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174 lines
5.3 KiB
174 lines
5.3 KiB
// +build !windows
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package ole
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import (
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"time"
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"unsafe"
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)
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// coInitialize initializes COM library on current thread.
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//
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// MSDN documentation suggests that this function should not be called. Call
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// CoInitializeEx() instead. The reason has to do with threading and this
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// function is only for single-threaded apartments.
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//
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// That said, most users of the library have gotten away with just this
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// function. If you are experiencing threading issues, then use
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// CoInitializeEx().
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func coInitialize() error {
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return NewError(E_NOTIMPL)
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}
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// coInitializeEx initializes COM library with concurrency model.
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func coInitializeEx(coinit uint32) error {
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return NewError(E_NOTIMPL)
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}
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// CoInitialize initializes COM library on current thread.
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//
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// MSDN documentation suggests that this function should not be called. Call
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// CoInitializeEx() instead. The reason has to do with threading and this
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// function is only for single-threaded apartments.
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//
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// That said, most users of the library have gotten away with just this
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// function. If you are experiencing threading issues, then use
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// CoInitializeEx().
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func CoInitialize(p uintptr) error {
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return NewError(E_NOTIMPL)
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}
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// CoInitializeEx initializes COM library with concurrency model.
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func CoInitializeEx(p uintptr, coinit uint32) error {
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return NewError(E_NOTIMPL)
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}
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// CoUninitialize uninitializes COM Library.
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func CoUninitialize() {}
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// CoTaskMemFree frees memory pointer.
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func CoTaskMemFree(memptr uintptr) {}
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// CLSIDFromProgID retrieves Class Identifier with the given Program Identifier.
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//
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// The Programmatic Identifier must be registered, because it will be looked up
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// in the Windows Registry. The registry entry has the following keys: CLSID,
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// Insertable, Protocol and Shell
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// (https://msdn.microsoft.com/en-us/library/dd542719(v=vs.85).aspx).
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//
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// programID identifies the class id with less precision and is not guaranteed
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// to be unique. These are usually found in the registry under
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// HKEY_LOCAL_MACHINE\SOFTWARE\Classes, usually with the format of
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// "Program.Component.Version" with version being optional.
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//
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// CLSIDFromProgID in Windows API.
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func CLSIDFromProgID(progId string) (*GUID, error) {
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return nil, NewError(E_NOTIMPL)
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}
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// CLSIDFromString retrieves Class ID from string representation.
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//
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// This is technically the string version of the GUID and will convert the
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// string to object.
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//
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// CLSIDFromString in Windows API.
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func CLSIDFromString(str string) (*GUID, error) {
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return nil, NewError(E_NOTIMPL)
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}
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// StringFromCLSID returns GUID formated string from GUID object.
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func StringFromCLSID(clsid *GUID) (string, error) {
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return "", NewError(E_NOTIMPL)
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}
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// IIDFromString returns GUID from program ID.
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func IIDFromString(progId string) (*GUID, error) {
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return nil, NewError(E_NOTIMPL)
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}
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// StringFromIID returns GUID formatted string from GUID object.
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func StringFromIID(iid *GUID) (string, error) {
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return "", NewError(E_NOTIMPL)
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}
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// CreateInstance of single uninitialized object with GUID.
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func CreateInstance(clsid *GUID, iid *GUID) (*IUnknown, error) {
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return nil, NewError(E_NOTIMPL)
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}
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// GetActiveObject retrieves pointer to active object.
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func GetActiveObject(clsid *GUID, iid *GUID) (*IUnknown, error) {
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return nil, NewError(E_NOTIMPL)
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}
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// VariantInit initializes variant.
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func VariantInit(v *VARIANT) error {
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return NewError(E_NOTIMPL)
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}
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// VariantClear clears value in Variant settings to VT_EMPTY.
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func VariantClear(v *VARIANT) error {
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return NewError(E_NOTIMPL)
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}
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// SysAllocString allocates memory for string and copies string into memory.
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func SysAllocString(v string) *int16 {
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u := int16(0)
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return &u
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}
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// SysAllocStringLen copies up to length of given string returning pointer.
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func SysAllocStringLen(v string) *int16 {
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u := int16(0)
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return &u
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}
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// SysFreeString frees string system memory. This must be called with SysAllocString.
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func SysFreeString(v *int16) error {
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return NewError(E_NOTIMPL)
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}
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// SysStringLen is the length of the system allocated string.
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func SysStringLen(v *int16) uint32 {
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return uint32(0)
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}
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// CreateStdDispatch provides default IDispatch implementation for IUnknown.
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//
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// This handles default IDispatch implementation for objects. It haves a few
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// limitations with only supporting one language. It will also only return
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// default exception codes.
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func CreateStdDispatch(unk *IUnknown, v uintptr, ptinfo *IUnknown) (*IDispatch, error) {
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return nil, NewError(E_NOTIMPL)
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}
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// CreateDispTypeInfo provides default ITypeInfo implementation for IDispatch.
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//
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// This will not handle the full implementation of the interface.
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func CreateDispTypeInfo(idata *INTERFACEDATA) (*IUnknown, error) {
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return nil, NewError(E_NOTIMPL)
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}
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// copyMemory moves location of a block of memory.
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func copyMemory(dest unsafe.Pointer, src unsafe.Pointer, length uint32) {}
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// GetUserDefaultLCID retrieves current user default locale.
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func GetUserDefaultLCID() uint32 {
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return uint32(0)
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}
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// GetMessage in message queue from runtime.
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//
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// This function appears to block. PeekMessage does not block.
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func GetMessage(msg *Msg, hwnd uint32, MsgFilterMin uint32, MsgFilterMax uint32) (int32, error) {
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return int32(0), NewError(E_NOTIMPL)
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}
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// DispatchMessage to window procedure.
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func DispatchMessage(msg *Msg) int32 {
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return int32(0)
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}
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func GetVariantDate(value float64) (time.Time, error) {
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return time.Now(), NewError(E_NOTIMPL)
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}
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