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Tutorial on debugging transactions with Remix
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===============================================
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The goal of this tutorial is to explain how to debug transaction using
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Remix.
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Start debugging
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---------------
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There are two different ways to start debugging, each way correspond to
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a different use case.
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### From the Transaction GUI
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We will not explain in detail here how to write or deploy contract. Let
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us start with a basic contract (replace this one by your's):
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``` {.sourceCode .none}
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contract Donation {
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address owner;
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event fundMoved(address _to, uint _amount);
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modifier onlyowner { if (msg.sender == owner) _; }
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address[] _giver;
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uint[] _values;
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function Donation() {
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owner = msg.sender;
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}
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function donate() payable {
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addGiver(msg.value);
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}
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function moveFund(address _to, uint _amount) onlyowner {
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uint balance = this.balance;
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uint amount = _amount;
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if (_amount <= this.balance) {
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if (_to.send(this.balance)) {
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fundMoved(_to, _amount);
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} else {
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throw;
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}
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} else {
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throw;
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}
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}
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function addGiver(uint _amount) internal {
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_giver.push(msg.sender);
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_values.push(_amount);
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}
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}
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```
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For the purpose of this tutorial, we will run the `JavaScript VM`
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(that's the default mode when you don't use Remix with Mist or
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Metamask). This simulates a custom blockchain. You could do the same
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using a proper backend node.
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Now, let's deploy the contract:
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Right panel / Red button `Create`
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
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Then we should call the `Donate` function (that will send Ether to the
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contract).
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Let's set the amount of Ether:
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Right panel / second tab from the left - fill in the ´´value´´ input (´1
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ether´ for instance)
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
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Then click on `Donate`. As we are using the `JavaScript VM`, everything
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goes almost instantly.
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Remix displays also some information related to each transaction result.
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In the terminal, the transaction is logged and you can start debugging
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it.
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
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### From the Debugger
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The debugger can be found in the right panel / 5th tab from the left.
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You can start a debug session by providing either a `transaction hash`
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or a `block number` and `transaction index`.
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
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Click the `play` button to start debugging.
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Using the debugger
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------------------
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The debugger allows one to see detailed informations about the
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transaction's execution. It uses the editor (left panel) to display the
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location in the source code where the current execution is.
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The transaction panel displays basic information about the current
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transaction.
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
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The navigation part contains a slider and buttons that can be used to
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step through the transaction execution.
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From the left to the right:
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step over back, step into back, step into forward, step over forward,
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jump out (jump out of the current call), jump to the previous
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breakpoint, jump to the next breakpoint.
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
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11 panels give detailed information about the execution:
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### Instructions
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
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The Instructions panel displays the bytecode of the current executing
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contract- with the current step highlighted.
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Important note: When this panel is hidden, the slider will have a
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courser granularity and only stop at expression boundaries, even if they
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are compiled into multiple EVM instructions. When the panel is
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displayed, it will be possible to step over every instruction, even
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those that refers to the same expression.
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### Solidity Locals
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
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The Solidity Locals panel displays local variables associated with the
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current context.
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### Solidity State
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
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The Solidity State panel displays state variables of the current
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executing contract.
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### Low level panels
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These panels display low level informations about the execution:
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> - Stack
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> - Storages Changes
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> - Memory
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> - Call Data
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> - Call Stack
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> - Return Value (only if the current step is a RETURN opcode)
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> - Full Storages Changes (only at the end of the execution - display
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> every storage change of every modified contract)
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### Reverted Transaction
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A transaction could be reverted (either because of out of gas exception,
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Solidity `throw` or low level exception).
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In that case it is important to be aware of the exception and to locate
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where the exception is in the source code.
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Remix will warn you when the execution throws an exception. The
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`warning` button will jump to the last opcode before the exception
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happened.
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
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### Breakpoints
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The two last buttons from the navigation area are used to jump either
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back to the previous breakpoint or forward to the next breakpoint.
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Breakpoints can be added and removed by clicking on the line number.
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
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When a debug session is started, the execution will jump to the first
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encountered breakpoint.
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Important note: If you add a breakpoint to a line that declares a
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variable, it might be triggered twice: Once for initializing the
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variable to zero and second time for assigning the actual value. As an
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example, assume you are debugging the following contract:
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``` {.sourceCode .none}
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contract ctr {
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function hid () {
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uint p = 45;
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uint m;
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m = 89;
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uint l = 34;
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}
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}
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```
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And let's says that breakpoints are set for the lines
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`uint p = 45;`
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`m = 89;`
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`uint l = 34;`
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then clicking on `Jump to next breakpoint` will stop at the following
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lines in the given order:
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> `uint p = 45;` (declaration of p)
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>
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> `uint l = 34;` (declaration of l)
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>
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> `uint p = 45;` (45 assigned to p)
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>
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> `m = 89;` (89 assigned to m)
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>
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> `uint l = 34;` (34 assigned to l)
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