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919 lines
24 KiB
919 lines
24 KiB
// Copyright 2017 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package simulations
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import (
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"bytes"
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"context"
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"encoding/json"
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"errors"
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"fmt"
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"math/rand"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/event"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/p2p"
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"github.com/ethereum/go-ethereum/p2p/enode"
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"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
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)
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var DialBanTimeout = 200 * time.Millisecond
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// NetworkConfig defines configuration options for starting a Network
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type NetworkConfig struct {
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ID string `json:"id"`
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DefaultService string `json:"default_service,omitempty"`
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}
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// Network models a p2p simulation network which consists of a collection of
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// simulated nodes and the connections which exist between them.
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//
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// The Network has a single NodeAdapter which is responsible for actually
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// starting nodes and connecting them together.
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//
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// The Network emits events when nodes are started and stopped, when they are
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// connected and disconnected, and also when messages are sent between nodes.
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type Network struct {
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NetworkConfig
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Nodes []*Node `json:"nodes"`
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nodeMap map[enode.ID]int
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Conns []*Conn `json:"conns"`
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connMap map[string]int
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pivotNodeID enode.ID
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nodeAdapter adapters.NodeAdapter
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events event.Feed
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lock sync.RWMutex
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quitc chan struct{}
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}
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// NewNetwork returns a Network which uses the given NodeAdapter and NetworkConfig
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func NewNetwork(nodeAdapter adapters.NodeAdapter, conf *NetworkConfig) *Network {
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return &Network{
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NetworkConfig: *conf,
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nodeAdapter: nodeAdapter,
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nodeMap: make(map[enode.ID]int),
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connMap: make(map[string]int),
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quitc: make(chan struct{}),
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}
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}
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// Events returns the output event feed of the Network.
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func (net *Network) Events() *event.Feed {
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return &net.events
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}
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// NewNodeWithConfig adds a new node to the network with the given config,
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// returning an error if a node with the same ID or name already exists
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func (net *Network) NewNodeWithConfig(conf *adapters.NodeConfig) (*Node, error) {
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net.lock.Lock()
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defer net.lock.Unlock()
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if conf.Reachable == nil {
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conf.Reachable = func(otherID enode.ID) bool {
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_, err := net.InitConn(conf.ID, otherID)
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if err != nil && bytes.Compare(conf.ID.Bytes(), otherID.Bytes()) < 0 {
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return false
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}
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return true
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}
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}
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// check the node doesn't already exist
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if node := net.getNode(conf.ID); node != nil {
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return nil, fmt.Errorf("node with ID %q already exists", conf.ID)
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}
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if node := net.getNodeByName(conf.Name); node != nil {
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return nil, fmt.Errorf("node with name %q already exists", conf.Name)
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}
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// if no services are configured, use the default service
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if len(conf.Services) == 0 {
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conf.Services = []string{net.DefaultService}
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}
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// use the NodeAdapter to create the node
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adapterNode, err := net.nodeAdapter.NewNode(conf)
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if err != nil {
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return nil, err
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}
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node := &Node{
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Node: adapterNode,
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Config: conf,
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}
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log.Trace("Node created", "id", conf.ID)
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net.nodeMap[conf.ID] = len(net.Nodes)
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net.Nodes = append(net.Nodes, node)
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// emit a "control" event
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net.events.Send(ControlEvent(node))
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return node, nil
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}
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// Config returns the network configuration
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func (net *Network) Config() *NetworkConfig {
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return &net.NetworkConfig
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}
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// StartAll starts all nodes in the network
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func (net *Network) StartAll() error {
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for _, node := range net.Nodes {
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if node.Up {
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continue
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}
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if err := net.Start(node.ID()); err != nil {
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return err
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}
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}
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return nil
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}
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// StopAll stops all nodes in the network
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func (net *Network) StopAll() error {
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for _, node := range net.Nodes {
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if !node.Up {
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continue
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}
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if err := net.Stop(node.ID()); err != nil {
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return err
