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401 lines
13 KiB
401 lines
13 KiB
// Copyright 2023 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package request
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import (
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"sync"
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"github.com/ethereum/go-ethereum/log"
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)
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// Module represents a mechanism which is typically responsible for downloading
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// and updating a passive data structure. It does not directly interact with the
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// servers. It can start requests using the Requester interface, maintain its
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// internal state by receiving and processing Events and update its target data
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// structure based on the obtained data.
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// It is the Scheduler's responsibility to feed events to the modules, call
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// Process as long as there might be something to process and then generate request
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// candidates using MakeRequest and start the best possible requests.
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// Modules are called by Scheduler whenever a global trigger is fired. All events
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// fire the trigger. Changing a target data structure also triggers a next
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// processing round as it could make further actions possible either by the same
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// or another Module.
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type Module interface {
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// Process is a non-blocking function responsible for starting requests,
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// processing events and updating the target data structures(s) and the
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// internal state of the module. Module state typically consists of information
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// about pending requests and registered servers.
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// Process is always called after an event is received or after a target data
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// structure has been changed.
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//
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// Note: Process functions of different modules are never called concurrently;
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// they are called by Scheduler in the same order of priority as they were
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// registered in.
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Process(Requester, []Event)
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}
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// Requester allows Modules to obtain the list of momentarily available servers,
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// start new requests and report server failure when a response has been proven
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// to be invalid in the processing phase.
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// Note that all Requester functions should be safe to call from Module.Process.
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type Requester interface {
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CanSendTo() []Server
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Send(Server, Request) ID
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Fail(Server, string)
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}
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// Scheduler is a modular network data retrieval framework that coordinates multiple
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// servers and retrieval mechanisms (modules). It implements a trigger mechanism
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// that calls the Process function of registered modules whenever either the state
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// of existing data structures or events coming from registered servers could
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// allow new operations.
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type Scheduler struct {
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lock sync.Mutex
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modules []Module // first has highest priority
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names map[Module]string
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servers map[server]struct{}
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targets map[targetData]uint64
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requesterLock sync.RWMutex
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serverOrder []server
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pending map[ServerAndID]pendingRequest
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// eventLock guards access to the events list. Note that eventLock can be
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// locked either while lock is locked or unlocked but lock cannot be locked
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// while eventLock is locked.
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eventLock sync.Mutex
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events []Event
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stopCh chan chan struct{}
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triggerCh chan struct{} // restarts waiting sync loop
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// if trigger has already been fired then send to testWaitCh blocks until
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// the triggered processing round is finished
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testWaitCh chan struct{}
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}
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type (
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// Server identifies a server without allowing any direct interaction.
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// Note: server interface is used by Scheduler and Tracker but not used by
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// the modules that do not interact with them directly.
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// In order to make module testing easier, Server interface is used in
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// events and modules.
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Server any
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Request any
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Response any
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ID uint64
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ServerAndID struct {
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Server Server
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ID ID
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}
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)
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// targetData represents a registered target data structure that increases its
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// ChangeCounter whenever it has been changed.
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type targetData interface {
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ChangeCounter() uint64
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}
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// pendingRequest keeps track of sent and not yet finalized requests and their
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// sender modules.
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type pendingRequest struct {
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request Request
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module Module
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}
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// NewScheduler creates a new Scheduler.
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func NewScheduler() *Scheduler {
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s := &Scheduler{
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servers: make(map[server]struct{}),
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names: make(map[Module]string),
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pending: make(map[ServerAndID]pendingRequest),
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targets: make(map[targetData]uint64),
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stopCh: make(chan chan struct{}),
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// Note: testWaitCh should not have capacity in order to ensure
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// that after a trigger happens testWaitCh will block until the resulting
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// processing round has been finished
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triggerCh: make(chan struct{}, 1),
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testWaitCh: make(chan struct{}),
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}
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return s
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}
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// RegisterTarget registers a target data structure, ensuring that any changes
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// made to it trigger a new round of Module.Process calls, giving a chance to
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// modules to react to the changes.
