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328 lines
12 KiB
328 lines
12 KiB
// Copyright 2021 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package server
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import (
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"errors"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/common/mclock"
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"github.com/ethereum/go-ethereum/ethdb"
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"github.com/ethereum/go-ethereum/les/utils"
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"github.com/ethereum/go-ethereum/les/vflux"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/p2p/enode"
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"github.com/ethereum/go-ethereum/p2p/nodestate"
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"github.com/ethereum/go-ethereum/rlp"
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)
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var (
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ErrNotConnected = errors.New("client not connected")
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ErrNoPriority = errors.New("priority too low to raise capacity")
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ErrCantFindMaximum = errors.New("unable to find maximum allowed capacity")
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)
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// ClientPool implements a client database that assigns a priority to each client
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// based on a positive and negative balance. Positive balance is externally assigned
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// to prioritized clients and is decreased with connection time and processed
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// requests (unless the price factors are zero). If the positive balance is zero
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// then negative balance is accumulated.
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//
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// Balance tracking and priority calculation for connected clients is done by
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// balanceTracker. PriorityQueue ensures that clients with the lowest positive or
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// highest negative balance get evicted when the total capacity allowance is full
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// and new clients with a better balance want to connect.
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//
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// Already connected nodes receive a small bias in their favor in order to avoid
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// accepting and instantly kicking out clients. In theory, we try to ensure that
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// each client can have several minutes of connection time.
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//
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// Balances of disconnected clients are stored in nodeDB including positive balance
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// and negative balance. Both positive balance and negative balance will decrease
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// exponentially. If the balance is low enough, then the record will be dropped.
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type ClientPool struct {
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*priorityPool
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*balanceTracker
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setup *serverSetup
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clock mclock.Clock
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ns *nodestate.NodeStateMachine
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synced func() bool
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lock sync.RWMutex
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connectedBias time.Duration
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minCap uint64 // the minimal capacity value allowed for any client
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capReqNode *enode.Node // node that is requesting capacity change; only used inside NSM operation
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}
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// clientPeer represents a peer in the client pool. None of the callbacks should block.
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type clientPeer interface {
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Node() *enode.Node
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FreeClientId() string // unique id for non-priority clients (typically a prefix of the network address)
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InactiveAllowance() time.Duration // disconnection timeout for inactive non-priority peers
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UpdateCapacity(newCap uint64, requested bool) // signals a capacity update (requested is true if it is a result of a SetCapacity call on the given peer
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Disconnect() // initiates disconnection (Unregister should always be called)
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}
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// NewClientPool creates a new client pool
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func NewClientPool(balanceDb ethdb.KeyValueStore, minCap uint64, connectedBias time.Duration, clock mclock.Clock, synced func() bool) *ClientPool {
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setup := newServerSetup()
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ns := nodestate.NewNodeStateMachine(nil, nil, clock, setup.setup)
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cp := &ClientPool{
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priorityPool: newPriorityPool(ns, setup, clock, minCap, connectedBias, 4, 100),
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balanceTracker: newBalanceTracker(ns, setup, balanceDb, clock, &utils.Expirer{}, &utils.Expirer{}),
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setup: setup,
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ns: ns,
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clock: clock,
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minCap: minCap,
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connectedBias: connectedBias,
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synced: synced,
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}
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ns.SubscribeState(nodestate.MergeFlags(setup.activeFlag, setup.inactiveFlag, setup.priorityFlag), func(node *enode.Node, oldState, newState nodestate.Flags) {
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if newState.Equals(setup.inactiveFlag) {
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// set timeout for non-priority inactive client
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var timeout time.Duration
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if c, ok := ns.GetField(node, setup.clientField).(clientPeer); ok {
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timeout = c.InactiveAllowance()
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}
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ns.AddTimeout(node, setup.inactiveFlag, timeout)
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}
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if oldState.Equals(setup.inactiveFlag) && newState.Equals(setup.inactiveFlag.Or(setup.priorityFlag)) {
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ns.SetStateSub(node, setup.inactiveFlag, nodestate.Flags{}, 0) // priority gained; remove timeout
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}
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if newState.Equals(setup.activeFlag) {
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// active with no priority; limit capacity to minCap
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cap, _ := ns.GetField(node, setup.capacityField).(uint64)
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if cap > minCap {
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cp.requestCapacity(node, minCap, minCap, 0)
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}
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}
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if newState.Equals(nodestate.Flags{}) {
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if c, ok := ns.GetField(node, setup.clientField).(clientPeer); ok {
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c.Disconnect()
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}
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}
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})