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}
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}
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return nil
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}
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// Start starts the node with the given ID
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func (net *Network) Start(id enode.ID) error {
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return net.startWithSnapshots(id, nil)
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}
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// startWithSnapshots starts the node with the given ID using the give
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// snapshots
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func (net *Network) startWithSnapshots(id enode.ID, snapshots map[string][]byte) error {
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net.lock.Lock()
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defer net.lock.Unlock()
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node := net.getNode(id)
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if node == nil {
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return fmt.Errorf("node %v does not exist", id)
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}
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if node.Up {
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return fmt.Errorf("node %v already up", id)
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}
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log.Trace("Starting node", "id", id, "adapter", net.nodeAdapter.Name())
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if err := node.Start(snapshots); err != nil {
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log.Warn("Node startup failed", "id", id, "err", err)
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return err
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}
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node.Up = true
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log.Info("Started node", "id", id)
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net.events.Send(NewEvent(node))
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// subscribe to peer events
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client, err := node.Client()
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if err != nil {
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return fmt.Errorf("error getting rpc client for node %v: %s", id, err)
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}
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events := make(chan *p2p.PeerEvent)
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sub, err := client.Subscribe(context.Background(), "admin", events, "peerEvents")
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if err != nil {
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return fmt.Errorf("error getting peer events for node %v: %s", id, err)
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}
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go net.watchPeerEvents(id, events, sub)
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return nil
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}
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// watchPeerEvents reads peer events from the given channel and emits
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// corresponding network events
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func (net *Network) watchPeerEvents(id enode.ID, events chan *p2p.PeerEvent, sub event.Subscription) {
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defer func() {
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sub.Unsubscribe()
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// assume the node is now down
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net.lock.Lock()
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defer net.lock.Unlock()
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node := net.getNode(id)
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if node == nil {
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return
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}
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node.Up = false
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net.events.Send(NewEvent(node))
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}()
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for {
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select {
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case event, ok := <-events:
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if !ok {
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return
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}
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peer := event.Peer
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switch event.Type {
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case p2p.PeerEventTypeAdd:
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net.DidConnect(id, peer)
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case p2p.PeerEventTypeDrop:
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net.DidDisconnect(id, peer)
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case p2p.PeerEventTypeMsgSend:
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net.DidSend(id, peer, event.Protocol, *event.MsgCode)
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case p2p.PeerEventTypeMsgRecv:
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net.DidReceive(peer, id, event.Protocol, *event.MsgCode)
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}
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case err := <-sub.Err():
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if err != nil {
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log.Error("Error in peer event subscription", "id", id, "err", err)
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}
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return
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}
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}
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}
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// Stop stops the node with the given ID
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func (net *Network) Stop(id enode.ID) error {
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net.lock.Lock()
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node := net.getNode(id)
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if node == nil {
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return fmt.Errorf("node %v does not exist", id)
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}
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if !node.Up {
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return fmt.Errorf("node %v already down", id)
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}
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node.Up = false
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net.lock.Unlock()
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err := node.Stop()
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if err != nil {
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net.lock.Lock()
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node.Up = true
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net.lock.Unlock()
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return err
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}
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log.Info("Stopped node", "id", id, "err", err)
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net.events.Send(ControlEvent(node))
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return nil
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}
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// Connect connects two nodes together by calling the "admin_addPeer" RPC
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// method on the "one" node so that it connects to the "other" node
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func (net *Network) Connect(oneID, otherID enode.ID) error {
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log.Debug("Connecting nodes with addPeer", "id", oneID, "other", otherID)
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conn, err := net.InitConn(oneID, otherID)
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if err != nil {
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return err
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}
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client, err := conn.one.Client()
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if err != nil {
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return err
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}
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net.events.Send(ControlEvent(conn))
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return client.Call(nil, "admin_addPeer", string(conn.other.Addr()))
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}
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// Disconnect disconnects two nodes by calling the "admin_removePeer" RPC
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// method on the "one" node so that it disconnects from the "other" node
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func (net *Network) Disconnect(oneID, otherID enode.ID) error {
