Merge pull request #792 from ethereum/md_convertion

documentaion: convert rst to md
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@ -0,0 +1,34 @@
Analysis
========
This section gives information about the last compilation. By default, a
new analysis is run at each compilation.
The analysis tab gives detailed information about the contract code. It
can help you avoid code mistakes and to enforce best practices.
![image](images/remix_analysistab.png)
Here is the list of analyzers:
> - Security:
> : - Transaction origin: Warns if tx.origin is used
> - Check effects: Avoid potential reentrancy bugs
> - Inline assembly: Use of Inline Assembly
> - Block timestamp: Semantics maybe unclear
> - Low level calls: Semantics maybe unclear
> - Block.blockhash usage: Semantics maybe unclear
>
> - Gas & Economy:
> : - Gas costs: Warns if the gas requirements of the functions
> are too high
> - This on local calls: Invocation of local functions via
> this
>
> - Miscellaneous:
> : - Constant functions: Checks for potentially constant
> functions
> - Similar variable names: Checks if variable names are too
> similar
>

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Compiling contracts
===================
By default Remix triggers a compilation each time the current file is
changed or another file is selected. If the contract has a lot of
dependencies and takes a long time to compile, it is possible to disable
the autocompilation.
![image](images/remix_compiletab.png)
After each compilation, a list is updated with all the newly compiled
contracts.
Details modal dialog displays detailed information about the current
selected contract.
From this tab, you can also publish your contract to Swarm (only non
abstract contracts can be published).
Published data notably contains the `abi` and solidity source code.
After a contract is published, you can find its metadata information
using the bzz URL located in the details modal dialog `SWARM LOCATION`.
Compilation Errors and Warning are displayed below the contract section.
At each compilation, the static analysis tab builds a report. It is very
valuable when addressing reported issues even if the compiler doesn't
complain. (see ../analysis\_tab)

@ -0,0 +1,12 @@
Debugging
=========
This module allows you to debug the transaction. It can be used to
deploy transactions created from Remix and already mined transactions.
(debugging works only if the current environment provides the necessary
features).
![image](images/remix_debuggertab.png)
For more information about debugging, click on the following link:
../tutorial\_debug

@ -0,0 +1,46 @@
File Explorer
=============
The file explorer lists by default all the files stored in your browser.
You can see them in the browser folder. You can always rename, remove or
add new files to the file explorer.
![image](images/remix_file_explorer_browser.png)
Note that clearing the browser storage will permanently delete all the
solidity files you wrote. To avoid this, you can use Remixd, which
enables you to store and sync files in the browser with your local
computer (for more information see ../tutorial\_remixd\_filesystem)
![image](images/remix_file_explorer_menu.png)
We will start by reviewing at the icons at the top left - from left to
the right:
Create new File
---------------
Creates a new file in the browser explorer.
Add Local File
--------------
Allows you to select files from the local file system and import them to
the Remix browser storage.
Publish to Gist
---------------
Publishes files from the browser storage to an anonymous public gist.
Copy to another instance
------------------------
Enables you to copy files from the browser storage to another instance
(URL) of Remix.
Connect to Localhost
--------------------
Allows to use file located in your file system (see
../tutorial\_remixd\_filesystem).

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Remix - Solidity IDE
====================
Remix is an IDE for the smart contract programming language Solidity and
has an integrated debugger and testing environment.
An up to date online version is available at
[remix.ethereum.org](http://remix.ethereum.org)
This page will host documentation and tutorial about features Remix
provides.
Please go to [solidity.readthedocs.io](http://solidity.readthedocs.io)
for any information regarding `Solidity`
Overview
--------
Remix provides an integrated development environment (IDE) for smart
contract development. It focuses on the development and deployment of
Solidity written smart contracts.
Remix is a good solution if you intend to:
> - Develop smart contracts (remix integrates a solidity editor).
> - Debug a smart contract's execution.
> - Access the state and properties of already deployed smart
> contract.
> - Debug already committed transaction.
> - Analyze solidity code to reduce coding mistakes and to enforce
> best practices.
> - Together with Mist (or any tool which inject web3), Remix can be
> used to test and debug a Dapp (see ../tutorial\_mist)
Developing smart contract requires a deep understanding of the
associated Blockchain technology.
!! Don't use Remix against a production network unless you are
completely sure what you are doing !!
This documentation describes all the features remix provides. The GUI
can be separated in 4 parts. Click on one the link to get more
information.
> - ../file\_explorer
> - ../solidity\_editor
> - ../terminal
> - ../tabs\_panel
> : - ../compile\_tab
> - ../run\_tab
> - ../settings\_tab
> - ../debugger\_tab
> - ../analysis\_tab
> - ../support\_tab
>
Quick Start
-----------
(see ../quickstart\_javascriptvm)
Tutorial
--------

