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880 lines
25 KiB
// Copyright 2020 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package nodestate
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import (
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"errors"
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"reflect"
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"sync"
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"time"
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"unsafe"
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"github.com/ethereum/go-ethereum/common/mclock"
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"github.com/ethereum/go-ethereum/ethdb"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/metrics"
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"github.com/ethereum/go-ethereum/p2p/enode"
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"github.com/ethereum/go-ethereum/p2p/enr"
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"github.com/ethereum/go-ethereum/rlp"
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)
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type (
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// NodeStateMachine connects different system components operating on subsets of
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// network nodes. Node states are represented by 64 bit vectors with each bit assigned
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// to a state flag. Each state flag has a descriptor structure and the mapping is
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// created automatically. It is possible to subscribe to subsets of state flags and
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// receive a callback if one of the nodes has a relevant state flag changed.
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// Callbacks can also modify further flags of the same node or other nodes. State
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// updates only return after all immediate effects throughout the system have happened
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// (deadlocks should be avoided by design of the implemented state logic). The caller
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// can also add timeouts assigned to a certain node and a subset of state flags.
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// If the timeout elapses, the flags are reset. If all relevant flags are reset then
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// the timer is dropped. State flags with no timeout are persisted in the database
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// if the flag descriptor enables saving. If a node has no state flags set at any
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// moment then it is discarded.
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//
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// Extra node fields can also be registered so system components can also store more
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// complex state for each node that is relevant to them, without creating a custom
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// peer set. Fields can be shared across multiple components if they all know the
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// field ID. Subscription to fields is also possible. Persistent fields should have
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// an encoder and a decoder function.
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NodeStateMachine struct {
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started, stopped bool
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lock sync.Mutex
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clock mclock.Clock
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db ethdb.KeyValueStore
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dbNodeKey []byte
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nodes map[enode.ID]*nodeInfo
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offlineCallbackList []offlineCallback
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// Registered state flags or fields. Modifications are allowed
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// only when the node state machine has not been started.
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setup *Setup
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fields []*fieldInfo
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saveFlags bitMask
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// Installed callbacks. Modifications are allowed only when the
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// node state machine has not been started.
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stateSubs []stateSub
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// Testing hooks, only for testing purposes.
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saveNodeHook func(*nodeInfo)
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}
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// Flags represents a set of flags from a certain setup
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Flags struct {
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mask bitMask
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setup *Setup
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}
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// Field represents a field from a certain setup
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Field struct {
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index int
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setup *Setup
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}
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// flagDefinition describes a node state flag. Each registered instance is automatically
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// mapped to a bit of the 64 bit node states.
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// If persistent is true then the node is saved when state machine is shutdown.
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flagDefinition struct {
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name string
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persistent bool
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}
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// fieldDefinition describes an optional node field of the given type. The contents
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// of the field are only retained for each node as long as at least one of the
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// state flags is set.
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fieldDefinition struct {
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name string
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ftype reflect.Type
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encode func(interface{}) ([]byte, error)
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decode func([]byte) (interface{}, error)
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}
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// stateSetup contains the list of flags and fields used by the application
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Setup struct {
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Version uint
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flags []flagDefinition
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fields []fieldDefinition
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}
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// bitMask describes a node state or state mask. It represents a subset
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// of node flags with each bit assigned to a flag index (LSB represents flag 0).
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bitMask uint64
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// StateCallback is a subscription callback which is called when one of the
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// state flags that is included in the subscription state mask is changed.
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// Note: oldState and newState are also masked with the subscription mask so only
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// the relevant bits are included.
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StateCallback func(n *enode.Node, oldState, newState Flags)
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// FieldCallback is a subscription callback which is called when the value of
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// a specific field is changed.
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FieldCallback func(n *enode.Node, state Flags, oldValue, newValue interface{})
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// nodeInfo contains node state, fields and state timeouts
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nodeInfo struct {
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node *enode.Node
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state bitMask
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timeouts []*nodeStateTimeout
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fields []interface{}
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db, dirty bool
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}
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nodeInfoEnc struct {
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Enr enr.Record
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Version uint
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State bitMask
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Fields [][]byte
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}
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stateSub struct {
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mask bitMask
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callback StateCallback
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}
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nodeStateTimeout struct {
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mask bitMask
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timer mclock.Timer
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}
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fieldInfo struct {
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fieldDefinition
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subs []FieldCallback
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}
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offlineCallback struct {
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node *enode.Node
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state bitMask
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fields []interface{}
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}
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)
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// offlineState is a special state that is assumed to be set before a node is loaded from
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// the database and after it is shut down.
