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182 lines
5.0 KiB
182 lines
5.0 KiB
// Copyright 2015 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package rpc
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import (
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"fmt"
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"net/http"
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"os"
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"strings"
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"sync"
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"github.com/ethereum/go-ethereum/logger"
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"github.com/ethereum/go-ethereum/logger/glog"
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"golang.org/x/net/websocket"
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"gopkg.in/fatih/set.v0"
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)
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// wsReaderWriterCloser reads and write payloads from and to a websocket connection.
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type wsReaderWriterCloser struct {
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c *websocket.Conn
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}
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// Read will read incoming payload data into p.
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func (rw *wsReaderWriterCloser) Read(p []byte) (int, error) {
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return rw.c.Read(p)
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}
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// Write writes p to the websocket.
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func (rw *wsReaderWriterCloser) Write(p []byte) (int, error) {
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return rw.c.Write(p)
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}
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// Close closes the websocket connection.
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func (rw *wsReaderWriterCloser) Close() error {
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return rw.c.Close()
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}
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// wsHandshakeValidator returns a handler that verifies the origin during the
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// websocket upgrade process. When a '*' is specified as an allowed origins all
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// connections are accepted.
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func wsHandshakeValidator(allowedOrigins []string) func(*websocket.Config, *http.Request) error {
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origins := set.New()
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allowAllOrigins := false
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for _, origin := range allowedOrigins {
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if origin == "*" {
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allowAllOrigins = true
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}
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if origin != "" {
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origins.Add(origin)
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}
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}
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// allow localhost if no allowedOrigins are specified
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if len(origins.List()) == 0 {
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origins.Add("http://localhost")
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if hostname, err := os.Hostname(); err == nil {
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origins.Add("http://" + hostname)
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}
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}
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glog.V(logger.Debug).Infof("Allowed origin(s) for WS RPC interface %v\n", origins.List())
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f := func(cfg *websocket.Config, req *http.Request) error {
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origin := req.Header.Get("Origin")
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if allowAllOrigins || origins.Has(origin) {
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return nil
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}
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glog.V(logger.Debug).Infof("origin '%s' not allowed on WS-RPC interface\n", origin)
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return fmt.Errorf("origin %s not allowed", origin)
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}
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return f
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}
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// NewWSServer creates a new websocket RPC server around an API provider.
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func NewWSServer(allowedOrigins string, handler *Server) *http.Server {
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return &http.Server{
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Handler: websocket.Server{
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Handshake: wsHandshakeValidator(strings.Split(allowedOrigins, ",")),
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Handler: func(conn *websocket.Conn) {
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handler.ServeCodec(NewJSONCodec(&wsReaderWriterCloser{conn}),
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OptionMethodInvocation|OptionSubscriptions)
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},
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},
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}
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}
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// wsClient represents a RPC client that communicates over websockets with a
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// RPC server.
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type wsClient struct {
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endpoint string
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connMu sync.Mutex
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conn *websocket.Conn
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}
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// NewWSClientj creates a new RPC client that communicates with a RPC server
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// that is listening on the given endpoint using JSON encoding.
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func NewWSClient(endpoint string) (Client, error) {
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return &wsClient{endpoint: endpoint}, nil
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}
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// connection will return a websocket connection to the RPC server. It will
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// (re)connect when necessary.
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func (client *wsClient) connection() (*websocket.Conn, error) {
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if client.conn != nil {
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return client.conn, nil
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}
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origin, err := os.Hostname()
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if err != nil {
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return nil, err
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}
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origin = "http://" + origin
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client.conn, err = websocket.Dial(client.endpoint, "", origin)
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return client.conn, err
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}
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// SupportedModules is the collection of modules the RPC server offers.
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func (client *wsClient) SupportedModules() (map[string]string, error) {
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return SupportedModules(client)
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}
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// Send writes the JSON serialized msg to the websocket. It will create a new
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// websocket connection to the server if the client is currently not connected.
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func (client *wsClient) Send(msg interface{}) (err error) {
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client.connMu.Lock()
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defer client.connMu.Unlock()
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var conn *websocket.Conn
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if conn, err = client.connection(); err == nil {
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if err = websocket.JSON.Send(conn, msg); err != nil {
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client.conn.Close()
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client.conn = nil
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}
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}
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return err
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}
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// Recv reads a JSON message from the websocket and unmarshals it into msg.
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func (client *wsClient) Recv(msg interface{}) (err error) {
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client.connMu.Lock()
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defer client.connMu.Unlock()
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var conn *websocket.Conn
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if conn, err = client.connection(); err == nil {
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if err = websocket.JSON.Receive(conn, msg); err != nil {
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client.conn.Close()
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client.conn = nil
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}
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}
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return
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}
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// Close closes the underlaying websocket connection.
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func (client *wsClient) Close() {
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client.connMu.Lock()
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defer client.connMu.Unlock()
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if client.conn != nil {
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client.conn.Close()
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client.conn = nil
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}
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}
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