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conn := net.GetConn(oneID, otherID)
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if conn == nil {
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return fmt.Errorf("connection between %v and %v does not exist", oneID, otherID)
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}
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if !conn.Up {
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return fmt.Errorf("%v and %v already disconnected", oneID, otherID)
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}
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client, err := conn.one.Client()
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if err != nil {
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return err
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}
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net.events.Send(ControlEvent(conn))
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return client.Call(nil, "admin_removePeer", string(conn.other.Addr()))
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}
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// DidConnect tracks the fact that the "one" node connected to the "other" node
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func (net *Network) DidConnect(one, other enode.ID) error {
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net.lock.Lock()
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defer net.lock.Unlock()
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conn, err := net.getOrCreateConn(one, other)
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if err != nil {
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return fmt.Errorf("connection between %v and %v does not exist", one, other)
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}
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if conn.Up {
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return fmt.Errorf("%v and %v already connected", one, other)
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}
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conn.Up = true
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net.events.Send(NewEvent(conn))
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return nil
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}
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// DidDisconnect tracks the fact that the "one" node disconnected from the
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// "other" node
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func (net *Network) DidDisconnect(one, other enode.ID) error {
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net.lock.Lock()
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defer net.lock.Unlock()
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conn := net.getConn(one, other)
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if conn == nil {
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return fmt.Errorf("connection between %v and %v does not exist", one, other)
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}
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if !conn.Up {
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return fmt.Errorf("%v and %v already disconnected", one, other)
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}
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conn.Up = false
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conn.initiated = time.Now().Add(-DialBanTimeout)
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net.events.Send(NewEvent(conn))
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return nil
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}
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// DidSend tracks the fact that "sender" sent a message to "receiver"
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func (net *Network) DidSend(sender, receiver enode.ID, proto string, code uint64) error {
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msg := &Msg{
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One: sender,
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Other: receiver,
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Protocol: proto,
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Code: code,
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Received: false,
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}
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net.events.Send(NewEvent(msg))
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return nil
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}
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// DidReceive tracks the fact that "receiver" received a message from "sender"
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func (net *Network) DidReceive(sender, receiver enode.ID, proto string, code uint64) error {
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msg := &Msg{
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One: sender,
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Other: receiver,
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Protocol: proto,
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Code: code,
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Received: true,
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}
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net.events.Send(NewEvent(msg))
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return nil
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}
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// GetNode gets the node with the given ID, returning nil if the node does not
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// exist
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func (net *Network) GetNode(id enode.ID) *Node {
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net.lock.RLock()
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defer net.lock.RUnlock()
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return net.getNode(id)
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}
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// GetNode gets the node with the given name, returning nil if the node does
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// not exist
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func (net *Network) GetNodeByName(name string) *Node {
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net.lock.RLock()
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defer net.lock.RUnlock()
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return net.getNodeByName(name)
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}
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func (net *Network) getNodeByName(name string) *Node {
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for _, node := range net.Nodes {
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if node.Config.Name == name {
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return node
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}
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}
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return nil
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}
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// GetNodes returns the existing nodes
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func (net *Network) GetNodes() (nodes []*Node) {
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net.lock.RLock()
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defer net.lock.RUnlock()
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nodes = append(nodes, net.Nodes...)
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return nodes
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}
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func (net *Network) getNode(id enode.ID) *Node {
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i, found := net.nodeMap[id]
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if !found {
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return nil
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}
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return net.Nodes[i]
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}
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// GetRandomUpNode returns a random node on the network, which is running.
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func (net *Network) GetRandomUpNode(excludeIDs ...enode.ID) *Node {
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net.lock.RLock()
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defer net.lock.RUnlock()
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return net.getRandomNode(net.getUpNodeIDs(), excludeIDs)
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}
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func (net *Network) getUpNodeIDs() (ids []enode.ID) {
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for _, node := range net.Nodes {
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if node.Up {
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ids = append(ids, node.ID())
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}
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}
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return ids
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}
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// GetRandomDownNode returns a random node on the network, which is stopped.
