Official Go implementation of the Ethereum protocol
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go-ethereum/beacon/light/request/server.go

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// Copyright 2023 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package request
import (
"math"
"sync"
"time"
"github.com/ethereum/go-ethereum/common/mclock"
"github.com/ethereum/go-ethereum/log"
)
var (
// request events
EvResponse = &EventType{Name: "response", requestEvent: true} // data: RequestResponse; sent by requestServer
EvFail = &EventType{Name: "fail", requestEvent: true} // data: RequestResponse; sent by requestServer
EvTimeout = &EventType{Name: "timeout", requestEvent: true} // data: RequestResponse; sent by serverWithTimeout
// server events
EvRegistered = &EventType{Name: "registered"} // data: nil; sent by Scheduler
EvUnregistered = &EventType{Name: "unregistered"} // data: nil; sent by Scheduler
EvCanRequestAgain = &EventType{Name: "canRequestAgain"} // data: nil; sent by serverWithLimits
)
const (
softRequestTimeout = time.Second // allow resending request to a different server but do not cancel yet
hardRequestTimeout = time.Second * 10 // cancel request
)
const (
// serverWithLimits parameters
parallelAdjustUp = 0.1 // adjust parallelLimit up in case of success under full load
parallelAdjustDown = 1 // adjust parallelLimit down in case of timeout/failure
minParallelLimit = 1 // parallelLimit lower bound
defaultParallelLimit = 3 // parallelLimit initial value
minFailureDelay = time.Millisecond * 100 // minimum disable time in case of request failure
maxFailureDelay = time.Minute // maximum disable time in case of request failure
maxServerEventBuffer = 5 // server event allowance buffer limit
maxServerEventRate = time.Second // server event allowance buffer recharge rate
)
// requestServer can send requests in a non-blocking way and feed back events
// through the event callback. After each request it should send back either
// EvResponse or EvFail. Additionally, it may also send application-defined
// events that the Modules can interpret.
type requestServer interface {
Subscribe(eventCallback func(Event))
SendRequest(ID, Request)
Unsubscribe()
}
// server is implemented by a requestServer wrapped into serverWithTimeout and
// serverWithLimits and is used by Scheduler.
// In addition to requestServer functionality, server can also handle timeouts,
// limit the number of parallel in-flight requests and temporarily disable
// new requests based on timeouts and response failures.
type server interface {
subscribe(eventCallback func(Event))
canRequestNow() bool
sendRequest(Request) ID
fail(string)
unsubscribe()
}
// NewServer wraps a requestServer and returns a server
func NewServer(rs requestServer, clock mclock.Clock) server {
s := &serverWithLimits{}
s.parent = rs
s.serverWithTimeout.init(clock)
s.init()
return s
}
// EventType identifies an event type, either related to a request or the server
// in general. Server events can also be externally defined.
type EventType struct {
Name string
requestEvent bool // all request events are pre-defined in request package
}
// Event describes an event where the type of Data depends on Type.
// Server field is not required when sent through the event callback; it is filled
// out when processed by the Scheduler. Note that the Scheduler can also create
// and send events (EvRegistered, EvUnregistered) directly.
type Event struct {
Type *EventType
Server Server // filled by Scheduler
Data any
}
// IsRequestEvent returns true if the event is a request event
func (e *Event) IsRequestEvent() bool {
return e.Type.requestEvent
}
// RequestInfo assumes that the event is a request event and returns its contents
// in a convenient form.
func (e *Event) RequestInfo() (ServerAndID, Request, Response) {
data := e.Data.(RequestResponse)
return ServerAndID{Server: e.Server, ID: data.ID}, data.Request, data.Response
}
// RequestResponse is the Data type of request events.
type RequestResponse struct {
ID ID
Request Request
Response Response
}
// serverWithTimeout wraps a requestServer and introduces timeouts.
// The request's lifecycle is concluded if EvResponse or EvFail emitted by the
// parent requestServer. If this does not happen until softRequestTimeout then
// EvTimeout is emitted, after which the final EvResponse or EvFail is still
// guaranteed to follow.
