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nheko/resources/qml/ui/Spinner.qml

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3.9 KiB

// SPDX-FileCopyrightText: Nheko Contributors
//
// SPDX-License-Identifier: GPL-3.0-or-later
import "./animations"
import QtQuick
import QtQuick.Effects
Item {
id: spinner
property int spacing: 0
property bool running: true
property var foreground: "#333"
readonly property int barCount: 6
readonly property real a: Math.PI / 6
readonly property var colors: ["#c0def5", "#87aade", "white"]
readonly property var anims: [anim1, anim2, anim3, anim4, anim5, anim6]
readonly property int pauseDuration: barCount * 150
readonly property int glowDuration: 300
height: 40
width: barCount * (height * 0.375)
Row {
id: row
Rectangle {
id: rect1
width: ((spinner.width / spinner.barCount) - (spinner.spacing)) * 1.5
height: spinner.height / 3.5
color: "white"
}
Rectangle {
id: rect2
width: (spinner.width / spinner.barCount) - spinner.spacing
height: spinner.height
color: spinner.colors[0]
}
Rectangle {
id: rect3
width: (spinner.width / spinner.barCount) - spinner.spacing
height: spinner.height
color: spinner.colors[1]
}
Rectangle {
id: rect4
width: (spinner.width / spinner.barCount) - spinner.spacing
height: spinner.height
color: spinner.colors[2]
}
Rectangle {
id: rect5
width: (spinner.width / (spinner.barCount + 1)) - spinner.spacing
height: spinner.height / 3.5
color: "white"
}
Rectangle {
id: rect6
width: (spinner.width / spinner.barCount) - spinner.spacing
height: spinner.height
color: "white"
}
BlinkAnimation {
id: anim1
target: rect1
running: spinner.running
pauseDuration: spinner.pauseDuration
glowDuration: spinner.glowDuration
offset: 0 / spinner.barCount
}
BlinkAnimation {
id: anim2
target: rect2
running: spinner.running
pauseDuration: spinner.pauseDuration
glowDuration: spinner.glowDuration
offset: 1 / spinner.barCount
}
BlinkAnimation {
id: anim3
target: rect3
running: spinner.running
pauseDuration: spinner.pauseDuration
glowDuration: spinner.glowDuration
offset: 2 / spinner.barCount
}
BlinkAnimation {
id: anim4
target: rect4
running: spinner.running
pauseDuration: spinner.pauseDuration
glowDuration: spinner.glowDuration
offset: 3 / spinner.barCount
}
BlinkAnimation {
id: anim5
target: rect5
running: spinner.running
pauseDuration: spinner.pauseDuration
glowDuration: spinner.glowDuration
offset: 4 / spinner.barCount
}
BlinkAnimation {
id: anim6
target: rect6
running: spinner.running
pauseDuration: spinner.pauseDuration
glowDuration: spinner.glowDuration
offset: 5 / spinner.barCount
}
transform: Matrix4x4 {
matrix: Qt.matrix4x4(Math.cos(spinner.a), -Math.sin(spinner.a), 0, 0, 0, Math.cos(spinner.a), 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
}
}
MultiEffect {
anchors.fill: row
blurMax: 14
shadowEnabled: true
shadowColor: spinner.foreground
source: row
transform: Matrix4x4 {
matrix: Qt.matrix4x4(Math.cos(spinner.a), -Math.sin(spinner.a), 0, 0, 0, Math.cos(spinner.a), 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
}
}
}