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209 lines
6.9 KiB
209 lines
6.9 KiB
// SPDX-License-Identifier: MIT
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// OpenZeppelin Contracts (last updated v5.0.0) (access/AccessControl.sol)
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pragma solidity ^0.8.20;
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import {IAccessControl} from "./IAccessControl.sol";
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import {Context} from "../utils/Context.sol";
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import {ERC165} from "../utils/introspection/ERC165.sol";
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/**
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* @dev Contract module that allows children to implement role-based access
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* control mechanisms. This is a lightweight version that doesn't allow enumerating role
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* members except through off-chain means by accessing the contract event logs. Some
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* applications may benefit from on-chain enumerability, for those cases see
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* {AccessControlEnumerable}.
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*
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* Roles are referred to by their `bytes32` identifier. These should be exposed
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* in the external API and be unique. The best way to achieve this is by
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* using `public constant` hash digests:
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*
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* ```solidity
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* bytes32 public constant MY_ROLE = keccak256("MY_ROLE");
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* ```
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*
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* Roles can be used to represent a set of permissions. To restrict access to a
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* function call, use {hasRole}:
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*
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* ```solidity
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* function foo() public {
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* require(hasRole(MY_ROLE, msg.sender));
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* ...
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* }
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* ```
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*
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* Roles can be granted and revoked dynamically via the {grantRole} and
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* {revokeRole} functions. Each role has an associated admin role, and only
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* accounts that have a role's admin role can call {grantRole} and {revokeRole}.
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*
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* By default, the admin role for all roles is `DEFAULT_ADMIN_ROLE`, which means
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* that only accounts with this role will be able to grant or revoke other
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* roles. More complex role relationships can be created by using
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* {_setRoleAdmin}.
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*
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* WARNING: The `DEFAULT_ADMIN_ROLE` is also its own admin: it has permission to
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* grant and revoke this role. Extra precautions should be taken to secure
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* accounts that have been granted it. We recommend using {AccessControlDefaultAdminRules}
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* to enforce additional security measures for this role.
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*/
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abstract contract AccessControl is Context, IAccessControl, ERC165 {
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struct RoleData {
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mapping(address account => bool) hasRole;
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bytes32 adminRole;
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}
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mapping(bytes32 role => RoleData) private _roles;
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bytes32 public constant DEFAULT_ADMIN_ROLE = 0x00;
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/**
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* @dev Modifier that checks that an account has a specific role. Reverts
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* with an {AccessControlUnauthorizedAccount} error including the required role.
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*/
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modifier onlyRole(bytes32 role) {
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_checkRole(role);
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_;
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}
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/**
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* @dev See {IERC165-supportsInterface}.
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*/
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function supportsInterface(bytes4 interfaceId) public view virtual override returns (bool) {
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return interfaceId == type(IAccessControl).interfaceId || super.supportsInterface(interfaceId);
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}
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/**
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* @dev Returns `true` if `account` has been granted `role`.
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*/
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function hasRole(bytes32 role, address account) public view virtual returns (bool) {
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return _roles[role].hasRole[account];
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}
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/**
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* @dev Reverts with an {AccessControlUnauthorizedAccount} error if `_msgSender()`
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* is missing `role`. Overriding this function changes the behavior of the {onlyRole} modifier.
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*/
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function _checkRole(bytes32 role) internal view virtual {
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_checkRole(role, _msgSender());
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}
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/**
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* @dev Reverts with an {AccessControlUnauthorizedAccount} error if `account`
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* is missing `role`.
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*/
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function _checkRole(bytes32 role, address account) internal view virtual {
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if (!hasRole(role, account)) {
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revert AccessControlUnauthorizedAccount(account, role);
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}
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}
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/**
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* @dev Returns the admin role that controls `role`. See {grantRole} and
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* {revokeRole}.
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*
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* To change a role's admin, use {_setRoleAdmin}.
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*/
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function getRoleAdmin(bytes32 role) public view virtual returns (bytes32) {
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return _roles[role].adminRole;
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}
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/**
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* @dev Grants `role` to `account`.
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*
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* If `account` had not been already granted `role`, emits a {RoleGranted}
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* event.
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*
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* Requirements:
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*
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* - the caller must have ``role``'s admin role.
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*
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* May emit a {RoleGranted} event.
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*/
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function grantRole(bytes32 role, address account) public virtual onlyRole(getRoleAdmin(role)) {
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_grantRole(role, account);
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}
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/**
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* @dev Revokes `role` from `account`.
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*
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* If `account` had been granted `role`, emits a {RoleRevoked} event.
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*
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* Requirements:
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*
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* - the caller must have ``role``'s admin role.
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*
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* May emit a {RoleRevoked} event.
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*/
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function revokeRole(bytes32 role, address account) public virtual onlyRole(getRoleAdmin(role)) {
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_revokeRole(role, account);
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}
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/**
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* @dev Revokes `role` from the calling account.
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*
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* Roles are often managed via {grantRole} and {revokeRole}: this function's
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* purpose is to provide a mechanism for accounts to lose their privileges
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* if they are compromised (such as when a trusted device is misplaced).
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*
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* If the calling account had been revoked `role`, emits a {RoleRevoked}
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* event.
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*
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* Requirements:
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*
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* - the caller must be `callerConfirmation`.
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*
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* May emit a {RoleRevoked} event.
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*/
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function renounceRole(bytes32 role, address callerConfirmation) public virtual {
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if (callerConfirmation != _msgSender()) {
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revert AccessControlBadConfirmation();
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}
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_revokeRole(role, callerConfirmation);
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}
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/**
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* @dev Sets `adminRole` as ``role``'s admin role.
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*
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* Emits a {RoleAdminChanged} event.
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*/
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function _setRoleAdmin(bytes32 role, bytes32 adminRole) internal virtual {
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bytes32 previousAdminRole = getRoleAdmin(role);
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_roles[role].adminRole = adminRole;
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emit RoleAdminChanged(role, previousAdminRole, adminRole);
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}
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/**
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* @dev Attempts to grant `role` to `account` and returns a boolean indicating if `role` was granted.
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*
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* Internal function without access restriction.
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*
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* May emit a {RoleGranted} event.
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*/
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function _grantRole(bytes32 role, address account) internal virtual returns (bool) {
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if (!hasRole(role, account)) {
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_roles[role].hasRole[account] = true;
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emit RoleGranted(role, account, _msgSender());
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return true;
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} else {
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return false;
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}
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}
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/**
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* @dev Attempts to revoke `role` to `account` and returns a boolean indicating if `role` was revoked.
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*
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* Internal function without access restriction.
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*
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* May emit a {RoleRevoked} event.
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*/
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function _revokeRole(bytes32 role, address account) internal virtual returns (bool) {
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if (hasRole(role, account)) {
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_roles[role].hasRole[account] = false;
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emit RoleRevoked(role, account, _msgSender());
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return true;
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} else {
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return false;
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}
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}
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}
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