Official Go implementation of the Ethereum protocol
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go-ethereum/ethlog/loggers.go

223 lines
4.4 KiB

package ethlog
import (
"fmt"
"io"
"log"
"os"
"sync"
)
type LogSystem interface {
GetLogLevel() LogLevel
SetLogLevel(i LogLevel)
Println(v ...interface{})
Printf(format string, v ...interface{})
}
type logMessage struct {
LogLevel LogLevel
format bool
msg string
}
func newPrintlnLogMessage(level LogLevel, tag string, v ...interface{}) *logMessage {
return &logMessage{level, false, fmt.Sprintf("[%s] %s", tag, fmt.Sprint(v...))}
}
func newPrintfLogMessage(level LogLevel, tag string, format string, v ...interface{}) *logMessage {
return &logMessage{level, true, fmt.Sprintf("[%s] %s", tag, fmt.Sprintf(format, v...))}
}
type LogLevel uint8
const (
Silence LogLevel = iota
ErrorLevel
WarnLevel
InfoLevel
DebugLevel
DebugDetailLevel
)
var (
mutex sync.RWMutex // protects logSystems
logSystems []LogSystem
logMessages = make(chan *logMessage)
drainWaitReq = make(chan chan struct{})
)
func init() {
go dispatchLoop()
}
func dispatchLoop() {
var drainWait []chan struct{}
dispatchDone := make(chan struct{})
pending := 0
for {
select {
case msg := <-logMessages:
go dispatch(msg, dispatchDone)
pending++
case waiter := <-drainWaitReq:
if pending == 0 {
close(waiter)
} else {
drainWait = append(drainWait, waiter)
}
case <-dispatchDone:
pending--
if pending == 0 {
for _, c := range drainWait {
close(c)
}
drainWait = nil
}
}
}
}
func dispatch(msg *logMessage, done chan<- struct{}) {
mutex.RLock()
for _, sys := range logSystems {
if sys.GetLogLevel() >= msg.LogLevel {
if msg.format {
sys.Printf(msg.msg)
} else {
sys.Println(msg.msg)
}
}
}
mutex.RUnlock()
done <- struct{}{}
}
// send delivers a message to all installed log
// systems. it doesn't wait for the message to be
// written.
func send(msg *logMessage) {
logMessages <- msg
}
// Reset removes all registered log systems.
func Reset() {
mutex.Lock()
logSystems = nil
mutex.Unlock()
}
// Flush waits until all current log messages have been dispatched to
// the active log systems.
func Flush() {
waiter := make(chan struct{})
drainWaitReq <- waiter
<-waiter
}
type Logger struct {
tag string
}
func NewLogger(tag string) *Logger {
return &Logger{tag}
}
func AddLogSystem(logSystem LogSystem) {
mutex.Lock()
logSystems = append(logSystems, logSystem)
mutex.Unlock()
}
func (logger *Logger) sendln(level LogLevel, v ...interface{}) {
if logMessages != nil {
msg := newPrintlnLogMessage(level, logger.tag, v...)
send(msg)
}
}
func (logger *Logger) sendf(level LogLevel, format string, v ...interface{}) {
if logMessages != nil {
msg := newPrintfLogMessage(level, logger.tag, format, v...)
send(msg)
}
}
func (logger *Logger) Errorln(v ...interface{}) {
logger.sendln(ErrorLevel, v...)
}
func (logger *Logger) Warnln(v ...interface{}) {
logger.sendln(WarnLevel, v...)
}
func (logger *Logger) Infoln(v ...interface{}) {
logger.sendln(InfoLevel, v...)
}
func (logger *Logger) Debugln(v ...interface{}) {
logger.sendln(DebugLevel, v...)
}
func (logger *Logger) DebugDetailln(v ...interface{}) {
logger.sendln(DebugDetailLevel, v...)
}
func (logger *Logger) Errorf(format string, v ...interface{}) {
logger.sendf(ErrorLevel, format, v...)
}
func (logger *Logger) Warnf(format string, v ...interface{}) {
logger.sendf(WarnLevel, format, v...)
}
func (logger *Logger) Infof(format string, v ...interface{}) {
logger.sendf(InfoLevel, format, v...)
}
func (logger *Logger) Debugf(format string, v ...interface{}) {
logger.sendf(DebugLevel, format, v...)
}
func (logger *Logger) DebugDetailf(format string, v ...interface{}) {
logger.sendf(DebugDetailLevel, format, v...)
}
func (logger *Logger) Fatalln(v ...interface{}) {
logger.sendln(ErrorLevel, v...)
Flush()
os.Exit(0)
}
func (logger *Logger) Fatalf(format string, v ...interface{}) {
logger.sendf(ErrorLevel, format, v...)
Flush()
os.Exit(0)
}
type StdLogSystem struct {
logger *log.Logger
level LogLevel
}
func (t *StdLogSystem) Println(v ...interface{}) {
t.logger.Println(v...)
}
func (t *StdLogSystem) Printf(format string, v ...interface{}) {
t.logger.Printf(format, v...)
}
func (t *StdLogSystem) SetLogLevel(i LogLevel) {
t.level = i
}
func (t *StdLogSystem) GetLogLevel() LogLevel {
return t.level
}
func NewStdLogSystem(writer io.Writer, flags int, level LogLevel) *StdLogSystem {
logger := log.New(writer, "", flags)
return &StdLogSystem{logger, level}
}