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# Current "Best Practice" Conventions
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- Please use [JS Standard Style](https://standardjs.com/) as a coding style guide.
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- `ES6 class` rather than ES5 to create class.
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- CSS declaration using `csjs-inject`.
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- CSS files:
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**if** the CSS section of an UI component is too important, CSS declarations should be put in a different file and in a different folder.
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The folder should be named `styles` and the file should be named with the extension `-styles.css`.
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e.g: `file-explorer.js` being an UI component `file-explorer-styles.css` is created in the `styles` folder right under `file-explorer.js`
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**if** the CSS section of an UI component is rather limited it is preferable to put it in the corresponding JS file.
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- HTML declaration using `yo-yo`.
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- A module trigger events using `event` property:
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`self.event = new EventManager()`.
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Events can then be triggered:
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`self.event.trigger('eventName', [param1, param2])`
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- `self._view` is the HTML view renderered by `yo-yo` in the `render` function.
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- `render()` this function should be called at the first rendering (make sure that the returned node element is put on the DOM), and should *not* by called again from outside the component.
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- `update()` call this function to update the DOM when the state of the component has changed (this function must be called after the initial call to `render()`).
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- for all functions / properties, prefixing by underscore (`_`) means the scope is private, and they should **not** be accessed not changed from outside the component.
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- constructor arguments: There is no fixed rule whether it is preferrable to use multiples arguments or a single option *{}* argument (or both).
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We recommend:
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- use a specific slot for **obligatory** arguments and/or for complex arguments (meaning not boolean, not string, etc...).
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- put arguments in an option *{}* for non critical and for optionnal arguments.
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- if a component has more than 4/5 parameters, it is recommended to find a way to group some in one or more *opt* arguments.
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- look them up, discuss them, update them.
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## Module Definition (example)
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```js
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// user-card.js
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var yo = require('yo-yo')
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var csjs = require('csjs-inject')
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var EventManager = require('remix-lib').EventManager
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var css = csjs`
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.userCard {
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position : relative;
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box-sizing : border-box;
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display : flex;
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flex-direction : column;
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align-items : center;
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border : 1px solid black;
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width : 400px;
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padding : 50px;
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}
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.clearFunds { background-color: lightblue; }
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`
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class UserCard {
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constructor (api, events, opts = {}) {
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var self = this
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self.event = new EventManager()
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self.opts = opts
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self._api = api
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self._consumedEvents = events
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self._view = undefined
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events.funds.register('fundsChanged', function (amount) {
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if (amount < self.state._funds) self.state.totalSpend += self.state._funds - amount
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self.state._funds = amount
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self.render()
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})
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self.event.trigger('eventName', [param1, param2])
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}
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render () {
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var self = this
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var view = yo`
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<div class=${css.userCard}>
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<h1> @${self.state._nickname} </h1>
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<h2> Welcome, ${self.state.title || ''} ${self.state.name || 'anonymous'} ${self.state.surname} </h2>
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<ul> <li> User Funds: $${self.state._funds} </li> </ul>
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<ul> <li> Spent Funds: $${self.state.totalSpend} </li> </ul>
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<button class=${css.clearFunds} onclick=${e=>self._spendAll.call(self, e)}> spend all funds </button>
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</div>
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`
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if (!self._view) {
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self._view = view
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}
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return self._view
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}
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update () {
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yo.update(this._view, this.render())
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}
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setNickname (name) {
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this._nickname = name
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}
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getNickname () {
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var self = this
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return `@${self.state._nickname}`
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}
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getFullName () {
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var self = this
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return `${self.state.title} ${self.state.name} ${self.state.surname}`
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}
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_spendAll (event) {
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var self = this
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self._appAPI.clearUserFunds()
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}
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_constraint (msg) { throw new Error(msg) }
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}
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module.exports = UserCard
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```
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## Module Usage (example)
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```js
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/*****************************************************************************/
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// 1. SETUP CONTEXT
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var EventManager = require('remix-lib').EventManager
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var funds = { event: new EventManager() }
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var userfunds = 15
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function getUserFunds () { return userfunds }
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function clearUserFunds () {
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var spent = userfunds
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userfunds = 0
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console.log(`all funds of ${usercard.getFullName()} were spent.`)
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funds.event.trigger('fundsChanged', [userfunds])
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return spent
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}
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setInterval(function () {
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userfunds++
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funds.event.trigger('fundsChanged', [userfunds])
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}, 100)
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/*****************************************************************************/
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// 2. EXAMPLE USAGE
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var UserCard = require('./user-card')
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var usercard = new UserCard(
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{ getUserFunds, clearUserFunds },
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{ funds: funds.event },
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{
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title: 'Dr.',
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name: 'John',
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surname: 'Doe',
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nickname: 'johndoe99'
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})
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var el = usercard.render()
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document.body.appendChild(el)
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setTimeout(function () {
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userCard.setNickname('new name')
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usercard.update()
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}, 5000)
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```
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