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const offlineState = bitMask(1)
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// NewFlag creates a new node state flag
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func (s *Setup) NewFlag(name string) Flags {
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if s.flags == nil {
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s.flags = []flagDefinition{{name: "offline"}}
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}
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f := Flags{mask: bitMask(1) << uint(len(s.flags)), setup: s}
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s.flags = append(s.flags, flagDefinition{name: name})
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return f
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}
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// NewPersistentFlag creates a new persistent node state flag
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func (s *Setup) NewPersistentFlag(name string) Flags {
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if s.flags == nil {
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s.flags = []flagDefinition{{name: "offline"}}
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}
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f := Flags{mask: bitMask(1) << uint(len(s.flags)), setup: s}
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s.flags = append(s.flags, flagDefinition{name: name, persistent: true})
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return f
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}
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// OfflineFlag returns the system-defined offline flag belonging to the given setup
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func (s *Setup) OfflineFlag() Flags {
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return Flags{mask: offlineState, setup: s}
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}
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// NewField creates a new node state field
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func (s *Setup) NewField(name string, ftype reflect.Type) Field {
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f := Field{index: len(s.fields), setup: s}
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s.fields = append(s.fields, fieldDefinition{
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name: name,
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ftype: ftype,
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})
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return f
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}
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// NewPersistentField creates a new persistent node field
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func (s *Setup) NewPersistentField(name string, ftype reflect.Type, encode func(interface{}) ([]byte, error), decode func([]byte) (interface{}, error)) Field {
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f := Field{index: len(s.fields), setup: s}
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s.fields = append(s.fields, fieldDefinition{
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name: name,
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ftype: ftype,
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encode: encode,
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decode: decode,
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})
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return f
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}
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// flagOp implements binary flag operations and also checks whether the operands belong to the same setup
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func flagOp(a, b Flags, trueIfA, trueIfB, trueIfBoth bool) Flags {
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if a.setup == nil {
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if a.mask != 0 {
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panic("Node state flags have no setup reference")
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}
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a.setup = b.setup
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}
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if b.setup == nil {
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if b.mask != 0 {
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panic("Node state flags have no setup reference")
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}
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b.setup = a.setup
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}
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if a.setup != b.setup {
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panic("Node state flags belong to a different setup")
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}
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res := Flags{setup: a.setup}
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if trueIfA {
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res.mask |= a.mask & ^b.mask
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}
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if trueIfB {
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res.mask |= b.mask & ^a.mask
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}
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if trueIfBoth {
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res.mask |= a.mask & b.mask
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}
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return res
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}
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// And returns the set of flags present in both a and b
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func (a Flags) And(b Flags) Flags { return flagOp(a, b, false, false, true) }
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// AndNot returns the set of flags present in a but not in b
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func (a Flags) AndNot(b Flags) Flags { return flagOp(a, b, true, false, false) }
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// Or returns the set of flags present in either a or b
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func (a Flags) Or(b Flags) Flags { return flagOp(a, b, true, true, true) }
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// Xor returns the set of flags present in either a or b but not both
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func (a Flags) Xor(b Flags) Flags { return flagOp(a, b, true, true, false) }
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// HasAll returns true if b is a subset of a
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func (a Flags) HasAll(b Flags) bool { return flagOp(a, b, false, true, false).mask == 0 }
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// HasNone returns true if a and b have no shared flags
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func (a Flags) HasNone(b Flags) bool { return flagOp(a, b, false, false, true).mask == 0 }
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// Equals returns true if a and b have the same flags set
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func (a Flags) Equals(b Flags) bool { return flagOp(a, b, true, true, false).mask == 0 }
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// IsEmpty returns true if a has no flags set
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func (a Flags) IsEmpty() bool { return a.mask == 0 }
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// MergeFlags merges multiple sets of state flags
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func MergeFlags(list ...Flags) Flags {
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if len(list) == 0 {
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return Flags{}
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}
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res := list[0]
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for i := 1; i < len(list); i++ {
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res = res.Or(list[i])
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}
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return res
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}
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// String returns a list of the names of the flags specified in the bit mask
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func (f Flags) String() string {
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if f.mask == 0 {
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return "[]"
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}
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s := "["
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comma := false
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for index, flag := range f.setup.flags {
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if f.mask&(bitMask(1)<<uint(index)) != 0 {
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if comma {
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s = s + ", "
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}
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s = s + flag.name
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comma = true
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}
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}
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s = s + "]"
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return s
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}
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// NewNodeStateMachine creates a new node state machine.
