Official Go implementation of the Ethereum protocol
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go-ethereum/swarm/network/stream/snapshot_retrieval_test.go

484 lines
14 KiB

// Copyright 2018 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package stream
import (
"bytes"
"context"
"fmt"
"io"
"sync"
"testing"
"time"
"github.com/ethereum/go-ethereum/node"
"github.com/ethereum/go-ethereum/p2p/enode"
"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
"github.com/ethereum/go-ethereum/swarm/chunk"
"github.com/ethereum/go-ethereum/swarm/log"
"github.com/ethereum/go-ethereum/swarm/network/simulation"
"github.com/ethereum/go-ethereum/swarm/state"
"github.com/ethereum/go-ethereum/swarm/storage"
"github.com/ethereum/go-ethereum/swarm/testutil"
)
// constants for random file generation
const (
minFileSize = 2
maxFileSize = 40
)
// TestFileRetrieval is a retrieval test for nodes.
// A configurable number of nodes can be
// provided to the test.
// Files are uploaded to nodes, other nodes try to retrieve the file
// Number of nodes can be provided via commandline too.
func TestFileRetrieval(t *testing.T) {
var nodeCount []int
if *nodes != 0 {
nodeCount = []int{*nodes}
} else {
nodeCount = []int{16}
if *longrunning {
nodeCount = append(nodeCount, 32, 64)
} else if testutil.RaceEnabled {
nodeCount = []int{4}
}
}
for _, nc := range nodeCount {
runFileRetrievalTest(t, nc)
}
}
// TestPureRetrieval tests pure retrieval without syncing
// A configurable number of nodes and chunks
// can be provided to the test.
// A number of random chunks is generated, then stored directly in
// each node's localstore according to their address.
// Each chunk is supposed to end up at certain nodes
// With retrieval we then make sure that every node can actually retrieve
// the chunks.
func TestPureRetrieval(t *testing.T) {
var nodeCount []int
var chunkCount []int
if *nodes != 0 && *chunks != 0 {
nodeCount = []int{*nodes}
chunkCount = []int{*chunks}
} else {
nodeCount = []int{16}
chunkCount = []int{150}
if *longrunning {
nodeCount = append(nodeCount, 32, 64)
chunkCount = append(chunkCount, 32, 256)
} else if testutil.RaceEnabled {
nodeCount = []int{4}
chunkCount = []int{4}
}
}
for _, nc := range nodeCount {
for _, c := range chunkCount {
runPureRetrievalTest(t, nc, c)
}
}
}
// TestRetrieval tests retrieval of chunks by random nodes.
// One node is randomly selected to be the pivot node.
// A configurable number of chunks and nodes can be
// provided to the test, the number of chunks is uploaded
// to the pivot node and other nodes try to retrieve the chunk(s).
// Number of chunks and nodes can be provided via commandline too.
func TestRetrieval(t *testing.T) {
// if nodes/chunks have been provided via commandline,
// run the tests with these values
if *nodes != 0 && *chunks != 0 {
runRetrievalTest(t, *chunks, *nodes)
} else {
nodeCnt := []int{16}
chnkCnt := []int{32}
if *longrunning {
nodeCnt = []int{16, 32, 64}
chnkCnt = []int{4, 32, 256}
} else if testutil.RaceEnabled {
nodeCnt = []int{4}
chnkCnt = []int{4}
}
for _, n := range nodeCnt {
for _, c := range chnkCnt {
t.Run(fmt.Sprintf("TestRetrieval_%d_%d", n, c), func(t *testing.T) {
runRetrievalTest(t, c, n)
})
}
}
}
}
var retrievalSimServiceMap = map[string]simulation.ServiceFunc{
"streamer": func(ctx *adapters.ServiceContext, bucket *sync.Map) (s node.Service, cleanup func(), err error) {
addr, netStore, delivery, clean, err := newNetStoreAndDelivery(ctx, bucket)
if err != nil {
return nil, nil, err
}
syncUpdateDelay := 1 * time.Second
if *longrunning {
syncUpdateDelay = 3 * time.Second
}
r := NewRegistry(addr.ID(), delivery, netStore, state.NewInmemoryStore(), &RegistryOptions{
Syncing: SyncingAutoSubscribe,
SyncUpdateDelay: syncUpdateDelay,
}, nil)
cleanup = func() {
r.Close()
clean()
}
return r, cleanup, nil
},
}
// runPureRetrievalTest by uploading a snapshot,
// then starting a simulation, distribute chunks to nodes
// and start retrieval.
