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nheko/include/ui/Ripple.h

147 lines
3.0 KiB

#pragma once
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#include <QBrush>
#include <QEasingCurve>
#include <QParallelAnimationGroup>
#include <QPoint>
#include <QPropertyAnimation>
class RippleOverlay;
class Ripple : public QParallelAnimationGroup
{
Q_OBJECT
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Q_PROPERTY(qreal radius WRITE setRadius READ radius)
Q_PROPERTY(qreal opacity WRITE setOpacity READ opacity)
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public:
explicit Ripple(const QPoint &center, QObject *parent = 0);
Ripple(const QPoint &center, RippleOverlay *overlay, QObject *parent = 0);
~Ripple();
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inline void setOverlay(RippleOverlay *overlay);
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void setRadius(qreal radius);
void setOpacity(qreal opacity);
void setColor(const QColor &color);
void setBrush(const QBrush &brush);
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inline qreal radius() const;
inline qreal opacity() const;
inline QColor color() const;
inline QBrush brush() const;
inline QPoint center() const;
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inline QPropertyAnimation *radiusAnimation() const;
inline QPropertyAnimation *opacityAnimation() const;
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inline void setOpacityStartValue(qreal value);
inline void setOpacityEndValue(qreal value);
inline void setRadiusStartValue(qreal value);
inline void setRadiusEndValue(qreal value);
inline void setDuration(int msecs);
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protected slots:
void destroy();
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private:
Q_DISABLE_COPY(Ripple)
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QPropertyAnimation *animate(const QByteArray &property,
const QEasingCurve &easing = QEasingCurve::OutQuad,
int duration = 800);
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void init();
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RippleOverlay *overlay_;
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QPropertyAnimation *const radius_anim_;
QPropertyAnimation *const opacity_anim_;
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qreal radius_;
qreal opacity_;
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QPoint center_;
QBrush brush_;
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};
inline void
Ripple::setOverlay(RippleOverlay *overlay)
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{
overlay_ = overlay;
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}
inline qreal
Ripple::radius() const
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{
return radius_;
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}
inline qreal
Ripple::opacity() const
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{
return opacity_;
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}
inline QColor
Ripple::color() const
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{
return brush_.color();
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}
inline QBrush
Ripple::brush() const
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{
return brush_;
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}
inline QPoint
Ripple::center() const
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{
return center_;
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}
inline QPropertyAnimation *
Ripple::radiusAnimation() const
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{
return radius_anim_;
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}
inline QPropertyAnimation *
Ripple::opacityAnimation() const
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{
return opacity_anim_;
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}
inline void
Ripple::setOpacityStartValue(qreal value)
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{
opacity_anim_->setStartValue(value);
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}
inline void
Ripple::setOpacityEndValue(qreal value)
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{
opacity_anim_->setEndValue(value);
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}
inline void
Ripple::setRadiusStartValue(qreal value)
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{
radius_anim_->setStartValue(value);
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}
inline void
Ripple::setRadiusEndValue(qreal value)
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{
radius_anim_->setEndValue(value);
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}
inline void
Ripple::setDuration(int msecs)
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{
radius_anim_->setDuration(msecs);
opacity_anim_->setDuration(msecs);
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}