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func (s *Scheduler) RegisterTarget(t targetData) {
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s.lock.Lock()
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defer s.lock.Unlock()
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s.targets[t] = 0
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}
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// RegisterModule registers a module. Should be called before starting the scheduler.
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// In each processing round the order of module processing depends on the order of
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// registration.
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func (s *Scheduler) RegisterModule(m Module, name string) {
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s.lock.Lock()
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defer s.lock.Unlock()
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s.modules = append(s.modules, m)
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s.names[m] = name
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}
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// RegisterServer registers a new server.
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func (s *Scheduler) RegisterServer(server server) {
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s.lock.Lock()
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defer s.lock.Unlock()
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s.addEvent(Event{Type: EvRegistered, Server: server})
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server.subscribe(func(event Event) {
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event.Server = server
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s.addEvent(event)
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})
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}
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// UnregisterServer removes a registered server.
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func (s *Scheduler) UnregisterServer(server server) {
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s.lock.Lock()
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defer s.lock.Unlock()
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server.unsubscribe()
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s.addEvent(Event{Type: EvUnregistered, Server: server})
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}
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// Start starts the scheduler. It should be called after registering all modules
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// and before registering any servers.
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func (s *Scheduler) Start() {
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go s.syncLoop()
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}
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// Stop stops the scheduler.
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func (s *Scheduler) Stop() {
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stop := make(chan struct{})
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s.stopCh <- stop
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<-stop
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s.lock.Lock()
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for server := range s.servers {
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server.unsubscribe()
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}
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s.servers = nil
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s.lock.Unlock()
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}
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// syncLoop is the main event loop responsible for event/data processing and
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// sending new requests.
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// A round of processing starts whenever the global trigger is fired. Triggers
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// fired during a processing round ensure that there is going to be a next round.
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func (s *Scheduler) syncLoop() {
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for {
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s.lock.Lock()
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s.processRound()
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s.lock.Unlock()
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loop:
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for {
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select {
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case stop := <-s.stopCh:
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close(stop)
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return
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case <-s.triggerCh:
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break loop
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case <-s.testWaitCh:
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}
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}
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}
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}
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// targetChanged returns true if a registered target data structure has been
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// changed since the last call to this function.
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func (s *Scheduler) targetChanged() (changed bool) {
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for target, counter := range s.targets {
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if newCounter := target.ChangeCounter(); newCounter != counter {
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s.targets[target] = newCounter
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changed = true
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}
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}
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return
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}
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// processRound runs an entire processing round. It calls the Process functions
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// of all modules, passing all relevant events and repeating Process calls as
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// long as any changes have been made to the registered target data structures.
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// Once all events have been processed and a stable state has been achieved,
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// requests are generated and sent if necessary and possible.
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func (s *Scheduler) processRound() {
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for {
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log.Trace("Processing modules")
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filteredEvents := s.filterEvents()
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for _, module := range s.modules {
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log.Trace("Processing module", "name", s.names[module], "events", len(filteredEvents[module]))
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module.Process(requester{s, module}, filteredEvents[module])
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}
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if !s.targetChanged() {
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break
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}
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}
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}
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// Trigger starts a new processing round. If fired during processing, it ensures
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// another full round of processing all modules.
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func (s *Scheduler) Trigger() {
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select {
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case s.triggerCh <- struct{}{}:
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default:
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}
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}
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// addEvent adds an event to be processed in the next round. Note that it can be
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// called regardless of the state of the lock mutex, making it safe for use in
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// the server event callback.
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func (s *Scheduler) addEvent(event Event) {
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s.eventLock.Lock()
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s.events = append(s.events, event)
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s.eventLock.Unlock()
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s.Trigger()
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}
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// filterEvent sorts each Event either as a request event or a server event,
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// depending on its type. Request events are also sorted in a map based on the
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// module that originally initiated the request. It also ensures that no events
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// related to a server are returned before EvRegistered or after EvUnregistered.
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// In case of an EvUnregistered server event it also closes all pending requests
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// to the given server by adding a failed request event (EvFail), ensuring that
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// all requests get finalized and thereby allowing the module logic to be safe
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// and simple.
