mirror of https://github.com/ethereum/go-ethereum
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
248 lines
7.0 KiB
248 lines
7.0 KiB
// Copyright 2024 The go-ethereum Authors
|
|
// This file is part of the go-ethereum library.
|
|
//
|
|
// The go-ethereum library is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// The go-ethereum library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
package discover
|
|
|
|
import (
|
|
"fmt"
|
|
"math"
|
|
"slices"
|
|
"time"
|
|
|
|
"github.com/ethereum/go-ethereum/common/mclock"
|
|
"github.com/ethereum/go-ethereum/p2p/enode"
|
|
)
|
|
|
|
const never = mclock.AbsTime(math.MaxInt64)
|
|
|
|
const slowRevalidationFactor = 3
|
|
|
|
// tableRevalidation implements the node revalidation process.
|
|
// It tracks all nodes contained in Table, and schedules sending PING to them.
|
|
type tableRevalidation struct {
|
|
fast revalidationList
|
|
slow revalidationList
|
|
activeReq map[enode.ID]struct{}
|
|
}
|
|
|
|
type revalidationResponse struct {
|
|
n *tableNode
|
|
newRecord *enode.Node
|
|
didRespond bool
|
|
}
|
|
|
|
func (tr *tableRevalidation) init(cfg *Config) {
|
|
tr.activeReq = make(map[enode.ID]struct{})
|
|
tr.fast.nextTime = never
|
|
tr.fast.interval = cfg.PingInterval
|
|
tr.fast.name = "fast"
|
|
tr.slow.nextTime = never
|
|
tr.slow.interval = cfg.PingInterval * slowRevalidationFactor
|
|
tr.slow.name = "slow"
|
|
}
|
|
|
|
// nodeAdded is called when the table receives a new node.
|
|
func (tr *tableRevalidation) nodeAdded(tab *Table, n *tableNode) {
|
|
tr.fast.push(n, tab.cfg.Clock.Now(), &tab.rand)
|
|
}
|
|
|
|
// nodeRemoved is called when a node was removed from the table.
|
|
func (tr *tableRevalidation) nodeRemoved(n *tableNode) {
|
|
if n.revalList == nil {
|
|
panic(fmt.Errorf("removed node %v has nil revalList", n.ID()))
|
|
}
|
|
n.revalList.remove(n)
|
|
}
|
|
|
|
// nodeEndpointChanged is called when a change in IP or port is detected.
|
|
func (tr *tableRevalidation) nodeEndpointChanged(tab *Table, n *tableNode) {
|
|
n.isValidatedLive = false
|
|
tr.moveToList(&tr.fast, n, tab.cfg.Clock.Now(), &tab.rand)
|
|
}
|
|
|
|
// run performs node revalidation.
|
|
// It returns the next time it should be invoked, which is used in the Table main loop
|
|
// to schedule a timer. However, run can be called at any time.
|
|
func (tr *tableRevalidation) run(tab *Table, now mclock.AbsTime) (nextTime mclock.AbsTime) {
|
|
reval := func(list *revalidationList) {
|
|
if list.nextTime <= now {
|
|
if n := list.get(now, &tab.rand, tr.activeReq); n != nil {
|
|
tr.startRequest(tab, n)
|
|
}
|
|
// Update nextTime regardless if any requests were started because
|
|
// current value has passed.
|
|
list.schedule(now, &tab.rand)
|
|
}
|
|
}
|
|
reval(&tr.fast)
|
|
reval(&tr.slow)
|
|
|
|
return min(tr.fast.nextTime, tr.slow.nextTime)
|
|
}
|
|
|
|
// startRequest spawns a revalidation request for node n.
|
|
func (tr *tableRevalidation) startRequest(tab *Table, n *tableNode) {
|
|
if _, ok := tr.activeReq[n.ID()]; ok {
|
|
panic(fmt.Errorf("duplicate startRequest (node %v)", n.ID()))
|
|
}
|
|
tr.activeReq[n.ID()] = struct{}{}
|
|
resp := revalidationResponse{n: n}
|
|
|
|
// Fetch the node while holding lock.
|
|
tab.mutex.Lock()
|
|
node := n.Node
|
|
tab.mutex.Unlock()
|
|
|
|
go tab.doRevalidate(resp, node)
|
|
}
|
|
|
|
func (tab *Table) doRevalidate(resp revalidationResponse, node *enode.Node) {
|
|
// Ping the selected node and wait for a pong response.
|
|
remoteSeq, err := tab.net.ping(node)
|
|
resp.didRespond = err == nil
|
|
|
|
// Also fetch record if the node replied and returned a higher sequence number.
|
|
if remoteSeq > node.Seq() {
|
|
newrec, err := tab.net.RequestENR(node)
|
|
if err != nil {
|
|
tab.log.Debug("ENR request failed", "id", node.ID(), "err", err)
|
|
} else {
|
|
resp.newRecord = newrec
|
|
}
|
|
}
|
|
|
|
select {
|
|
case tab.revalResponseCh <- resp:
|
|
case <-tab.closed:
|
|
}
|
|
}
|
|
|
|
// handleResponse processes the result of a revalidation request.