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ns.SubscribeField(setup.capacityField, func(node *enode.Node, state nodestate.Flags, oldValue, newValue interface{}) {
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if c, ok := ns.GetField(node, setup.clientField).(clientPeer); ok {
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newCap, _ := newValue.(uint64)
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c.UpdateCapacity(newCap, node == cp.capReqNode)
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}
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})
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// add metrics
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cp.ns.SubscribeState(nodestate.MergeFlags(cp.setup.activeFlag, cp.setup.inactiveFlag), func(node *enode.Node, oldState, newState nodestate.Flags) {
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if oldState.IsEmpty() && !newState.IsEmpty() {
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clientConnectedMeter.Mark(1)
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}
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if !oldState.IsEmpty() && newState.IsEmpty() {
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clientDisconnectedMeter.Mark(1)
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}
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if oldState.HasNone(cp.setup.activeFlag) && oldState.HasAll(cp.setup.activeFlag) {
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clientActivatedMeter.Mark(1)
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}
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if oldState.HasAll(cp.setup.activeFlag) && oldState.HasNone(cp.setup.activeFlag) {
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clientDeactivatedMeter.Mark(1)
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}
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activeCount, activeCap := cp.Active()
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totalActiveCountGauge.Update(int64(activeCount))
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totalActiveCapacityGauge.Update(int64(activeCap))
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totalInactiveCountGauge.Update(int64(cp.Inactive()))
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})
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return cp
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}
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// Start starts the client pool. Should be called before Register/Unregister.
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func (cp *ClientPool) Start() {
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cp.ns.Start()
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}
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// Stop shuts the client pool down. The clientPeer interface callbacks will not be called
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// after Stop. Register calls will return nil.
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func (cp *ClientPool) Stop() {
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cp.balanceTracker.stop()
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cp.ns.Stop()
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}
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// Register registers the peer into the client pool. If the peer has insufficient
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// priority and remains inactive for longer than the allowed timeout then it will be
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// disconnected by calling the Disconnect function of the clientPeer interface.
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func (cp *ClientPool) Register(peer clientPeer) ConnectedBalance {
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cp.ns.SetField(peer.Node(), cp.setup.clientField, peerWrapper{peer})
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balance, _ := cp.ns.GetField(peer.Node(), cp.setup.balanceField).(*nodeBalance)
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return balance
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}
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// Unregister removes the peer from the client pool
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func (cp *ClientPool) Unregister(peer clientPeer) {
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cp.ns.SetField(peer.Node(), cp.setup.clientField, nil)
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}
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// SetConnectedBias sets the connection bias, which is applied to already connected clients
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// So that already connected client won't be kicked out very soon and we can ensure all
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// connected clients can have enough time to request or sync some data.
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func (cp *ClientPool) SetConnectedBias(bias time.Duration) {
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cp.lock.Lock()
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cp.connectedBias = bias
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cp.setActiveBias(bias)
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cp.lock.Unlock()
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}
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// SetCapacity sets the assigned capacity of a connected client
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func (cp *ClientPool) SetCapacity(node *enode.Node, reqCap uint64, bias time.Duration, requested bool) (capacity uint64, err error) {
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cp.lock.RLock()
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if cp.connectedBias > bias {
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bias = cp.connectedBias
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}
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cp.lock.RUnlock()
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cp.ns.Operation(func() {
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balance, _ := cp.ns.GetField(node, cp.setup.balanceField).(*nodeBalance)
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if balance == nil {
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err = ErrNotConnected
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return
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}
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capacity, _ = cp.ns.GetField(node, cp.setup.capacityField).(uint64)
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if capacity == 0 {
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// if the client is inactive then it has insufficient priority for the minimal capacity
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// (will be activated automatically with minCap when possible)
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return
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}
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if reqCap < cp.minCap {
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// can't request less than minCap; switching between 0 (inactive state) and minCap is
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// performed by the server automatically as soon as necessary/possible
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reqCap = cp.minCap
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}
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if reqCap > cp.minCap && cp.ns.GetState(node).HasNone(cp.setup.priorityFlag) {
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err = ErrNoPriority
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return
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}
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if reqCap == capacity {
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return
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}
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if requested {
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// mark the requested node so that the UpdateCapacity callback can signal
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// whether the update is the direct result of a SetCapacity call on the given node
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cp.capReqNode = node
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defer func() {
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cp.capReqNode = nil
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}()
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}
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var minTarget, maxTarget uint64
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if reqCap > capacity {
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// Estimate maximum available capacity at the current priority level and request
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// the estimated amount.