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func (s *Scheduler) filterEvents() map[Module][]Event {
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s.eventLock.Lock()
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events := s.events
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s.events = nil
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s.eventLock.Unlock()
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s.requesterLock.Lock()
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defer s.requesterLock.Unlock()
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filteredEvents := make(map[Module][]Event)
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for _, event := range events {
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server := event.Server.(server)
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if _, ok := s.servers[server]; !ok && event.Type != EvRegistered {
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continue // before EvRegister or after EvUnregister, discard
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}
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if event.IsRequestEvent() {
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sid, _, _ := event.RequestInfo()
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pending, ok := s.pending[sid]
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if !ok {
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continue // request already closed, ignore further events
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}
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if event.Type == EvResponse || event.Type == EvFail {
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delete(s.pending, sid) // final event, close pending request
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}
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filteredEvents[pending.module] = append(filteredEvents[pending.module], event)
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} else {
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switch event.Type {
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case EvRegistered:
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s.servers[server] = struct{}{}
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s.serverOrder = append(s.serverOrder, nil)
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copy(s.serverOrder[1:], s.serverOrder[:len(s.serverOrder)-1])
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s.serverOrder[0] = server
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case EvUnregistered:
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s.closePending(event.Server, filteredEvents)
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delete(s.servers, server)
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for i, srv := range s.serverOrder {
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if srv == server {
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copy(s.serverOrder[i:len(s.serverOrder)-1], s.serverOrder[i+1:])
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s.serverOrder = s.serverOrder[:len(s.serverOrder)-1]
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break
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}
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}
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}
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for _, module := range s.modules {
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filteredEvents[module] = append(filteredEvents[module], event)
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}
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}
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}
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return filteredEvents
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}
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// closePending closes all pending requests to the given server and adds an EvFail
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// event to properly finalize them
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func (s *Scheduler) closePending(server Server, filteredEvents map[Module][]Event) {
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for sid, pending := range s.pending {
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if sid.Server == server {
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filteredEvents[pending.module] = append(filteredEvents[pending.module], Event{
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Type: EvFail,
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Server: server,
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Data: RequestResponse{
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ID: sid.ID,
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Request: pending.request,
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},
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})
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delete(s.pending, sid)
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}
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}
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}
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// requester implements Requester. Note that while requester basically wraps
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// Scheduler (with the added information of the currently processed Module), all
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// functions are safe to call from Module.Process which is running while
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// the Scheduler.lock mutex is held.
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type requester struct {
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*Scheduler
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module Module
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}
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// CanSendTo returns the list of currently available servers. It also returns
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// them in an order of least to most recently used, ensuring a round-robin usage
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// of suitable servers if the module always chooses the first suitable one.
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func (s requester) CanSendTo() []Server {
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s.requesterLock.RLock()
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defer s.requesterLock.RUnlock()
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list := make([]Server, 0, len(s.serverOrder))
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for _, server := range s.serverOrder {
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if server.canRequestNow() {
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list = append(list, server)
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}
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}
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return list
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}
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// Send sends a request and adds an entry to Scheduler.pending map, ensuring that
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// related request events will be delivered to the sender Module.
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func (s requester) Send(srv Server, req Request) ID {
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s.requesterLock.Lock()
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defer s.requesterLock.Unlock()
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server := srv.(server)
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id := server.sendRequest(req)
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sid := ServerAndID{Server: srv, ID: id}
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s.pending[sid] = pendingRequest{request: req, module: s.module}
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for i, ss := range s.serverOrder {
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if ss == server {
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copy(s.serverOrder[i:len(s.serverOrder)-1], s.serverOrder[i+1:])
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s.serverOrder[len(s.serverOrder)-1] = server
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return id
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}
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}
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log.Error("Target server not found in ordered list of registered servers")
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return id
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}
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// Fail should be called when a server delivers invalid or useless information.
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// Calling Fail disables the given server for a period that is initially short
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// but is exponentially growing if it happens frequently. This results in a
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// somewhat fault tolerant operation that avoids hammering servers with requests
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// that they cannot serve but still gives them a chance periodically.
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func (s requester) Fail(srv Server, desc string) {
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srv.(server).fail(desc)
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}
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