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func (net *Network) GetRandomDownNode(excludeIDs ...enode.ID) *Node {
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net.lock.RLock()
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defer net.lock.RUnlock()
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return net.getRandomNode(net.getDownNodeIDs(), excludeIDs)
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}
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func (net *Network) getDownNodeIDs() (ids []enode.ID) {
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for _, node := range net.GetNodes() {
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if !node.Up {
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ids = append(ids, node.ID())
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}
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}
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return ids
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}
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func (net *Network) getRandomNode(ids []enode.ID, excludeIDs []enode.ID) *Node {
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filtered := filterIDs(ids, excludeIDs)
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l := len(filtered)
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if l == 0 {
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return nil
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}
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return net.GetNode(filtered[rand.Intn(l)])
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}
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func filterIDs(ids []enode.ID, excludeIDs []enode.ID) []enode.ID {
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exclude := make(map[enode.ID]bool)
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for _, id := range excludeIDs {
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exclude[id] = true
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}
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var filtered []enode.ID
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for _, id := range ids {
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if _, found := exclude[id]; !found {
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filtered = append(filtered, id)
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}
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}
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return filtered
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}
|
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|
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// GetConn returns the connection which exists between "one" and "other"
|
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// regardless of which node initiated the connection
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func (net *Network) GetConn(oneID, otherID enode.ID) *Conn {
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net.lock.RLock()
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defer net.lock.RUnlock()
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return net.getConn(oneID, otherID)
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}
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// GetOrCreateConn is like GetConn but creates the connection if it doesn't
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// already exist
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func (net *Network) GetOrCreateConn(oneID, otherID enode.ID) (*Conn, error) {
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net.lock.Lock()
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defer net.lock.Unlock()
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return net.getOrCreateConn(oneID, otherID)
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}
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|
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func (net *Network) getOrCreateConn(oneID, otherID enode.ID) (*Conn, error) {
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if conn := net.getConn(oneID, otherID); conn != nil {
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return conn, nil
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}
|
|
|
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one := net.getNode(oneID)
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if one == nil {
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return nil, fmt.Errorf("node %v does not exist", oneID)
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}
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other := net.getNode(otherID)
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|
if other == nil {
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return nil, fmt.Errorf("node %v does not exist", otherID)
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}
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conn := &Conn{
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One: oneID,
