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157 lines
3.9 KiB
157 lines
3.9 KiB
// Copyright 2017 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package simulations
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import (
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"context"
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"time"
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"github.com/ethereum/go-ethereum/p2p/enode"
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)
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// Simulation provides a framework for running actions in a simulated network
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// and then waiting for expectations to be met
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type Simulation struct {
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network *Network
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}
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// NewSimulation returns a new simulation which runs in the given network
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func NewSimulation(network *Network) *Simulation {
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return &Simulation{
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network: network,
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}
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}
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// Run performs a step of the simulation by performing the step's action and
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// then waiting for the step's expectation to be met
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func (s *Simulation) Run(ctx context.Context, step *Step) (result *StepResult) {
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result = newStepResult()
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result.StartedAt = time.Now()
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defer func() { result.FinishedAt = time.Now() }()
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// watch network events for the duration of the step
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stop := s.watchNetwork(result)
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defer stop()
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// perform the action
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if err := step.Action(ctx); err != nil {
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result.Error = err
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return
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}
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// wait for all node expectations to either pass, error or timeout
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nodes := make(map[enode.ID]struct{}, len(step.Expect.Nodes))
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for _, id := range step.Expect.Nodes {
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nodes[id] = struct{}{}
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}
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for len(result.Passes) < len(nodes) {
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select {
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case id := <-step.Trigger:
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// skip if we aren't checking the node
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if _, ok := nodes[id]; !ok {
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continue
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}
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// skip if the node has already passed
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if _, ok := result.Passes[id]; ok {
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continue
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}
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// run the node expectation check
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pass, err := step.Expect.Check(ctx, id)
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if err != nil {
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result.Error = err
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return
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}
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if pass {
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result.Passes[id] = time.Now()
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}
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case <-ctx.Done():
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result.Error = ctx.Err()
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return
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}
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}
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return
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}
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func (s *Simulation) watchNetwork(result *StepResult) func() {
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stop := make(chan struct{})
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done := make(chan struct{})
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events := make(chan *Event)
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sub := s.network.Events().Subscribe(events)
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go func() {
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defer close(done)
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defer sub.Unsubscribe()
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for {
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select {
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case event := <-events:
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result.NetworkEvents = append(result.NetworkEvents, event)
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case <-stop:
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return
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}
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}
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}()
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return func() {
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close(stop)
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<-done
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}
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}
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type Step struct {
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// Action is the action to perform for this step
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Action func(context.Context) error
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// Trigger is a channel which receives node ids and triggers an
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// expectation check for that node
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Trigger chan enode.ID
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// Expect is the expectation to wait for when performing this step
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Expect *Expectation
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}
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type Expectation struct {
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// Nodes is a list of nodes to check
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Nodes []enode.ID
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// Check checks whether a given node meets the expectation
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Check func(context.Context, enode.ID) (bool, error)
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}
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func newStepResult() *StepResult {
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return &StepResult{
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Passes: make(map[enode.ID]time.Time),
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}
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}
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type StepResult struct {
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// Error is the error encountered whilst running the step
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Error error
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// StartedAt is the time the step started
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StartedAt time.Time
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// FinishedAt is the time the step finished
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FinishedAt time.Time
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// Passes are the timestamps of the successful node expectations
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Passes map[enode.ID]time.Time
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// NetworkEvents are the network events which occurred during the step
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NetworkEvents []*Event
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}
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