|
|
func (tr *tableRevalidation) handleResponse(tab *Table, resp revalidationResponse) {
|
|
var (
|
|
now = tab.cfg.Clock.Now()
|
|
n = resp.n
|
|
b = tab.bucket(n.ID())
|
|
)
|
|
delete(tr.activeReq, n.ID())
|
|
|
|
// If the node was removed from the table while getting checked, we need to stop
|
|
// processing here to avoid re-adding it.
|
|
if n.revalList == nil {
|
|
return
|
|
}
|
|
|
|
// Store potential seeds in database.
|
|
// This is done via defer to avoid holding Table lock while writing to DB.
|
|
defer func() {
|
|
if n.isValidatedLive && n.livenessChecks > 5 {
|
|
tab.db.UpdateNode(resp.n.Node)
|
|
}
|
|
}()
|
|
|
|
// Remaining logic needs access to Table internals.
|
|
tab.mutex.Lock()
|
|
defer tab.mutex.Unlock()
|
|
|
|
if !resp.didRespond {
|
|
n.livenessChecks /= 3
|
|
if n.livenessChecks <= 0 {
|
|
tab.deleteInBucket(b, n.ID())
|
|
} else {
|
|
tab.log.Debug("Node revalidation failed", "b", b.index, "id", n.ID(), "checks", n.livenessChecks, "q", n.revalList.name)
|
|
tr.moveToList(&tr.fast, n, now, &tab.rand)
|
|
}
|
|
return
|
|
}
|
|
|
|
// The node responded.
|
|
n.livenessChecks++
|
|
n.isValidatedLive = true
|
|
tab.log.Debug("Node revalidated", "b", b.index, "id", n.ID(), "checks", n.livenessChecks, "q", n.revalList.name)
|
|
var endpointChanged bool
|
|
if resp.newRecord != nil {
|
|
_, endpointChanged = tab.bumpInBucket(b, resp.newRecord, false)
|
|
}
|
|
|
|
// Node moves to slow list if it passed and hasn't changed.
|
|
if !endpointChanged {
|
|
tr.moveToList(&tr.slow, n, now, &tab.rand)
|
|
}
|
|
}
|
|
|
|
// moveToList ensures n is in the 'dest' list.
|
|
func (tr *tableRevalidation) moveToList(dest *revalidationList, n *tableNode, now mclock.AbsTime, rand randomSource) {
|
|
if n.revalList == dest {
|
|
return
|
|
}
|
|
if n.revalList != nil {
|
|
n.revalList.remove(n)
|
|
}
|
|
dest.push(n, now, rand)
|
|
}
|
|
|
|
// revalidationList holds a list nodes and the next revalidation time.
|
|
type revalidationList struct {
|
|
nodes []*tableNode
|
|
nextTime mclock.AbsTime
|
|
interval time.Duration
|
|
name string
|
|
}
|
|
|
|
// get returns a random node from the queue. Nodes in the 'exclude' map are not returned.
|
|
func (list *revalidationList) get(now mclock.AbsTime, rand randomSource, exclude map[enode.ID]struct{}) *tableNode {
|
|
if len(list.nodes) == 0 {
|
|
return nil
|
|
}
|
|
for i := 0; i < len(list.nodes)*3; i++ {
|
|
n := list.nodes[rand.Intn(len(list.nodes))]
|
|
_, excluded := exclude[n.ID()]
|
|
if !excluded {
|
|
return n
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (list *revalidationList) schedule(now mclock.AbsTime, rand randomSource) {
|
|
list.nextTime = now.Add(time.Duration(rand.Int63n(int64(list.interval))))
|
|
}
|
|
|
|
func (list *revalidationList) push(n *tableNode, now mclock.AbsTime, rand randomSource) {
|
|
list.nodes = append(list.nodes, n)
|
|
if list.nextTime == never {
|
|
list.schedule(now, rand)
|
|
}
|
|
n.revalList = list
|
|
}
|
|
|
|
func (list *revalidationList) remove(n *tableNode) {
|
|
i := slices.Index(list.nodes, n)
|
|
if i == -1 {
|
|
panic(fmt.Errorf("node %v not found in list", n.ID()))
|
|
}
|
|
list.nodes = slices.Delete(list.nodes, i, i+1)
|
|
if len(list.nodes) == 0 {
|
|
list.nextTime = never
|
|
}
|
|
n.revalList = nil
|
|
}
|
|
|
|
func (list *revalidationList) contains(id enode.ID) bool {
|
|
return slices.ContainsFunc(list.nodes, func(n *tableNode) bool {
|
|
return n.ID() == id
|
|
})
|
|
}
|
|
|