// The snapshot should have 'streamer' in its service list.
func runPureRetrievalTest(t *testing.T, nodeCount int, chunkCount int) {
t.Helper()
// the pure retrieval test needs a different service map, as we want
// syncing disabled and we don't need to set the syncUpdateDelay
sim := simulation.New(map[string]simulation.ServiceFunc{
"streamer": func(ctx *adapters.ServiceContext, bucket *sync.Map) (s node.Service, cleanup func(), err error) {
addr, netStore, delivery, clean, err := newNetStoreAndDelivery(ctx, bucket)
if err != nil {
return nil, nil, err
}
r := NewRegistry(addr.ID(), delivery, netStore, state.NewInmemoryStore(), &RegistryOptions{
Syncing: SyncingDisabled,
}, nil)
cleanup = func() {
r.Close()
clean()
}
return r, cleanup, nil
},
},
)
defer sim.Close()
log.Info("Initializing test config", "node count", nodeCount)
conf := &synctestConfig{}
//map of discover ID to indexes of chunks expected at that ID
conf.idToChunksMap = make(map[enode.ID][]int)
//map of overlay address to discover ID
conf.addrToIDMap = make(map[string]enode.ID)
//array where the generated chunk hashes will be stored
conf.hashes = make([]storage.Address, 0)
ctx, cancelSimRun := context.WithTimeout(context.Background(), 3*time.Minute)
defer cancelSimRun()
filename := fmt.Sprintf("testing/snapshot_%d.json", nodeCount)
err := sim.UploadSnapshot(ctx, filename)
if err != nil {
t.Fatal(err)
}
log.Info("Starting simulation")
result := sim.Run(ctx, func(ctx context.Context, sim *simulation.Simulation) error {
nodeIDs := sim.UpNodeIDs()
// first iteration: create addresses
for _, n := range nodeIDs {
//get the kademlia overlay address from this ID
a := n.Bytes()
//append it to the array of all overlay addresses
conf.addrs = append(conf.addrs, a)
//the proximity calculation is on overlay addr,
//the p2p/simulations check func triggers on enode.ID,
//so we need to know which overlay addr maps to which nodeID
conf.addrToIDMap[string(a)] = n
}
// now create random chunks
chunks := storage.GenerateRandomChunks(int64(chunkSize), chunkCount)
for _, chunk := range chunks {
conf.hashes = append(conf.hashes, chunk.Address())
}
log.Debug("random chunks generated, mapping keys to nodes")
// map addresses to nodes
mapKeysToNodes(conf)
// second iteration: storing chunks at the peer whose
// overlay address is closest to a particular chunk's hash
log.Debug("storing every chunk at correspondent node store")
for _, id := range nodeIDs {
// for every chunk for this node (which are only indexes)...
for _, ch := range conf.idToChunksMap[id] {
item, ok := sim.NodeItem(id, bucketKeyStore)
if !ok {
return fmt.Errorf("Error accessing localstore")
}
lstore := item.(chunk.Store)
// ...get the actual chunk
for _, chnk := range chunks {
if bytes.Equal(chnk.Address(), conf.hashes[ch]) {
// ...and store it in the localstore
if _, err = lstore.Put(ctx, chunk.ModePutUpload, chnk); err != nil {
return err
}
}
}
}
}
// now try to retrieve every chunk from every node
log.Debug("starting retrieval")
cnt := 0
for _, id := range nodeIDs {
item, ok := sim.NodeItem(id, bucketKeyFileStore)
if !ok {
return fmt.Errorf("No filestore")
}
fileStore := item.(*storage.FileStore)
for _, chunk := range chunks {
reader, _ := fileStore.Retrieve(context.TODO(), chunk.Address())
content := make([]byte, chunkSize)
size, err := reader.Read(content)
//check chunk size and content
ok := true
if err != io.EOF {
log.Debug("Retrieve error", "err", err, "hash", chunk.Address(), "nodeId", id)
ok = false
}
if size != chunkSize {
log.Debug("size not equal chunkSize", "size", size, "hash", chunk.Address(), "nodeId", id)
ok = false
}
// skip chunk "metadata" for chunk.Data()
if !bytes.Equal(content, chunk.Data()[8:]) {
log.Debug("content not equal chunk data", "hash", chunk.Address(), "nodeId", id)
ok = false
}
if !ok {
return fmt.Errorf("Expected test to succeed at first run, but failed with chunk not found")
}
log.Debug(fmt.Sprintf("chunk with root hash %x successfully retrieved", chunk.Address()))
cnt++
}
}
log.Info("retrieval terminated, chunks retrieved: ", "count", cnt)
return nil
})
log.Info("Simulation terminated")
if result.Error != nil {
t.Fatal(result.Error)
}
}
// runFileRetrievalTest loads a snapshot file to construct the swarm network.