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// If db is not nil then the node states, fields and active timeouts are persisted.
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// Persistence can be enabled or disabled for each state flag and field.
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func NewNodeStateMachine(db ethdb.KeyValueStore, dbKey []byte, clock mclock.Clock, setup *Setup) *NodeStateMachine {
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if setup.flags == nil {
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panic("No state flags defined")
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}
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if len(setup.flags) > 8*int(unsafe.Sizeof(bitMask(0))) {
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panic("Too many node state flags")
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}
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ns := &NodeStateMachine{
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db: db,
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dbNodeKey: dbKey,
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clock: clock,
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setup: setup,
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nodes: make(map[enode.ID]*nodeInfo),
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fields: make([]*fieldInfo, len(setup.fields)),
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}
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stateNameMap := make(map[string]int)
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for index, flag := range setup.flags {
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if _, ok := stateNameMap[flag.name]; ok {
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panic("Node state flag name collision")
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}
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stateNameMap[flag.name] = index
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if flag.persistent {
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ns.saveFlags |= bitMask(1) << uint(index)
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}
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}
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fieldNameMap := make(map[string]int)
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for index, field := range setup.fields {
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if _, ok := fieldNameMap[field.name]; ok {
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panic("Node field name collision")
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}
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ns.fields[index] = &fieldInfo{fieldDefinition: field}
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fieldNameMap[field.name] = index
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}
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return ns
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}
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// stateMask checks whether the set of flags belongs to the same setup and returns its internal bit mask
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func (ns *NodeStateMachine) stateMask(flags Flags) bitMask {
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if flags.setup != ns.setup && flags.mask != 0 {
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panic("Node state flags belong to a different setup")
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}
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return flags.mask
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}
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// fieldIndex checks whether the field belongs to the same setup and returns its internal index
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func (ns *NodeStateMachine) fieldIndex(field Field) int {
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if field.setup != ns.setup {
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panic("Node field belongs to a different setup")
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}
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return field.index
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}
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// SubscribeState adds a node state subscription. The callback is called while the state
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// machine mutex is not held and it is allowed to make further state updates. All immediate
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// changes throughout the system are processed in the same thread/goroutine. It is the
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// responsibility of the implemented state logic to avoid deadlocks caused by the callbacks,
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// infinite toggling of flags or hazardous/non-deterministic state changes.
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// State subscriptions should be installed before loading the node database or making the
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// first state update.
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func (ns *NodeStateMachine) SubscribeState(flags Flags, callback StateCallback) {
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ns.lock.Lock()
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defer ns.lock.Unlock()
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if ns.started {
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panic("state machine already started")
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}
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ns.stateSubs = append(ns.stateSubs, stateSub{ns.stateMask(flags), callback})
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}
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// SubscribeField adds a node field subscription. Same rules apply as for SubscribeState.
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func (ns *NodeStateMachine) SubscribeField(field Field, callback FieldCallback) {
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ns.lock.Lock()
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defer ns.lock.Unlock()
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if ns.started {
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panic("state machine already started")
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}
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f := ns.fields[ns.fieldIndex(field)]
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f.subs = append(f.subs, callback)
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}
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// newNode creates a new nodeInfo
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func (ns *NodeStateMachine) newNode(n *enode.Node) *nodeInfo {
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return &nodeInfo{node: n, fields: make([]interface{}, len(ns.fields))}
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}
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// checkStarted checks whether the state machine has already been started and panics otherwise.
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func (ns *NodeStateMachine) checkStarted() {
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if !ns.started {
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panic("state machine not started yet")
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}
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}
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// Start starts the state machine, enabling state and field operations and disabling
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// further subscriptions.