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Other: otherID,
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one: one,
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other: other,
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}
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label := ConnLabel(oneID, otherID)
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net.connMap[label] = len(net.Conns)
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net.Conns = append(net.Conns, conn)
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return conn, nil
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}
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func (net *Network) getConn(oneID, otherID enode.ID) *Conn {
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label := ConnLabel(oneID, otherID)
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i, found := net.connMap[label]
|
|
if !found {
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return nil
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}
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return net.Conns[i]
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}
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|
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// InitConn(one, other) retrieves the connection model for the connection between
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// peers one and other, or creates a new one if it does not exist
|
|
// the order of nodes does not matter, i.e., Conn(i,j) == Conn(j, i)
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// it checks if the connection is already up, and if the nodes are running
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// NOTE:
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// it also checks whether there has been recent attempt to connect the peers
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// this is cheating as the simulation is used as an oracle and know about
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// remote peers attempt to connect to a node which will then not initiate the connection
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|
func (net *Network) InitConn(oneID, otherID enode.ID) (*Conn, error) {
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net.lock.Lock()
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defer net.lock.Unlock()
|
|
if oneID == otherID {
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return nil, fmt.Errorf("refusing to connect to self %v", oneID)
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}
|
|
conn, err := net.getOrCreateConn(oneID, otherID)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
if conn.Up {
|
|
return nil, fmt.Errorf("%v and %v already connected", oneID, otherID)
|
|
}
|
|
if time.Since(conn.initiated) < DialBanTimeout {
|
|
return nil, fmt.Errorf("connection between %v and %v recently attempted", oneID, otherID)
|
|
}
|
|
|
|
err = conn.nodesUp()
|
|
if err != nil {
|
|
log.Trace("Nodes not up", "err", err)
|
|
return nil, fmt.Errorf("nodes not up: %v", err)
|
|
}
|
|
log.Debug("Connection initiated", "id", oneID, "other", otherID)
|
|
conn.initiated = time.Now()
|
|
return conn, nil
|
|
}
|
|
|
|
// Shutdown stops all nodes in the network and closes the quit channel
|
|
func (net *Network) Shutdown() {
|
|
for _, node := range net.Nodes {
|
|
log.Debug("Stopping node", "id", node.ID())
|
|
if err := node.Stop(); err != nil {
|
|
log.Warn("Can't stop node", "id", node.ID(), "err", err)
|
|
}
|
|
}
|
|
close(net.quitc)
|
|
}
|
|
|
|
// Reset resets all network properties:
|
|
// empties the nodes and the connection list
|
|
func (net *Network) Reset() {
|
|
net.lock.Lock()
|
|
defer net.lock.Unlock()
|
|
|
|
//re-initialize the maps
|
|
net.connMap = make(map[string]int)
|
|
net.nodeMap = make(map[enode.ID]int)
|
|
|
|
net.Nodes = nil
|
|
net.Conns = nil
|
|
}
|
|
|
|
// Node is a wrapper around adapters.Node which is used to track the status
|
|
// of a node in the network
|
|
type Node struct {
|
|
adapters.Node `json:"-"`
|
|
|
|
// Config if the config used to created the node
|
|
Config *adapters.NodeConfig `json:"config"`
|
|
|
|
// Up tracks whether or not the node is running
|
|
Up bool `json:"up"`
|
|
}
|
|
|
|
// ID returns the ID of the node
|
|
func (n *Node) ID() enode.ID {
|
|
return n.Config.ID
|
|
}
|
|
|
|
// String returns a log-friendly string
|
|
func (n *Node) String() string {
|
|
return fmt.Sprintf("Node %v", n.ID().TerminalString())
|
|
}
|
|
|
|
// NodeInfo returns information about the node
|
|
func (n *Node) NodeInfo() *p2p.NodeInfo {
|
|
// avoid a panic if the node is not started yet
|
|
if n.Node == nil {
|
|
return nil
|
|
}
|
|
info := n.Node.NodeInfo()
|
|
info.Name = n.Config.Name
|
|
return info
|
|
}
|
|
|
|
// MarshalJSON implements the json.Marshaler interface so that the encoded
|
|
// JSON includes the NodeInfo
|
|
func (n *Node) MarshalJSON() ([]byte, error) {
|
|
return json.Marshal(struct {
|
|
Info *p2p.NodeInfo `json:"info,omitempty"`
|
|
Config *adapters.NodeConfig `json:"config,omitempty"`
|
|
Up bool `json:"up"`
|
|
}{
|
|
Info: n.NodeInfo(),
|
|