// If the parent fails to send this final event for hardRequestTimeout then
// serverWithTimeout emits EvFail and discards any further events from the
// parent related to the given request.
type serverWithTimeout struct {
parent requestServer
lock sync.Mutex
clock mclock.Clock
childEventCb func(event Event)
timeouts map[ID]mclock.Timer
lastID ID
}
// init initializes serverWithTimeout
func (s *serverWithTimeout) init(clock mclock.Clock) {
s.clock = clock
s.timeouts = make(map[ID]mclock.Timer)
}
// subscribe subscribes to events which include parent (requestServer) events
// plus EvTimeout.
func (s *serverWithTimeout) subscribe(eventCallback func(event Event)) {
s.lock.Lock()
defer s.lock.Unlock()
s.childEventCb = eventCallback
s.parent.Subscribe(s.eventCallback)
}
// sendRequest generated a new request ID, emits EvRequest, sets up the timeout
// timer, then sends the request through the parent (requestServer).
func (s *serverWithTimeout) sendRequest(request Request) (reqId ID) {
s.lock.Lock()
s.lastID++
id := s.lastID
s.startTimeout(RequestResponse{ID: id, Request: request})
s.lock.Unlock()
s.parent.SendRequest(id, request)
return id
}
// eventCallback is called by parent (requestServer) event subscription.
func (s *serverWithTimeout) eventCallback(event Event) {
s.lock.Lock()
defer s.lock.Unlock()
switch event.Type {
case EvResponse, EvFail:
id := event.Data.(RequestResponse).ID
if timer, ok := s.timeouts[id]; ok {
// Note: if stopping the timer is unsuccessful then the resulting AfterFunc
// call will just do nothing
timer.Stop()
delete(s.timeouts, id)
s.childEventCb(event)
}
default:
s.childEventCb(event)
}
}
// startTimeout starts a timeout timer for the given request.
func (s *serverWithTimeout) startTimeout(reqData RequestResponse) {
id := reqData.ID
s.timeouts[id] = s.clock.AfterFunc(softRequestTimeout, func() {
s.lock.Lock()
if _, ok := s.timeouts[id]; !ok {
s.lock.Unlock()
return
}
s.timeouts[id] = s.clock.AfterFunc(hardRequestTimeout-softRequestTimeout, func() {
s.lock.Lock()
if _, ok := s.timeouts[id]; !ok {
s.lock.Unlock()
return
}
delete(s.timeouts, id)
childEventCb := s.childEventCb
s.lock.Unlock()
childEventCb(Event{Type: EvFail, Data: reqData})
})
childEventCb := s.childEventCb
s.lock.Unlock()
childEventCb(Event{Type: EvTimeout, Data: reqData})
})
}
// unsubscribe stops all goroutines associated with the server.
func (s *serverWithTimeout) unsubscribe() {
s.lock.Lock()
defer s.lock.Unlock()
for _, timer := range s.timeouts {
if timer != nil {
timer.Stop()
}
}
s.childEventCb = nil
s.parent.Unsubscribe()
}
// serverWithLimits wraps serverWithTimeout and implements server. It limits the
// number of parallel in-flight requests and prevents sending new requests when a
// pending one has already timed out. Server events are also rate limited.
// It also implements a failure delay mechanism that adds an exponentially growing
// delay each time a request fails (wrong answer or hard timeout). This makes the
// syncing mechanism less brittle as temporary failures of the server might happen
// sometimes, but still avoids hammering a non-functional server with requests.
type serverWithLimits struct {
serverWithTimeout
lock sync.Mutex
childEventCb func(event Event)
softTimeouts map[ID]struct{}
pendingCount, timeoutCount int
parallelLimit float32
sendEvent bool
delayTimer mclock.Timer
delayCounter int
failureDelayEnd mclock.AbsTime
failureDelay float64
serverEventBuffer int
eventBufferUpdated mclock.AbsTime
}
// init initializes serverWithLimits
func (s *serverWithLimits) init() {
s.softTimeouts = make(map[ID]struct{})
s.parallelLimit = defaultParallelLimit
s.serverEventBuffer = maxServerEventBuffer
}
// subscribe subscribes to events which include parent (serverWithTimeout) events
// plus EvCanRequestAgain.
func (s *serverWithLimits) subscribe(eventCallback func(event Event)) {
s.lock.Lock()
defer s.lock.Unlock()
s.childEventCb = eventCallback
s.serverWithTimeout.subscribe(s.eventCallback)
}
// eventCallback is called by parent (serverWithTimeout) event subscription.