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func (ns *NodeStateMachine) Start() {
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ns.lock.Lock()
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if ns.started {
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panic("state machine already started")
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}
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ns.started = true
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if ns.db != nil {
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ns.loadFromDb()
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}
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ns.lock.Unlock()
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ns.offlineCallbacks(true)
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}
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// Stop stops the state machine and saves its state if a database was supplied
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func (ns *NodeStateMachine) Stop() {
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ns.lock.Lock()
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for _, node := range ns.nodes {
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fields := make([]interface{}, len(node.fields))
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copy(fields, node.fields)
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ns.offlineCallbackList = append(ns.offlineCallbackList, offlineCallback{node.node, node.state, fields})
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}
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ns.stopped = true
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if ns.db != nil {
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ns.saveToDb()
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ns.lock.Unlock()
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} else {
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ns.lock.Unlock()
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}
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ns.offlineCallbacks(false)
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}
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// loadFromDb loads persisted node states from the database
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func (ns *NodeStateMachine) loadFromDb() {
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it := ns.db.NewIterator(ns.dbNodeKey, nil)
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for it.Next() {
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var id enode.ID
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if len(it.Key()) != len(ns.dbNodeKey)+len(id) {
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log.Error("Node state db entry with invalid length", "found", len(it.Key()), "expected", len(ns.dbNodeKey)+len(id))
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continue
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}
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copy(id[:], it.Key()[len(ns.dbNodeKey):])
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ns.decodeNode(id, it.Value())
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}
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}
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type dummyIdentity enode.ID
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func (id dummyIdentity) Verify(r *enr.Record, sig []byte) error { return nil }
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func (id dummyIdentity) NodeAddr(r *enr.Record) []byte { return id[:] }
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// decodeNode decodes a node database entry and adds it to the node set if successful
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func (ns *NodeStateMachine) decodeNode(id enode.ID, data []byte) {
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var enc nodeInfoEnc
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if err := rlp.DecodeBytes(data, &enc); err != nil {
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log.Error("Failed to decode node info", "id", id, "error", err)
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return
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}
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n, _ := enode.New(dummyIdentity(id), &enc.Enr)
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node := ns.newNode(n)
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node.db = true
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if enc.Version != ns.setup.Version {
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log.Debug("Removing stored node with unknown version", "current", ns.setup.Version, "stored", enc.Version)
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ns.deleteNode(id)
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return
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}
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if len(enc.Fields) > len(ns.setup.fields) {
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log.Error("Invalid node field count", "id", id, "stored", len(enc.Fields))
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return
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}
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// Resolve persisted node fields
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for i, encField := range enc.Fields {
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if len(encField) == 0 {
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continue
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}
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if decode := ns.fields[i].decode; decode != nil {
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if field, err := decode(encField); err == nil {
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node.fields[i] = field
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} else {
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log.Error("Failed to decode node field", "id", id, "field name", ns.fields[i].name, "error", err)
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return
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}
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} else {
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log.Error("Cannot decode node field", "id", id, "field name", ns.fields[i].name)
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return
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}
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}
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// It's a compatible node record, add it to set.
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ns.nodes[id] = node
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node.state = enc.State
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fields := make([]interface{}, len(node.fields))
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copy(fields, node.fields)
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ns.offlineCallbackList = append(ns.offlineCallbackList, offlineCallback{node.node, node.state, fields})
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log.Debug("Loaded node state", "id", id, "state", Flags{mask: enc.State, setup: ns.setup})
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}
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// saveNode saves the given node info to the database
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func (ns *NodeStateMachine) saveNode(id enode.ID, node *nodeInfo) error {
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if ns.db == nil {
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return nil
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}
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storedState := node.state & ns.saveFlags
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for _, t := range node.timeouts {
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storedState &= ^t.mask
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}
|
|
if storedState == 0 {
|
|
if node.db {
|
|
node.db = false
|
|
ns.deleteNode(id)
|
|
}
|
|
node.dirty = false
|
|
return nil
|
|
}
|
|
|
|
enc := nodeInfoEnc{
|
|
Enr: *node.node.Record(),
|
|
Version: ns.setup.Version,
|
|
State: storedState,
|
|
Fields: make([][]byte, len(ns.fields)),
|
|
}
|
|
log.Debug("Saved node state", "id", id, "state", Flags{mask: enc.State, setup: ns.setup})
|
|
lastIndex := -1
|
|
for i, f := range node.fields {
|
|
if f == nil {
|
|
continue
|
|
}
|
|
encode := ns.fields[i].encode
|
|
if encode == nil {
|
|
continue
|
|
}
|
|
blob, err := encode(f)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
enc.Fields[i] = blob
|
|
lastIndex = i
|
|
}
|
|
enc.Fields = enc.Fields[:lastIndex+1]
|
|
data, err := rlp.EncodeToBytes(&enc)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
if err := ns.db.Put(append(ns.dbNodeKey, id[:]...), data); err != nil {
|
|
return err
|
|
}
|
|
node.dirty, node.db = false, true
|
|
|
|
if ns.saveNodeHook != nil {
|
|
ns.saveNodeHook(node)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// deleteNode removes a node info from the database
|
|
func (ns *NodeStateMachine) deleteNode(id enode.ID) {
|
|
ns.db.Delete(append(ns.dbNodeKey, id[:]...))
