// SPDX-License-Identifier: MIT // OpenZeppelin Contracts (last updated v5.0.0) (utils/math/SignedMath.sol) pragma solidity ^0.8.20; import {SafeCast} from "./SafeCast.sol"; /** * @dev Standard signed math utilities missing in the Solidity language. */ library SignedMath { /** * @dev Branchless ternary evaluation for `a ? b : c`. Gas costs are constant. * * IMPORTANT: This function may reduce bytecode size and consume less gas when used standalone. * However, the compiler may optimize Solidity ternary operations (i.e. `a ? b : c`) to only compute * one branch when needed, making this function more expensive. */ function ternary(bool condition, int256 a, int256 b) internal pure returns (int256) { unchecked { // branchless ternary works because: // b ^ (a ^ b) == a // b ^ 0 == b return b ^ ((a ^ b) * int256(SafeCast.toUint(condition))); } } /** * @dev Returns the largest of two signed numbers. */ function max(int256 a, int256 b) internal pure returns (int256) { return ternary(a > b, a, b); } /** * @dev Returns the smallest of two signed numbers. */ function min(int256 a, int256 b) internal pure returns (int256) { return ternary(a < b, a, b); } /** * @dev Returns the average of two signed numbers without overflow. * The result is rounded towards zero. */ function average(int256 a, int256 b) internal pure returns (int256) { // Formula from the book "Hacker's Delight" int256 x = (a & b) + ((a ^ b) >> 1); return x + (int256(uint256(x) >> 255) & (a ^ b)); } /** * @dev Returns the absolute unsigned value of a signed value. */ function abs(int256 n) internal pure returns (uint256) { unchecked { // Formula from the "Bit Twiddling Hacks" by Sean Eron Anderson. // Since `n` is a signed integer, the generated bytecode will use the SAR opcode to perform the right shift, // taking advantage of the most significant (or "sign" bit) in two's complement representation. // This opcode adds new most significant bits set to the value of the previous most significant bit. As a result, // the mask will either be `bytes(0)` (if n is positive) or `~bytes32(0)` (if n is negative). int256 mask = n >> 255; // A `bytes(0)` mask leaves the input unchanged, while a `~bytes32(0)` mask complements it. return uint256((n + mask) ^ mask); } } }