Fix high CPU usage on high dpi screens

Fixes #180
pull/184/head
Nicolas Werner 5 years ago
parent 17c657a170
commit 27350cf51e
  1. 3
      src/RoomInfoListItem.cpp
  2. 37
      src/ui/Avatar.cpp
  3. 1
      src/ui/Avatar.h

@ -151,7 +151,8 @@ RoomInfoListItem::paintEvent(QPaintEvent *event)
auto wm = getMetrics(QFont{});
QPixmap pixmap(avatar_->size());
QPixmap pixmap(avatar_->size() * p.device()->devicePixelRatioF());
pixmap.setDevicePixelRatio(p.device()->devicePixelRatioF());
if (isPressed_) {
p.fillRect(rect(), highlightedBackgroundColor_);
titlePen.setColor(highlightedTitleColor_);

@ -71,11 +71,12 @@ Avatar::setImage(const QString &avatar_url)
AvatarProvider::resolve(avatar_url,
static_cast<int>(size_ * pixmap_.devicePixelRatio()),
this,
[this](QPixmap pm) {
[this, requestedRatio = pixmap_.devicePixelRatio()](QPixmap pm) {
if (pm.isNull())
return;
type_ = ui::AvatarType::Image;
pixmap_ = pm;
pixmap_.setDevicePixelRatio(requestedRatio);
update();
});
}
@ -89,15 +90,30 @@ Avatar::setImage(const QString &room, const QString &user)
user,
static_cast<int>(size_ * pixmap_.devicePixelRatio()),
this,
[this](QPixmap pm) {
[this, requestedRatio = pixmap_.devicePixelRatio()](QPixmap pm) {
if (pm.isNull())
return;
type_ = ui::AvatarType::Image;
pixmap_ = pm;
pixmap_.setDevicePixelRatio(requestedRatio);
update();
});
}
void
Avatar::setDevicePixelRatio(double ratio)
{
if (type_ == ui::AvatarType::Image && abs(pixmap_.devicePixelRatio() - ratio) > 0.01) {
pixmap_ = pixmap_.scaled(QSize(size_, size_) * ratio);
pixmap_.setDevicePixelRatio(ratio);
if (!avatar_url_.isEmpty())
setImage(avatar_url_);
else
setImage(room_, user_);
}
}
void
Avatar::paintEvent(QPaintEvent *)
{
@ -106,7 +122,7 @@ Avatar::paintEvent(QPaintEvent *)
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing);
QRect r = rect();
QRectF r = rect();
const int hs = size_ / 2;
if (type_ != ui::AvatarType::Image) {
@ -116,18 +132,9 @@ Avatar::paintEvent(QPaintEvent *)
painter.setPen(Qt::NoPen);
painter.setBrush(brush);
rounded ? painter.drawEllipse(r.center(), hs, hs)
: painter.drawRoundedRect(r, 3, 3);
} else if (painter.isActive() &&
abs(pixmap_.devicePixelRatio() - painter.device()->devicePixelRatioF()) > 0.01) {
pixmap_ =
pixmap_.scaled(QSize(size_, size_) * painter.device()->devicePixelRatioF());
pixmap_.setDevicePixelRatio(painter.device()->devicePixelRatioF());
if (!avatar_url_.isEmpty())
setImage(avatar_url_);
else
setImage(room_, user_);
rounded ? painter.drawEllipse(r) : painter.drawRoundedRect(r, 3, 3);
} else if (painter.isActive()) {
setDevicePixelRatio(painter.device()->devicePixelRatioF());
}
switch (type_) {

@ -21,6 +21,7 @@ public:
void setImage(const QString &room, const QString &user);
void setLetter(const QString &letter);
void setTextColor(const QColor &color);
void setDevicePixelRatio(double ratio);
QColor backgroundColor() const;
QColor textColor() const;

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