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// Note: requestCapacity could find the highest available capacity between the
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// current and the requested capacity but it could cost a lot of iterations with
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// fine step adjustment if the requested capacity is very high. By doing a quick
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// estimation of the maximum available capacity based on the capacity curve we
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// can limit the number of required iterations.
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curve := cp.getCapacityCurve().exclude(node.ID())
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maxTarget = curve.maxCapacity(func(capacity uint64) int64 {
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return balance.estimatePriority(capacity, 0, 0, bias, false)
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})
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if maxTarget < reqCap {
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return
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}
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maxTarget = reqCap
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// Specify a narrow target range that allows a limited number of fine step
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// iterations
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minTarget = maxTarget - maxTarget/20
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if minTarget < capacity {
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minTarget = capacity
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}
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} else {
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minTarget, maxTarget = reqCap, reqCap
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}
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if newCap := cp.requestCapacity(node, minTarget, maxTarget, bias); newCap >= minTarget && newCap <= maxTarget {
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capacity = newCap
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return
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}
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// we should be able to find the maximum allowed capacity in a few iterations
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log.Error("Unable to find maximum allowed capacity")
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err = ErrCantFindMaximum
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})
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return
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}
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// serveCapQuery serves a vflux capacity query. It receives multiple token amount values
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// and a bias time value. For each given token amount it calculates the maximum achievable
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// capacity in case the amount is added to the balance.
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func (cp *ClientPool) serveCapQuery(id enode.ID, freeID string, data []byte) []byte {
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var req vflux.CapacityQueryReq
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if rlp.DecodeBytes(data, &req) != nil {
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return nil
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}
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if l := len(req.AddTokens); l == 0 || l > vflux.CapacityQueryMaxLen {
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return nil
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}
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result := make(vflux.CapacityQueryReply, len(req.AddTokens))
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if !cp.synced() {
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capacityQueryZeroMeter.Mark(1)
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reply, _ := rlp.EncodeToBytes(&result)
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return reply
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}
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bias := time.Second * time.Duration(req.Bias)
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cp.lock.RLock()
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if cp.connectedBias > bias {
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bias = cp.connectedBias
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}
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cp.lock.RUnlock()
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// use capacityCurve to answer request for multiple newly bought token amounts
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curve := cp.getCapacityCurve().exclude(id)
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cp.BalanceOperation(id, freeID, func(balance AtomicBalanceOperator) {
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pb, _ := balance.GetBalance()
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for i, addTokens := range req.AddTokens {
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add := addTokens.Int64()
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result[i] = curve.maxCapacity(func(capacity uint64) int64 {
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return balance.estimatePriority(capacity, add, 0, bias, false) / int64(capacity)
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})
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if add <= 0 && uint64(-add) >= pb && result[i] > cp.minCap {
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result[i] = cp.minCap
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}
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if result[i] < cp.minCap {
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result[i] = 0
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}
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}
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})
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// add first result to metrics (don't care about priority client multi-queries yet)
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if result[0] == 0 {
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capacityQueryZeroMeter.Mark(1)
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} else {
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capacityQueryNonZeroMeter.Mark(1)
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}
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reply, _ := rlp.EncodeToBytes(&result)
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return reply
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}
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// Handle implements Service
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func (cp *ClientPool) Handle(id enode.ID, address string, name string, data []byte) []byte {
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switch name {
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case vflux.CapacityQueryName:
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return cp.serveCapQuery(id, address, data)
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default:
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return nil
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}
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}
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