// The snapshot should have 'streamer' in its service list.
func runFileRetrievalTest(t *testing.T, nodeCount int) {
t.Helper()
sim := simulation.New(retrievalSimServiceMap)
defer sim.Close()
log.Info("Initializing test config", "node count", nodeCount)
conf := &synctestConfig{}
//map of discover ID to indexes of chunks expected at that ID
conf.idToChunksMap = make(map[enode.ID][]int)
//map of overlay address to discover ID
conf.addrToIDMap = make(map[string]enode.ID)
//array where the generated chunk hashes will be stored
conf.hashes = make([]storage.Address, 0)
ctx, cancelSimRun := context.WithTimeout(context.Background(), 3*time.Minute)
defer cancelSimRun()
filename := fmt.Sprintf("testing/snapshot_%d.json", nodeCount)
err := sim.UploadSnapshot(ctx, filename)
if err != nil {
t.Fatal(err)
}
log.Info("Starting simulation")
result := sim.Run(ctx, func(ctx context.Context, sim *simulation.Simulation) error {
nodeIDs := sim.UpNodeIDs()
for _, n := range nodeIDs {
//get the kademlia overlay address from this ID
a := n.Bytes()
//append it to the array of all overlay addresses
conf.addrs = append(conf.addrs, a)
//the proximity calculation is on overlay addr,
//the p2p/simulations check func triggers on enode.ID,
//so we need to know which overlay addr maps to which nodeID
conf.addrToIDMap[string(a)] = n
}
//an array for the random files
var randomFiles []string
conf.hashes, randomFiles, err = uploadFilesToNodes(sim)
if err != nil {
return err
}
log.Info("network healthy, start file checks")
// File retrieval check is repeated until all uploaded files are retrieved from all nodes
// or until the timeout is reached.
REPEAT:
for {
for _, id := range nodeIDs {
//for each expected file, check if it is in the local store
item, ok := sim.NodeItem(id, bucketKeyFileStore)
if !ok {
return fmt.Errorf("No filestore")
}
fileStore := item.(*storage.FileStore)
//check all chunks
for i, hash := range conf.hashes {
reader, _ := fileStore.Retrieve(context.TODO(), hash)
//check that we can read the file size and that it corresponds to the generated file size
if s, err := reader.Size(ctx, nil); err != nil || s != int64(len(randomFiles[i])) {
log.Debug("Retrieve error", "err", err, "hash", hash, "nodeId", id)
time.Sleep(500 * time.Millisecond)
continue REPEAT
}
log.Debug(fmt.Sprintf("File with root hash %x successfully retrieved", hash))
}
}
return nil
}
})
log.Info("Simulation terminated")
if result.Error != nil {
t.Fatal(result.Error)
}
}
// runRetrievalTest generates the given number of chunks.
// The test loads a snapshot file to construct the swarm network.
// The snapshot should have 'streamer' in its service list.
func runRetrievalTest(t *testing.T, chunkCount int, nodeCount int) {
t.Helper()
sim := simulation.New(retrievalSimServiceMap)
defer sim.Close()
conf := &synctestConfig{}
//map of discover ID to indexes of chunks expected at that ID
conf.idToChunksMap = make(map[enode.ID][]int)
//map of overlay address to discover ID
conf.addrToIDMap = make(map[string]enode.ID)
//array where the generated chunk hashes will be stored
conf.hashes = make([]storage.Address, 0)
ctx, cancel := context.WithTimeout(context.Background(), 2*time.Minute)
defer cancel()
filename := fmt.Sprintf("testing/snapshot_%d.json", nodeCount)
err := sim.UploadSnapshot(ctx, filename)
if err != nil {
t.Fatal(err)
}
result := sim.Run(ctx, func(ctx context.Context, sim *simulation.Simulation) error {
nodeIDs := sim.UpNodeIDs()
for _, n := range nodeIDs {
//get the kademlia overlay address from this ID
a := n.Bytes()
//append it to the array of all overlay addresses
conf.addrs = append(conf.addrs, a)
//the proximity calculation is on overlay addr,
//the p2p/simulations check func triggers on enode.ID,
//so we need to know which overlay addr maps to which nodeID
conf.addrToIDMap[string(a)] = n
}
//this is the node selected for upload
node := sim.Net.GetRandomUpNode()
item, ok := sim.NodeItem(node.ID(), bucketKeyStore)
if !ok {
return fmt.Errorf("No localstore")
}
lstore := item.(chunk.Store)
conf.hashes, err = uploadFileToSingleNodeStore(node.ID(), chunkCount, lstore)
if err != nil {
return err
}
// File retrieval check is repeated until all uploaded files are retrieved from all nodes
// or until the timeout is reached.
REPEAT:
for {
for _, id := range nodeIDs {
//for each expected chunk, check if it is in the local store
//check on the node's FileStore (netstore)
item, ok := sim.NodeItem(id, bucketKeyFileStore)
if !ok {
return fmt.Errorf("No filestore")
}
fileStore := item.(*storage.FileStore)
//check all chunks
for _, hash := range conf.hashes {
reader, _ := fileStore.Retrieve(context.TODO(), hash)
//check that we can read the chunk size and that it corresponds to the generated chunk size
if s, err := reader.Size(ctx, nil); err != nil || s != int64(chunkSize) {
log.Debug("Retrieve error", "err", err, "hash", hash, "nodeId", id, "size", s)
time.Sleep(500 * time.Millisecond)
continue REPEAT
}
log.Debug(fmt.Sprintf("Chunk with root hash %x successfully retrieved", hash))
}
}
// all nodes and files found, exit loop and return without error
return nil
}
})
if result.Error != nil {
t.Fatal(result.Error)
}
}