func (s *serverWithLimits) eventCallback(event Event) {
s.lock.Lock()
var sendCanRequestAgain bool
passEvent := true
switch event.Type {
case EvTimeout:
id := event.Data.(RequestResponse).ID
s.softTimeouts[id] = struct{}{}
s.timeoutCount++
s.parallelLimit -= parallelAdjustDown
if s.parallelLimit < minParallelLimit {
s.parallelLimit = minParallelLimit
}
log.Debug("Server timeout", "count", s.timeoutCount, "parallelLimit", s.parallelLimit)
case EvResponse, EvFail:
id := event.Data.(RequestResponse).ID
if _, ok := s.softTimeouts[id]; ok {
delete(s.softTimeouts, id)
s.timeoutCount--
log.Debug("Server timeout finalized", "count", s.timeoutCount, "parallelLimit", s.parallelLimit)
}
if event.Type == EvResponse && s.pendingCount >= int(s.parallelLimit) {
s.parallelLimit += parallelAdjustUp
}
s.pendingCount--
if s.canRequest() {
sendCanRequestAgain = s.sendEvent
s.sendEvent = false
}
if event.Type == EvFail {
s.failLocked("failed request")
}
default:
// server event; check rate limit
if s.serverEventBuffer < maxServerEventBuffer {
now := s.clock.Now()
sinceUpdate := time.Duration(now - s.eventBufferUpdated)
if sinceUpdate >= maxServerEventRate*time.Duration(maxServerEventBuffer-s.serverEventBuffer) {
s.serverEventBuffer = maxServerEventBuffer
s.eventBufferUpdated = now
} else {
addBuffer := int(sinceUpdate / maxServerEventRate)
s.serverEventBuffer += addBuffer
s.eventBufferUpdated += mclock.AbsTime(maxServerEventRate * time.Duration(addBuffer))
}
}
if s.serverEventBuffer > 0 {
s.serverEventBuffer--
} else {
passEvent = false
}
}
childEventCb := s.childEventCb
s.lock.Unlock()
if passEvent {
childEventCb(event)
}
if sendCanRequestAgain {
childEventCb(Event{Type: EvCanRequestAgain})
}
}
// sendRequest sends a request through the parent (serverWithTimeout).
func (s *serverWithLimits) sendRequest(request Request) (reqId ID) {
s.lock.Lock()
s.pendingCount++
s.lock.Unlock()
return s.serverWithTimeout.sendRequest(request)
}
// unsubscribe stops all goroutines associated with the server.
func (s *serverWithLimits) unsubscribe() {
s.lock.Lock()
defer s.lock.Unlock()
if s.delayTimer != nil {
s.delayTimer.Stop()
s.delayTimer = nil
}
s.childEventCb = nil
s.serverWithTimeout.unsubscribe()
}
// canRequest checks whether a new request can be started.
func (s *serverWithLimits) canRequest() bool {
if s.delayTimer != nil || s.pendingCount >= int(s.parallelLimit) || s.timeoutCount > 0 {
return false
}
if s.parallelLimit < minParallelLimit {
s.parallelLimit = minParallelLimit
}
return true
}
// canRequestNow checks whether a new request can be started, according to the
// current in-flight request count and parallelLimit, and also the failure delay
// timer.
// If it returns false then it is guaranteed that an EvCanRequestAgain will be
// sent whenever the server becomes available for requesting again.
func (s *serverWithLimits) canRequestNow() bool {
var sendCanRequestAgain bool
s.lock.Lock()
canRequest := s.canRequest()
if canRequest {
sendCanRequestAgain = s.sendEvent
s.sendEvent = false
}
childEventCb := s.childEventCb
s.lock.Unlock()
if sendCanRequestAgain {
childEventCb(Event{Type: EvCanRequestAgain})
}
return canRequest
}
// delay sets the delay timer to the given duration, disabling new requests for
// the given period.
func (s *serverWithLimits) delay(delay time.Duration) {
if s.delayTimer != nil {
// Note: if stopping the timer is unsuccessful then the resulting AfterFunc
// call will just do nothing
s.delayTimer.Stop()
s.delayTimer = nil
}
s.delayCounter++
delayCounter := s.delayCounter
log.Debug("Server delay started", "length", delay)
s.delayTimer = s.clock.AfterFunc(delay, func() {
log.Debug("Server delay ended", "length", delay)
var sendCanRequestAgain bool
s.lock.Lock()
if s.delayTimer != nil && s.delayCounter == delayCounter { // do nothing if there is a new timer now
s.delayTimer = nil
if s.canRequest() {
sendCanRequestAgain = s.sendEvent
s.sendEvent = false
}
}
childEventCb := s.childEventCb
s.lock.Unlock()
if sendCanRequestAgain {
childEventCb(Event{Type: EvCanRequestAgain})
}
})
}
// fail reports that a response from the server was found invalid by the processing
// Module, disabling new requests for a dynamically adjusted time period.
func (s *serverWithLimits) fail(desc string) {
s.lock.Lock()
defer s.lock.Unlock()
s.failLocked(desc)
}
// failLocked calculates the dynamic failure delay and applies it.
func (s *serverWithLimits) failLocked(desc string) {
log.Debug("Server error", "description", desc)
s.failureDelay *= 2
now := s.clock.Now()
if now > s.failureDelayEnd {
s.failureDelay *= math.Pow(2, -float64(now-s.failureDelayEnd)/float64(maxFailureDelay))
}
if s.failureDelay < float64(minFailureDelay) {
s.failureDelay = float64(minFailureDelay)
}
s.failureDelayEnd = now + mclock.AbsTime(s.failureDelay)
s.delay(time.Duration(s.failureDelay))
}