.ping(n2.self); err != nil {
t.Fatalf("ping error: %v", err)
}
if find(n2, n1.self.ID) == nil {
t.Errorf("node 2 does not contain id of node 1")
}
if e := find(n1, n2.self.ID); e != nil {
t.Errorf("node 1 does contains id of node 2: %v", e)
}
}
func find(tab *Table, id NodeID) *Node {
for _, b := range tab.buckets {
for _, e := range b.entries {
if e.ID == id {
return e
}
}
}
return nil
}
func TestUDP_findnode(t *testing.T) {
t.Parallel()
n1, _ := ListenUDP(newkey(), "127.0.0.1:0")
n2, _ := ListenUDP(newkey(), "127.0.0.1:0")
defer n1.Close()
defer n2.Close()
// put a few nodes into n2. the exact distribution shouldn't
// matter much, altough we need to take care not to overflow
// any bucket.
target := randomID(n1.self.ID, 100)
nodes := &nodesByDistance{target: target}
for i := 0; i < bucketSize; i++ {
n2.add([]*Node{&Node{
IP: net.IP{1, 2, 3, byte(i)},
DiscPort: i + 2,
TCPPort: i + 2,
ID: randomID(n2.self.ID, i+2),
}})
}
n2.add(nodes.entries)
n2.bumpOrAdd(n1.self.ID, &net.UDPAddr{IP: n1.self.IP, Port: n1.self.DiscPort})
expected := n2.closest(target, bucketSize)
err := runUDP(10, func() error {
result, _ := n1.net.findnode(n2.self, target)
if len(result) != bucketSize {
return fmt.Errorf("wrong number of results: got %d, want %d", len(result), bucketSize)
}
for i := range result {
if result[i].ID != expected.entries[i].ID {
return fmt.Errorf("result mismatch at %d:\n got: %v\n want: %v", i, result[i], expected.entries[i])
}
}
return nil
})
if err != nil {
t.Error(err)
}
}
func TestUDP_replytimeout(t *testing.T) {
t.Parallel()
// reserve a port so we don't talk to an existing service by accident
addr, _ := net.ResolveUDPAddr("udp", "127.0.0.1:0")
fd, err := net.ListenUDP("udp", addr)
if err != nil {
t.Fatal(err)
}
defer fd.Close()
n1, _ := ListenUDP(newkey(), "127.0.0.1:0")
defer n1.Close()
n2 := n1.bumpOrAdd(randomID(n1.self.ID, 10), fd.LocalAddr().(*net.UDPAddr))
if err := n1.net.ping(n2); err != errTimeout {
t.Error("expected timeout error, got", err)
}
if result, err := n1.net.findnode(n2, n1.self.ID); err != errTimeout {
t.Error("expected timeout error, got", err)
} else if len(result) > 0 {
t.Error("expected empty result, got", result)
}
}
func TestUDP_findnodeMultiReply(t *testing.T) {
t.Parallel()
n1, _ := ListenUDP(newkey(), "127.0.0.1:0")
n2, _ := ListenUDP(newkey(), "127.0.0.1:0")
udp2 := n2.net.(*udp)
defer n1.Close()
defer n2.Close()
err := runUDP(10, func() error {
nodes := make([]*Node, bucketSize)
for i := range nodes {
nodes[i] = &Node{
IP: net.IP{1, 2, 3, 4},
DiscPort: i + 1,
TCPPort: i + 1,
ID: randomID(n2.self.ID, i+1),
}
}
// ask N2 for neighbors. it will send an empty reply back.
// the request will wait for up to bucketSize replies.
resultc := make(chan []*Node)
errc := make(chan error)
go func() {
ns, err := n1.net.findnode(n2.self, n1.self.ID)
if err != nil {
errc <- err
} else {
resultc <- ns
}
}()
// send a few more neighbors packets to N1.
// it should collect those.
for end := 0; end < len(nodes); {
off := end
if end = end + 5; end > len(nodes) {
end = len(nodes)
}
udp2.send(n1.self, neighborsPacket, neighbors{
Nodes: nodes[off:end],
Expiration: uint64(time.Now().Add(10 * time.Second).Unix()),
})
}
// check that they are all returned. we cannot just check for
// equality because they might not be returned in the order they
// were sent.
var result []*Node
select {
case result = <-resultc:
case err := <-errc:
return err
}
if hasDuplicates(result) {
return fmt.Errorf("result slice contains duplicates")
}
if len(result) != len(nodes) {
return fmt.Errorf("wrong number of nodes returned: got %d, want %d", len(result), len(nodes))
}
matched := make(map[NodeID]bool)
for _, n := range result {
for _, expn := range nodes {
if n.ID == expn.ID { // && bytes.Equal(n.Addr.IP, expn.Addr.IP) && n.Addr.Port == expn.Addr.Port {
matched[n.ID] = true
}
}
}
if len(matched) != len(nodes) {
return fmt.Errorf("wrong number of matching nodes: got %d, want %d", len(matched), len(nodes))
}
return nil
})
if err != nil {
t.Error(err)
}
}
// runUDP runs a test n times and returns an error if the test failed
// in all n runs. This is necessary because UDP is unreliable even for
// connections on the local machine, causing test failures.
func runUDP(n int, test func() error) error {
errcount := 0
errors := ""
for i := 0; i < n; i++ {
if err := test(); err != nil {
errors += fmt.Sprintf("\n#%d: %v", i, err)
errcount++
}
}
if errcount == n {
return fmt.Errorf("failed on all %d iterations:%s", n, errors)
}
return nil
}