|
|
}
|
|
|
|
// saveToDb saves the persistent flags and fields of all nodes that have been changed
|
|
func (ns *NodeStateMachine) saveToDb() {
|
|
for id, node := range ns.nodes {
|
|
if node.dirty {
|
|
err := ns.saveNode(id, node)
|
|
if err != nil {
|
|
log.Error("Failed to save node", "id", id, "error", err)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// updateEnode updates the enode entry belonging to the given node if it already exists
|
|
func (ns *NodeStateMachine) updateEnode(n *enode.Node) (enode.ID, *nodeInfo) {
|
|
id := n.ID()
|
|
node := ns.nodes[id]
|
|
if node != nil && n.Seq() > node.node.Seq() {
|
|
node.node = n
|
|
}
|
|
return id, node
|
|
}
|
|
|
|
// Persist saves the persistent state and fields of the given node immediately
|
|
func (ns *NodeStateMachine) Persist(n *enode.Node) error {
|
|
ns.lock.Lock()
|
|
defer ns.lock.Unlock()
|
|
|
|
ns.checkStarted()
|
|
if id, node := ns.updateEnode(n); node != nil && node.dirty {
|
|
err := ns.saveNode(id, node)
|
|
if err != nil {
|
|
log.Error("Failed to save node", "id", id, "error", err)
|
|
}
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// SetState updates the given node state flags and processes all resulting callbacks.
|
|
// It only returns after all subsequent immediate changes (including those changed by the
|
|
// callbacks) have been processed. If a flag with a timeout is set again, the operation
|
|
// removes or replaces the existing timeout.
|
|
func (ns *NodeStateMachine) SetState(n *enode.Node, setFlags, resetFlags Flags, timeout time.Duration) {
|
|
ns.lock.Lock()
|
|
ns.checkStarted()
|
|
if ns.stopped {
|
|
ns.lock.Unlock()
|
|
return
|
|
}
|
|
|
|
set, reset := ns.stateMask(setFlags), ns.stateMask(resetFlags)
|
|
id, node := ns.updateEnode(n)
|
|
if node == nil {
|
|
if set == 0 {
|
|
ns.lock.Unlock()
|
|
return
|
|
}
|
|
node = ns.newNode(n)
|
|
ns.nodes[id] = node
|
|
}
|
|
oldState := node.state
|
|
newState := (node.state & (^reset)) | set
|
|
changed := oldState ^ newState
|
|
node.state = newState
|
|
|
|
// Remove the timeout callbacks for all reset and set flags,
|
|
// even they are not existent(it's noop).
|
|
ns.removeTimeouts(node, set|reset)
|
|
|
|
// Register the timeout callback if the new state is not empty
|
|
// and timeout itself is required.
