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220 lines
5.2 KiB
220 lines
5.2 KiB
package p2p
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import (
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"fmt"
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"sync"
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"time"
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)
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const (
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handlerTimeout = 1000
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)
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type Handlers map[string](func(p *Peer) Protocol)
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type Messenger struct {
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conn *Connection
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peer *Peer
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handlers Handlers
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protocolLock sync.RWMutex
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protocols []Protocol
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offsets []MsgCode // offsets for adaptive message idss
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protocolTable map[string]int
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quit chan chan bool
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err chan *PeerError
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pulse chan bool
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}
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func NewMessenger(peer *Peer, conn *Connection, errchan chan *PeerError, handlers Handlers) *Messenger {
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baseProtocol := NewBaseProtocol(peer)
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return &Messenger{
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conn: conn,
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peer: peer,
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offsets: []MsgCode{baseProtocol.Offset()},
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handlers: handlers,
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protocols: []Protocol{baseProtocol},
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protocolTable: make(map[string]int),
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err: errchan,
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pulse: make(chan bool, 1),
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quit: make(chan chan bool, 1),
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}
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}
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func (self *Messenger) Start() {
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self.conn.Open()
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go self.messenger()
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self.protocolLock.RLock()
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defer self.protocolLock.RUnlock()
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self.protocols[0].Start()
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}
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func (self *Messenger) Stop() {
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// close pulse to stop ping pong monitoring
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close(self.pulse)
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self.protocolLock.RLock()
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defer self.protocolLock.RUnlock()
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for _, protocol := range self.protocols {
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protocol.Stop() // could be parallel
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}
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q := make(chan bool)
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self.quit <- q
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<-q
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self.conn.Close()
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}
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func (self *Messenger) messenger() {
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in := self.conn.Read()
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for {
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select {
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case payload, ok := <-in:
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//dispatches message to the protocol asynchronously
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if ok {
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go self.handle(payload)
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} else {
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return
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}
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case q := <-self.quit:
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q <- true
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return
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}
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}
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}
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// handles each message by dispatching to the appropriate protocol
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// using adaptive message codes
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// this function is started as a separate go routine for each message
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// it waits for the protocol response
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// then encodes and sends outgoing messages to the connection's write channel
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func (self *Messenger) handle(payload []byte) {
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// send ping to heartbeat channel signalling time of last message
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// select {
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// case self.pulse <- true:
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// default:
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// }
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self.pulse <- true
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// initialise message from payload
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msg, err := NewMsgFromBytes(payload)
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if err != nil {
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self.err <- NewPeerError(MiscError, " %v", err)
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return
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}
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// retrieves protocol based on message Code
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protocol, offset, peerErr := self.getProtocol(msg.Code())
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if err != nil {
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self.err <- peerErr
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return
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}
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// reset message code based on adaptive offset
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msg.Decode(offset)
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// dispatches
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response := make(chan *Msg)
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go protocol.HandleIn(msg, response)
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// protocol reponse timeout to prevent leaks
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timer := time.After(handlerTimeout * time.Millisecond)
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for {
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select {
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case outgoing, ok := <-response:
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// we check if response channel is not closed
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if ok {
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self.conn.Write() <- outgoing.Encode(offset)
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} else {
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return
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}
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case <-timer:
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return
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}
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}
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}
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// negotiated protocols
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// stores offsets needed for adaptive message id scheme
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// based on offsets set at handshake
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// get the right protocol to handle the message
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func (self *Messenger) getProtocol(code MsgCode) (Protocol, MsgCode, *PeerError) {
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self.protocolLock.RLock()
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defer self.protocolLock.RUnlock()
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base := MsgCode(0)
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for index, offset := range self.offsets {
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if code < offset {
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return self.protocols[index], base, nil
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}
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base = offset
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}
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return nil, MsgCode(0), NewPeerError(InvalidMsgCode, " %v", code)
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}
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func (self *Messenger) PingPong(timeout time.Duration, gracePeriod time.Duration, pingCallback func(), timeoutCallback func()) {
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fmt.Printf("pingpong keepalive started at %v", time.Now())
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timer := time.After(timeout)
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pinged := false
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for {
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select {
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case _, ok := <-self.pulse:
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if ok {
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pinged = false
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timer = time.After(timeout)
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} else {
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// pulse is closed, stop monitoring
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return
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}
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case <-timer:
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if pinged {
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fmt.Printf("timeout at %v", time.Now())
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timeoutCallback()
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return
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} else {
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fmt.Printf("pinged at %v", time.Now())
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pingCallback()
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timer = time.After(gracePeriod)
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pinged = true
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}
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}
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}
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}
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func (self *Messenger) AddProtocols(protocols []string) {
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self.protocolLock.Lock()
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defer self.protocolLock.Unlock()
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i := len(self.offsets)
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offset := self.offsets[i-1]
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for _, name := range protocols {
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protocolFunc, ok := self.handlers[name]
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if ok {
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protocol := protocolFunc(self.peer)
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self.protocolTable[name] = i
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i++
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offset += protocol.Offset()
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fmt.Println("offset ", name, offset)
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self.offsets = append(self.offsets, offset)
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self.protocols = append(self.protocols, protocol)
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protocol.Start()
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} else {
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fmt.Println("no ", name)
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// protocol not handled
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}
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}
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}
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func (self *Messenger) Write(protocol string, msg *Msg) error {
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self.protocolLock.RLock()
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defer self.protocolLock.RUnlock()
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i := 0
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offset := MsgCode(0)
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if len(protocol) > 0 {
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var ok bool
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i, ok = self.protocolTable[protocol]
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if !ok {
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return fmt.Errorf("protocol %v not handled by peer", protocol)
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}
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offset = self.offsets[i-1]
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}
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handler := self.protocols[i]
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// checking if protocol status/caps allows the message to be sent out
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if handler.HandleOut(msg) {
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self.conn.Write() <- msg.Encode(offset)
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}
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return nil
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}
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