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235 lines
15 KiB
235 lines
15 KiB
// Code generated by go-bindata.
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// sources:
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// faucet.html
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// DO NOT EDIT!
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package main
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import (
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"bytes"
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"compress/gzip"
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"fmt"
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"io"
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"io/ioutil"
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"os"
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"path/filepath"
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"strings"
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"time"
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)
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func bindataRead(data []byte, name string) ([]byte, error) {
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gz, err := gzip.NewReader(bytes.NewBuffer(data))
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if err != nil {
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return nil, fmt.Errorf("Read %q: %v", name, err)
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}
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var buf bytes.Buffer
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_, err = io.Copy(&buf, gz)
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clErr := gz.Close()
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if err != nil {
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return nil, fmt.Errorf("Read %q: %v", name, err)
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}
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if clErr != nil {
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return nil, err
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}
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return buf.Bytes(), nil
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}
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type asset struct {
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bytes []byte
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info os.FileInfo
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}
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type bindataFileInfo struct {
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name string
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size int64
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mode os.FileMode
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modTime time.Time
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}
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func (fi bindataFileInfo) Name() string {
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return fi.name
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}
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func (fi bindataFileInfo) Size() int64 {
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return fi.size
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}
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func (fi bindataFileInfo) Mode() os.FileMode {
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return fi.mode
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}
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func (fi bindataFileInfo) ModTime() time.Time {
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return fi.modTime
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}
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func (fi bindataFileInfo) IsDir() bool {
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return false
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}
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func (fi bindataFileInfo) Sys() interface{} {
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return nil
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}
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var _faucetHtml = 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|
|
|
|
func faucetHtmlBytes() ([]byte, error) {
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return bindataRead(
|
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_faucetHtml,
|
|
"faucet.html",
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)
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}
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|
|
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func faucetHtml() (*asset, error) {
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bytes, err := faucetHtmlBytes()
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if err != nil {
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return nil, err
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}
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|
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info := bindataFileInfo{name: "faucet.html", size: 0, mode: os.FileMode(0), modTime: time.Unix(0, 0)}
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a := &asset{bytes: bytes, info: info}
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return a, nil
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}
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|
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// Asset loads and returns the asset for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func Asset(name string) ([]byte, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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a, err := f()
|
|
if err != nil {
|
|
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
|
|
}
|
|
return a.bytes, nil
|
|
}
|
|
return nil, fmt.Errorf("Asset %s not found", name)
|
|
}
|
|
|
|
// MustAsset is like Asset but panics when Asset would return an error.
|
|
// It simplifies safe initialization of global variables.
|
|
func MustAsset(name string) []byte {
|
|
a, err := Asset(name)
|
|
if err != nil {
|
|
panic("asset: Asset(" + name + "): " + err.Error())
|
|
}
|
|
|
|
return a
|
|
}
|
|
|
|
// AssetInfo loads and returns the asset info for the given name.
|
|
// It returns an error if the asset could not be found or
|
|
// could not be loaded.
|
|
func AssetInfo(name string) (os.FileInfo, error) {
|
|
cannonicalName := strings.Replace(name, "\\", "/", -1)
|
|
if f, ok := _bindata[cannonicalName]; ok {
|
|
a, err := f()
|
|
if err != nil {
|
|
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
|
|
}
|
|
return a.info, nil
|
|
}
|
|
return nil, fmt.Errorf("AssetInfo %s not found", name)
|
|
}
|
|
|
|
// AssetNames returns the names of the assets.
|
|
func AssetNames() []string {
|
|
names := make([]string, 0, len(_bindata))
|
|
for name := range _bindata {
|
|
names = append(names, name)
|
|
}
|
|
return names
|
|
}
|
|
|
|
// _bindata is a table, holding each asset generator, mapped to its name.
|
|
var _bindata = map[string]func() (*asset, error){
|
|
"faucet.html": faucetHtml,
|
|
}
|
|
|
|
// AssetDir returns the file names below a certain
|
|
// directory embedded in the file by go-bindata.
|
|
// For example if you run go-bindata on data/... and data contains the
|
|
// following hierarchy:
|
|
// data/
|
|
// foo.txt
|
|
// img/
|
|
// a.png
|
|
// b.png
|
|
// then AssetDir("data") would return []string{"foo.txt", "img"}
|
|
// AssetDir("data/img") would return []string{"a.png", "b.png"}
|
|
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
|
|
// AssetDir("") will return []string{"data"}.
|
|
func AssetDir(name string) ([]string, error) {
|
|
node := _bintree
|
|
if len(name) != 0 {
|
|
cannonicalName := strings.Replace(name, "\\", "/", -1)
|
|
pathList := strings.Split(cannonicalName, "/")
|
|
for _, p := range pathList {
|
|
node = node.Children[p]
|
|
if node == nil {
|
|
return nil, fmt.Errorf("Asset %s not found", name)
|
|
}
|
|
}
|
|
}
|
|
if node.Func != nil {
|
|
return nil, fmt.Errorf("Asset %s not found", name)
|
|
}
|
|
rv := make([]string, 0, len(node.Children))
|
|
for childName := range node.Children {
|
|
rv = append(rv, childName)
|
|
}
|
|
return rv, nil
|
|
}
|
|
|
|
type bintree struct {
|
|
Func func() (*asset, error)
|
|
Children map[string]*bintree
|
|
}
|
|
var _bintree = &bintree{nil, map[string]*bintree{
|
|
"faucet.html": &bintree{faucetHtml, map[string]*bintree{}},
|
|
}}
|
|
|
|
// RestoreAsset restores an asset under the given directory
|
|
func RestoreAsset(dir, name string) error {
|
|
data, err := Asset(name)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
info, err := AssetInfo(name)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
|
|
if err != nil {
|
|
return err
|
|
}
|
|
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
|
|
if err != nil {
|
|
return err
|
|
}
|
|
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
|
|
if err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// RestoreAssets restores an asset under the given directory recursively
|
|
func RestoreAssets(dir, name string) error {
|
|
children, err := AssetDir(name)
|
|
// File
|
|
if err != nil {
|
|
return RestoreAsset(dir, name)
|
|
}
|
|
// Dir
|
|
for _, child := range children {
|
|
err = RestoreAssets(dir, filepath.Join(name, child))
|
|
if err != nil {
|
|
return err
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func _filePath(dir, name string) string {
|
|
cannonicalName := strings.Replace(name, "\\", "/", -1)
|
|
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
|
|
}
|
|
|
|
|