|
|
if timeout != 0 && newState != 0 {
|
|
ns.addTimeout(n, set, timeout)
|
|
}
|
|
if newState == oldState {
|
|
ns.lock.Unlock()
|
|
return
|
|
}
|
|
if newState == 0 {
|
|
delete(ns.nodes, id)
|
|
if node.db {
|
|
ns.deleteNode(id)
|
|
}
|
|
} else {
|
|
if changed&ns.saveFlags != 0 {
|
|
node.dirty = true
|
|
}
|
|
}
|
|
ns.lock.Unlock()
|
|
// call state update subscription callbacks without holding the mutex
|
|
for _, sub := range ns.stateSubs {
|
|
if changed&sub.mask != 0 {
|
|
sub.callback(n, Flags{mask: oldState & sub.mask, setup: ns.setup}, Flags{mask: newState & sub.mask, setup: ns.setup})
|
|
}
|
|
}
|
|
if newState == 0 {
|
|
// call field subscriptions for discarded fields
|
|
for i, v := range node.fields {
|
|
if v != nil {
|
|
f := ns.fields[i]
|
|
if len(f.subs) > 0 {
|
|
for _, cb := range f.subs {
|
|
cb(n, Flags{setup: ns.setup}, v, nil)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// offlineCallbacks calls state update callbacks at startup or shutdown
|
|
func (ns *NodeStateMachine) offlineCallbacks(start bool) {
|
|
for _, cb := range ns.offlineCallbackList {
|
|
for _, sub := range ns.stateSubs {
|
|
offState := offlineState & sub.mask
|
|
onState := cb.state & sub.mask
|
|
if offState != onState {
|
|
if start {
|
|
sub.callback(cb.node, Flags{mask: offState, setup: ns.setup}, Flags{mask: onState, setup: ns.setup})
|
|
} else {
|
|
sub.callback(cb.node, Flags{mask: onState, setup: ns.setup}, Flags{mask: offState, setup: ns.setup})
|
|
}
|
|
}
|
|
}
|
|
for i, f := range cb.fields {
|
|
if f != nil && ns.fields[i].subs != nil {
|
|
for _, fsub := range ns.fields[i].subs {
|
|
if start {
|
|
fsub(cb.node, Flags{mask: offlineState, setup: ns.setup}, nil, f)
|
|
} else {
|
|
fsub(cb.node, Flags{mask: offlineState, setup: ns.setup}, f, nil)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ns.offlineCallbackList = nil
|
|
}
|
|
|
|
// AddTimeout adds a node state timeout associated to the given state flag(s).
|
|
// After the specified time interval, the relevant states will be reset.
|
|
func (ns *NodeStateMachine) AddTimeout(n *enode.Node, flags Flags, timeout time.Duration) {
|
|
ns.lock.Lock()
|
|
defer ns.lock.Unlock()
|
|
|
|
ns.checkStarted()
|
|
if ns.stopped {
|
|
return
|
|
}
|
|
ns.addTimeout(n, ns.stateMask(flags), timeout)
|
|
}
|
|
|
|
// addTimeout adds a node state timeout associated to the given state flag(s).
|
|
func (ns *NodeStateMachine) addTimeout(n *enode.Node, mask bitMask, timeout time.Duration) {
|
|
_, node := ns.updateEnode(n)
|
|
if node == nil {
|
|
return
|
|
}
|
|
mask &= node.state
|
|
if mask == 0 {
|
|
return
|
|
}
|
|
ns.removeTimeouts(node, mask)
|
|
t := &nodeStateTimeout{mask: mask}
|
|
t.timer = ns.clock.AfterFunc(timeout, func() {
|
|
ns.SetState(n, Flags{}, Flags{mask: t.mask, setup: ns.setup}, 0)
|
|
})
|
|
node.timeouts = append(node.timeouts, t)
|
|
if mask&ns.saveFlags != 0 {
|
|
node.dirty = true
|
|
}
|
|
}
|
|
|
|
// removeTimeout removes node state timeouts associated to the given state flag(s).
|
|
// If a timeout was associated to multiple flags which are not all included in the
|
|
// specified remove mask then only the included flags are de-associated and the timer
|
|
// stays active.
