Official Go implementation of the Ethereum protocol
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go-ethereum/eth/catalyst/queue.go

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// Copyright 2022 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package catalyst
import (
"sync"
"time"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/core/beacon"
"github.com/ethereum/go-ethereum/core/types"
)
// maxTrackedPayloads is the maximum number of prepared payloads the execution
// engine tracks before evicting old ones. Ideally we should only ever track the
// latest one; but have a slight wiggle room for non-ideal conditions.
const maxTrackedPayloads = 10
// maxTrackedHeaders is the maximum number of executed payloads the execution
// engine tracks before evicting old ones. Ideally we should only ever track the
// latest one; but have a slight wiggle room for non-ideal conditions.
const maxTrackedHeaders = 10
// payload wraps the miner's block production channel, allowing the mined block
// to be retrieved later upon the GetPayload engine API call.
type payload struct {
lock sync.Mutex
done bool
empty *types.Block
block *types.Block
result chan *types.Block
}
// resolve extracts the generated full block from the given channel if possible
// or fallback to empty block as an alternative.
func (req *payload) resolve() *beacon.ExecutableDataV1 {
// this function can be called concurrently, prevent any
// concurrency issue in the first place.
req.lock.Lock()
defer req.lock.Unlock()
// Try to resolve the full block first if it's not obtained
// yet. The returned block can be nil if the generation fails.
if !req.done {
timeout := time.NewTimer(500 * time.Millisecond)
defer timeout.Stop()
select {
case req.block = <-req.result:
req.done = true
case <-timeout.C:
// TODO(rjl49345642, Marius), should we keep this
// 100ms timeout allowance? Why not just use the
// default and then fallback to empty directly?
}
}
if req.block != nil {
return beacon.BlockToExecutableData(req.block)
}
return beacon.BlockToExecutableData(req.empty)
}
// payloadQueueItem represents an id->payload tuple to store until it's retrieved
// or evicted.
type payloadQueueItem struct {
id beacon.PayloadID
data *payload
}
// payloadQueue tracks the latest handful of constructed payloads to be retrieved
// by the beacon chain if block production is requested.
type payloadQueue struct {
payloads []*payloadQueueItem
lock sync.RWMutex
}
// newPayloadQueue creates a pre-initialized queue with a fixed number of slots
// all containing empty items.
func newPayloadQueue() *payloadQueue {
return &payloadQueue{
payloads: make([]*payloadQueueItem, maxTrackedPayloads),
}
}
// put inserts a new payload into the queue at the given id.
func (q *payloadQueue) put(id beacon.PayloadID, data *payload) {
q.lock.Lock()
defer q.lock.Unlock()
copy(q.payloads[1:], q.payloads)
q.payloads[0] = &payloadQueueItem{
id: id,
data: data,
}
}
// get retrieves a previously stored payload item or nil if it does not exist.
func (q *payloadQueue) get(id beacon.PayloadID) *beacon.ExecutableDataV1 {
q.lock.RLock()
defer q.lock.RUnlock()
for _, item := range q.payloads {
if item == nil {
return nil // no more items
}
if item.id == id {
return item.data.resolve()
}
}
return nil
}
// headerQueueItem represents an hash->header tuple to store until it's retrieved
// or evicted.
type headerQueueItem struct {
hash common.Hash
header *types.Header
}
// headerQueue tracks the latest handful of constructed headers to be retrieved
// by the beacon chain if block production is requested.
type headerQueue struct {
headers []*headerQueueItem
lock sync.RWMutex
}
// newHeaderQueue creates a pre-initialized queue with a fixed number of slots
// all containing empty items.
func newHeaderQueue() *headerQueue {
return &headerQueue{
headers: make([]*headerQueueItem, maxTrackedHeaders),
}
}
// put inserts a new header into the queue at the given hash.
func (q *headerQueue) put(hash common.Hash, data *types.Header) {
q.lock.Lock()
defer q.lock.Unlock()
copy(q.headers[1:], q.headers)
q.headers[0] = &headerQueueItem{
hash: hash,
header: data,
}
}
// get retrieves a previously stored header item or nil if it does not exist.
func (q *headerQueue) get(hash common.Hash) *types.Header {
q.lock.RLock()
defer q.lock.RUnlock()
for _, item := range q.headers {
if item == nil {
return nil // no more items
}
if item.hash == hash {
return item.header
}
}
return nil
}