/* * nheko Copyright (C) 2017 Konstantinos Sideris * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include #include #include "MessageEvent.h" class SyncResponse; class Profile; class RoomMessages; /* * MatrixClient provides the high level API to communicate with * a Matrix homeserver. All the responses are returned through signals. */ class MatrixClient : public QNetworkAccessManager { Q_OBJECT public: MatrixClient(QString server, QObject *parent = 0); // Client API. void initialSync() noexcept; void sync() noexcept; void sendRoomMessage(matrix::events::MessageEventType ty, int txnId, const QString &roomid, const QString &msg, const QString &url = "") noexcept; void login(const QString &username, const QString &password) noexcept; void registerUser(const QString &username, const QString &password, const QString &server) noexcept; void versions() noexcept; void fetchRoomAvatar(const QString &roomid, const QUrl &avatar_url); void fetchUserAvatar(const QString &userId, const QUrl &avatarUrl); void fetchOwnAvatar(const QUrl &avatar_url); void downloadImage(const QString &event_id, const QUrl &url); void messages(const QString &room_id, const QString &from_token, int limit = 30) noexcept; void uploadImage(const QString &roomid, const QString &filename); void joinRoom(const QString &roomIdOrAlias); void leaveRoom(const QString &roomId); void sendTypingNotification(const QString &roomid, int timeoutInMillis = 20000); void removeTypingNotification(const QString &roomid); QUrl getHomeServer() { return server_; }; int transactionId() { return txn_id_; }; int incrementTransactionId() { return ++txn_id_; }; // It is incredibly important that it's incremented first. void reset() noexcept; public slots: void getOwnProfile() noexcept; void logout() noexcept; void setServer(const QString &server) { server_ = QUrl(QString("https://%1").arg(server)); }; void setAccessToken(const QString &token) { token_ = token; }; void setNextBatchToken(const QString &next_batch) { next_batch_ = next_batch; }; signals: void loginError(const QString &error); void registerError(const QString &error); void versionError(const QString &error); void loggedOut(); void loginSuccess(const QString &userid, const QString &homeserver, const QString &token); void registerSuccess(const QString &userid, const QString &homeserver, const QString &token); void versionSuccess(); void imageUploaded(const QString &roomid, const QString &filename, const QString &url); void roomAvatarRetrieved(const QString &roomid, const QPixmap &img); void userAvatarRetrieved(const QString &userId, const QImage &img); void ownAvatarRetrieved(const QPixmap &img); void imageDownloaded(const QString &event_id, const QPixmap &img); // Returned profile data for the user's account. void getOwnProfileResponse(const QUrl &avatar_url, const QString &display_name); void initialSyncCompleted(const SyncResponse &response); void initialSyncFailed(const QString &msg); void syncCompleted(const SyncResponse &response); void syncFailed(const QString &msg); void joinFailed(const QString &msg); void messageSent(const QString &event_id, const QString &roomid, const int txn_id); void messageSendFailed(const QString &roomid, const int txn_id); void emoteSent(const QString &event_id, const QString &roomid, const int txn_id); void messagesRetrieved(const QString &room_id, const RoomMessages &msgs); void joinedRoom(const QString &room_id); void leftRoom(const QString &room_id); private: // Client API prefix. QString clientApiUrl_; // Media API prefix. QString mediaApiUrl_; // The Matrix server used for communication. QUrl server_; // The access token used for authentication. QString token_; // Increasing transaction ID. int txn_id_; // Token to be used for the next sync. QString next_batch_; };