|
|
func (ns *NodeStateMachine) removeTimeouts(node *nodeInfo, mask bitMask) {
|
|
for i := 0; i < len(node.timeouts); i++ {
|
|
t := node.timeouts[i]
|
|
match := t.mask & mask
|
|
if match == 0 {
|
|
continue
|
|
}
|
|
t.mask -= match
|
|
if t.mask != 0 {
|
|
continue
|
|
}
|
|
t.timer.Stop()
|
|
node.timeouts[i] = node.timeouts[len(node.timeouts)-1]
|
|
node.timeouts = node.timeouts[:len(node.timeouts)-1]
|
|
i--
|
|
if match&ns.saveFlags != 0 {
|
|
node.dirty = true
|
|
}
|
|
}
|
|
}
|
|
|
|
// GetField retrieves the given field of the given node
|
|
func (ns *NodeStateMachine) GetField(n *enode.Node, field Field) interface{} {
|
|
ns.lock.Lock()
|
|
defer ns.lock.Unlock()
|
|
|
|
ns.checkStarted()
|
|
if ns.stopped {
|
|
return nil
|
|
}
|
|
if _, node := ns.updateEnode(n); node != nil {
|
|
return node.fields[ns.fieldIndex(field)]
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// SetField sets the given field of the given node
|
|
func (ns *NodeStateMachine) SetField(n *enode.Node, field Field, value interface{}) error {
|
|
ns.lock.Lock()
|
|
ns.checkStarted()
|
|
if ns.stopped {
|
|
ns.lock.Unlock()
|
|
return nil
|
|
}
|
|
_, node := ns.updateEnode(n)
|
|
if node == nil {
|
|
ns.lock.Unlock()
|
|
return nil
|
|
}
|
|
fieldIndex := ns.fieldIndex(field)
|
|
f := ns.fields[fieldIndex]
|
|
if value != nil && reflect.TypeOf(value) != f.ftype {
|
|
log.Error("Invalid field type", "type", reflect.TypeOf(value), "required", f.ftype)
|
|
ns.lock.Unlock()
|
|
return errors.New("invalid field type")
|
|
}
|
|
oldValue := node.fields[fieldIndex]
|
|
if value == oldValue {
|
|
ns.lock.Unlock()
|
|
return nil
|
|
}
|
|
node.fields[fieldIndex] = value
|
|
if f.encode != nil {
|
|
node.dirty = true
|
|
}
|
|
|
|
state := node.state
|
|
ns.lock.Unlock()
|
|
if len(f.subs) > 0 {
|
|
for _, cb := range f.subs {
|
|
cb(n, Flags{mask: state, setup: ns.setup}, oldValue, value)
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// ForEach calls the callback for each node having all of the required and none of the
|
|
// disabled flags set
|
|
func (ns *NodeStateMachine) ForEach(requireFlags, disableFlags Flags, cb func(n *enode.Node, state Flags)) {
|
|
ns.lock.Lock()
|
|
ns.checkStarted()
|
|
type callback struct {
|
|
node *enode.Node
|
|
state bitMask
|
|
}
|
|
require, disable := ns.stateMask(requireFlags), ns.stateMask(disableFlags)
|
|
var callbacks []callback
|
|
for _, node := range ns.nodes {
|
|
if node.state&require == require && node.state&disable == 0 {
|
|
callbacks = append(callbacks, callback{node.node, node.state & (require | disable)})
|
|
}
|
|
}
|
|
ns.lock.Unlock()
|
|
for _, c := range callbacks {
|
|
cb(c.node, Flags{mask: c.state, setup: ns.setup})
|
|
}
|
|
}
|
|
|
|
// GetNode returns the enode currently associated with the given ID
|
|
func (ns *NodeStateMachine) GetNode(id enode.ID) *enode.Node {
|
|
ns.lock.Lock()
|
|
defer ns.lock.Unlock()
|
|
|
|
ns.checkStarted()
|
|
if node := ns.nodes[id]; node != nil {
|
|
return node.node
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// AddLogMetrics adds logging and/or metrics for nodes entering, exiting and currently
|
|
// being in a given set specified by required and disabled state flags
|
|
func (ns *NodeStateMachine) AddLogMetrics(requireFlags, disableFlags Flags, name string, inMeter, outMeter metrics.Meter, gauge metrics.Gauge) {
|
|
var count int64
|
|
ns.SubscribeState(requireFlags.Or(disableFlags), func(n *enode.Node, oldState, newState Flags) {
|
|
oldMatch := oldState.HasAll(requireFlags) && oldState.HasNone(disableFlags)
|
|
newMatch := newState.HasAll(requireFlags) && newState.HasNone(disableFlags)
|
|
if newMatch == oldMatch {
|
|
return
|
|
}
|
|
|
|
if newMatch {
|
|
count++
|
|
if name != "" {
|
|
log.Debug("Node entered", "set", name, "id", n.ID(), "count", count)
|
|
}
|
|
if inMeter != nil {
|
|
inMeter.Mark(1)
|
|
}
|
|
} else {
|
|
count--
|
|
if name != "" {
|
|
log.Debug("Node left", "set", name, "id", n.ID(), "count", count)
|
|
}
|
|
if outMeter != nil {
|
|
outMeter.Mark(1)
|
|
}
|
|
}
|
|
if gauge != nil {
|
|
gauge.Update(count)
|
|
}
|
|
})
|
|
}
|
|
|