Config: n.Config,
|
|
Up: n.Up,
|
|
})
|
|
}
|
|
|
|
// Conn represents a connection between two nodes in the network
|
|
type Conn struct {
|
|
// One is the node which initiated the connection
|
|
One enode.ID `json:"one"`
|
|
|
|
// Other is the node which the connection was made to
|
|
Other enode.ID `json:"other"`
|
|
|
|
// Up tracks whether or not the connection is active
|
|
Up bool `json:"up"`
|
|
// Registers when the connection was grabbed to dial
|
|
initiated time.Time
|
|
|
|
one *Node
|
|
other *Node
|
|
}
|
|
|
|
// nodesUp returns whether both nodes are currently up
|
|
func (c *Conn) nodesUp() error {
|
|
if !c.one.Up {
|
|
return fmt.Errorf("one %v is not up", c.One)
|
|
}
|
|
if !c.other.Up {
|
|
return fmt.Errorf("other %v is not up", c.Other)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// String returns a log-friendly string
|
|
func (c *Conn) String() string {
|
|
return fmt.Sprintf("Conn %v->%v", c.One.TerminalString(), c.Other.TerminalString())
|
|
}
|
|
|
|
// Msg represents a p2p message sent between two nodes in the network
|
|
type Msg struct {
|
|
One enode.ID `json:"one"`
|
|
Other enode.ID `json:"other"`
|
|
Protocol string `json:"protocol"`
|
|
Code uint64 `json:"code"`
|
|
Received bool `json:"received"`
|
|
}
|
|
|
|
// String returns a log-friendly string
|
|
func (m *Msg) String() string {
|
|
return fmt.Sprintf("Msg(%d) %v->%v", m.Code, m.One.TerminalString(), m.Other.TerminalString())
|
|
}
|
|
|
|
// ConnLabel generates a deterministic string which represents a connection
|
|
// between two nodes, used to compare if two connections are between the same
|
|
// nodes
|
|
func ConnLabel(source, target enode.ID) string {
|
|
var first, second enode.ID
|
|
if bytes.Compare(source.Bytes(), target.Bytes()) > 0 {
|
|
first = target
|
|
second = source
|
|
} else {
|
|
first = source
|
|
second = target
|
|
}
|
|
return fmt.Sprintf("%v-%v", first, second)
|
|
}
|
|
|
|
// Snapshot represents the state of a network at a single point in time and can
|
|
// be used to restore the state of a network
|
|
type Snapshot struct {
|
|
Nodes []NodeSnapshot `json:"nodes,omitempty"`
|
|
Conns []Conn `json:"conns,omitempty"`
|
|
}
|
|
|
|
// NodeSnapshot represents the state of a node in the network
|
|
type NodeSnapshot struct {
|
|
Node Node `json:"node,omitempty"`
|
|
|
|
// Snapshots is arbitrary data gathered from calling node.Snapshots()
|
|
Snapshots map[string][]byte `json:"snapshots,omitempty"`
|
|
}
|
|
|
|
// Snapshot creates a network snapshot
|
|
func (net *Network) Snapshot() (*Snapshot, error) {
|
|
return net.snapshot(nil, nil)
|
|
}
|
|
|
|
func (net *Network) SnapshotWithServices(addServices []string, removeServices []string) (*Snapshot, error) {
|
|
return net.snapshot(addServices, removeServices)
|
|
}
|
|
|
|
func (net *Network) snapshot(addServices []string, removeServices []string) (*Snapshot, error) {
|
|
net.lock.Lock()
|
|
defer net.lock.Unlock()
|
|
snap := &Snapshot{
|
|
Nodes: make([]NodeSnapshot, len(net.Nodes)),
|
|
}
|
|
for i, node := range net.Nodes {
|
|
snap.Nodes[i] = NodeSnapshot{Node: *node}
|
|
if !node.Up {
|
|
continue
|
|
}
|
|
snapshots, err := node.Snapshots()
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
snap.Nodes[i].Snapshots = snapshots
|
|
for _, addSvc := range addServices {
|
|
haveSvc := false
|
|
for _, svc := range snap.Nodes[i].Node.Config.Services {
|
|
if svc == addSvc {
|
|
haveSvc = true
|
|
break
|
|
}
|
|
}
|
|
if !haveSvc {
|
|
snap.Nodes[i].Node.Config.Services = append(snap.Nodes[i].Node.Config.Services, addSvc)
|
|
}
|
|
}
|
|
if len(removeServices) > 0 {
|
|
var cleanedServices []string
|
|
for _, svc := range snap.Nodes[i].Node.Config.Services {
|
|
haveSvc := false
|
|
for _, rmSvc := range removeServices {
|
|
if rmSvc == svc {
|
|
haveSvc = true
|
|
break
|
|
}
|
|
}
|
|
if !haveSvc {
|
|
cleanedServices = append(cleanedServices, svc)
|
|
}
|
|
|
|
}
|
|
snap.Nodes[i].Node.Config.Services = cleanedServices
|
|
}
|
|
}
|
|
for _, conn := range net.Conns {
|
|
if conn.Up {
|
|
snap.Conns = append(snap.Conns, *conn)
|
|
}
|
|
}
|
|
return snap, nil
|
|
}
|
|
|
|
var snapshotLoadTimeout = 120 * time.Second
|
|
|
|
// Load loads a network snapshot
|
|
func (net *Network) Load(snap *Snapshot) error {
|
|
// Start nodes.
|
|
for _, n := range snap.Nodes {
|
|
if _, err := net.NewNodeWithConfig(n.Node.Config); err != nil {
|
|
return err
|
|
}
|
|
if !n.Node.Up {
|
|
continue
|
|
}
|
|
if err := net.startWithSnapshots(n.Node.Config.ID, n.Snapshots); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
|
|
// Prepare connection events counter.
|
|
allConnected := make(chan struct{}) // closed when all connections are established
|
|
done := make(chan struct{}) // ensures that the event loop goroutine is terminated
|
|
defer close(done)
|
|
|
|
// Subscribe to event channel.
|
|
// It needs to be done outside of the event loop goroutine (created below)
|
|
// to ensure that the event channel is blocking before connect calls are made.
|
|
events := make(chan *Event)
|
|
sub := net.Events().Subscribe(events)
|
|
defer sub.Unsubscribe()
|
|
|
|
go func() {
|
|
// Expected number of connections.
