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70 lines
2.0 KiB
70 lines
2.0 KiB
5 years ago
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'use strict'
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function eventManager () {
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this.registered = {}
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this.anonymous = {}
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}
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/*
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* Unregister a listener.
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* Note that if obj is a function. the unregistration will be applied to the dummy obj {}.
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*
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* @param {String} eventName - the event name
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* @param {Object or Func} obj - object that will listen on this event
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* @param {Func} func - function of the listeners that will be executed
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*/
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eventManager.prototype.unregister = function (eventName, obj, func) {
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if (!this.registered[eventName]) {
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return
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}
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if (obj instanceof Function) {
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func = obj
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obj = this.anonymous
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}
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for (let reg in this.registered[eventName]) {
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if (this.registered[eventName][reg].obj === obj && this.registered[eventName][reg].func === func) {
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this.registered[eventName].splice(reg, 1)
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}
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}
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}
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/*
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* Register a new listener.
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* Note that if obj is a function, the function registration will be associated with the dummy object {}
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*
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* @param {String} eventName - the event name
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* @param {Object or Func} obj - object that will listen on this event
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* @param {Func} func - function of the listeners that will be executed
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*/
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eventManager.prototype.register = function (eventName, obj, func) {
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if (!this.registered[eventName]) {
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this.registered[eventName] = []
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}
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if (obj instanceof Function) {
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func = obj
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obj = this.anonymous
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}
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this.registered[eventName].push({
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obj: obj,
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func: func
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})
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}
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/*
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* trigger event.
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* Every listener have their associated function executed
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*
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* @param {String} eventName - the event name
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* @param {Array}j - argument that will be passed to the executed function.
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*/
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eventManager.prototype.trigger = function (eventName, args) {
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if (!this.registered[eventName]) {
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return
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}
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for (let listener in this.registered[eventName]) {
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const l = this.registered[eventName][listener]
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l.func.apply(l.obj === this.anonymous ? {} : l.obj, args)
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}
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}
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module.exports = eventManager
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