|
|
total := len(snap.Conns)
|
|
// Set of all established connections from the snapshot, not other connections.
|
|
// Key array element 0 is the connection One field value, and element 1 connection Other field.
|
|
connections := make(map[[2]enode.ID]struct{}, total)
|
|
|
|
for {
|
|
select {
|
|
case e := <-events:
|
|
// Ignore control events as they do not represent
|
|
// connect or disconnect (Up) state change.
|
|
if e.Control {
|
|
continue
|
|
}
|
|
// Detect only connection events.
|
|
if e.Type != EventTypeConn {
|
|
continue
|
|
}
|
|
connection := [2]enode.ID{e.Conn.One, e.Conn.Other}
|
|
// Nodes are still not connected or have been disconnected.
|
|
if !e.Conn.Up {
|
|
// Delete the connection from the set of established connections.
|
|
// This will prevent false positive in case disconnections happen.
|
|
delete(connections, connection)
|
|
log.Warn("load snapshot: unexpected disconnection", "one", e.Conn.One, "other", e.Conn.Other)
|
|
continue
|
|
}
|
|
// Check that the connection is from the snapshot.
|
|
for _, conn := range snap.Conns {
|
|
if conn.One == e.Conn.One && conn.Other == e.Conn.Other {
|
|
// Add the connection to the set of established connections.
|
|
connections[connection] = struct{}{}
|
|
if len(connections) == total {
|
|
// Signal that all nodes are connected.
|
|
close(allConnected)
|
|
return
|
|
}
|
|
|
|
break
|
|
}
|
|
}
|
|
case <-done:
|
|
// Load function returned, terminate this goroutine.
|
|
return
|
|
}
|
|
}
|
|
}()
|
|
|
|
// Start connecting.
|
|
for _, conn := range snap.Conns {
|
|
|
|
if !net.GetNode(conn.One).Up || !net.GetNode(conn.Other).Up {
|
|
//in this case, at least one of the nodes of a connection is not up,
|
|
//so it would result in the snapshot `Load` to fail
|
|
continue
|
|
}
|
|
if err := net.Connect(conn.One, conn.Other); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
|
|
select {
|
|
// Wait until all connections from the snapshot are established.
|
|
case <-allConnected:
|
|
// Make sure that we do not wait forever.
|
|
case <-time.After(snapshotLoadTimeout):
|
|
return errors.New("snapshot connections not established")
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// Subscribe reads control events from a channel and executes them
|
|
func (net *Network) Subscribe(events chan *Event) {
|
|
for {
|
|
select {
|
|
case event, ok := <-events:
|
|
if !ok {
|
|
return
|
|
}
|
|
if event.Control {
|
|
net.executeControlEvent(event)
|
|
}
|
|
case <-net.quitc:
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
func (net *Network) executeControlEvent(event *Event) {
|
|
log.Trace("Executing control event", "type", event.Type, "event", event)
|
|
switch event.Type {
|
|
case EventTypeNode:
|
|
if err := net.executeNodeEvent(event); err != nil {
|
|
log.Error("Error executing node event", "event", event, "err", err)
|
|
}
|
|
case EventTypeConn:
|
|
if err := net.executeConnEvent(event); err != nil {
|
|
log.Error("Error executing conn event", "event", event, "err", err)
|
|
}
|
|
case EventTypeMsg:
|
|
log.Warn("Ignoring control msg event")
|
|
}
|
|
}
|
|
|
|
func (net *Network) executeNodeEvent(e *Event) error {
|
|
if !e.Node.Up {
|
|
return net.Stop(e.Node.ID())
|
|
}
|
|
|
|
if _, err := net.NewNodeWithConfig(e.Node.Config); err != nil {
|
|
return err
|
|
}
|
|
return net.Start(e.Node.ID())
|
|
}
|
|
|
|
func (net *Network) executeConnEvent(e *Event) error {
|
|
if e.Conn.Up {
|
|
return net.Connect(e.Conn.One, e.Conn.Other)
|
|
} else {
|
|
return net.Disconnect(e.Conn.One, e.Conn.Other)
|
|
}
|
|
}
|
|
|