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Quick Start using the JavaScript VM
===================================
There are 3 type of environments Remix can be plugged to:
`Javascript VM`, `Injected provider`, or `Web3 provider`. (see
../run\_tab)
Both `Web3 provider` and `Injected provider` require the use of an
external tool.
The external tool for `Web3 provider` is an Ethereum node the tools for
`Injected provider` are Mist or Metamask.
The `JavaScript VM` mode is convenient because each execution runs in
your browser. Thus reloading the page will restart Remix with an empty
state.
So for performance purposes, it might also be better to use an external
node.
Selecting the VM mode
---------------------
Make sure the VM mode is selected. All accounts displayed in `Accounts`
should have 100 ether.
Sample contract
---------------
``` {.sourceCode .none}
pragma solidity ^0.4.16;
contract testContract {
uint value;
function testContract(uint _p) {
value = _p;
}
function setP(uint _n) payable {
value = _n;
}
function setNP(uint _n) {
value = _n;
}
function get () constant returns (uint) {
return value;
}
}
```
This contract is very basic. The goal is to quickly start to create and
to interact with a sample contract.
Deploying an instance
---------------------
The `Compile tab` displays information related to the current contract
(note that there can be more than one) (see ../compile\_tab).
Moving on, in the `Run tab` select, `JavaScript VM` to specify that you
are going to deploy an instance of the contract in the `JavaScript VM`
state.
![image](images/remix_quickstart_javascriptvm_creation.png)
The constructor of `testContract` needs a parameter (of type `uint`).
Give any value and click on `Create`.
The transaction which deploys the instance of `testContract` is created.
In a "normal" blockchain, it can take several seconds to execute. This
is the time for the transaction to be mined. However, because we are
using the `JavaScript VM`, our execution is immediate.
The terminal will inform you about the transaction. You can see details
there and start debugging.
The newly created instance is displayed in the `run tab`.
![image](images/remix_quickstart_javascriptvm_creationTransaction.png)
Interacting with an instance
----------------------------
This new instance contains 3 actions which corresponds to the 3
functions (`setP`, `setPN`, `get`). Clicking on `SetP` or `SetPN` will
create a new transaction.
Note that `SetP` is `payable` (red action) : it is possible to send
value (Ether) to the contract.
`SetPN` is not payable (light red action) : it is not possible to send
value (Ether) to the contract.
Clicking on `get` will not execute a transaction (blue action). It is
not necessary to do so because `get` does not modify the state (variable
`value`) of this instance.
As `get` is `constant` you can see the return value just below the
action.
![image](images/remix_quickstart_javascriptvm_callinginstance.png)

@ -0,0 +1,296 @@
Running transactions
====================
The Run tab is an important section of Remix. It allows you to send
transactions to the current environment.
![image](images/remix_runtab.png)
Run Setup
---------
The following settings allow you to directly influence the transaction
execution:
> - Environment:
> : - `JavaScript VM`: All the transactions will be executed in
> a sandbox blockchain in the browser. This means nothing
> will be persisted and a page reload will restart a new
> blockchain from scratch, the old one will not be saved.
> - `Injected Provider`: Remix will connect to an injected
> web3 provider. `Mist` and `Metamask` are example of
> providers that inject web3, thus can be used with this
> option.
> - `Web3 Provider`: Remix will connect to a remote node. You
> will need to provide the URL address to the selected
> provider: geth, parity or any Ethereum client.
>
> - Account: the list of accounts associated with the current
> environment (and their associated balances).
> - Gas Limit: the maximum amount of gas that can be set for all the
> transactions created in Remix.
> - Value: the amount of value for the next created transaction (this
> value is always reset to 0 after each transaction execution).
>
> ![image](images/remix_runtab_example.png)
Initiate Instance
-----------------
This section contains the list of compiled contracts and 2 actions:
- `At Address` assumes the given address is an instance of the
selected contract. It is then possible to interact with an already
deployed contract. There's no check at this point, so be careful
when using this feature, and be sure you trust the contract at that
address.
- `Create` send a transaction that deploys the selected contract. When
the transaction is mined, the newly created instance will be added
(this might take several seconds). Note that if the `constructor`
has parameters, you need to specify them.
Pending Instances
-----------------
Validating a transaction take several seconds. During this time, the GUI
shows it in a pending mode. When transaction is mined the number of
pending transactions is updated and the transaction is added to the log
(see ../terminal)
Instance List
-------------
This section contains a list of instances to interact with.
Several cases apply:
: - The called function is declared as `constant` or `pure` in
Solidity. The action has a blue background, clicking it does not
create a new transaction. Clicking it is not necessary because
there are not state changes - but it will update the return
value of the function.
- The called function has no special keywords. The action has a
light red background, clicking on does create a new transaction.
But this transaction cannot accept any amount of Ether.
- The called function is declared as `payable` in Solidity. The
action has a red background, clicking it does create a new
transaction and this transaction can accept value.
For more information about Solidity modifier, see [Solidity
modifier](http://solidity.readthedocs.io/en/develop/miscellaneous.html?highlight=pure#modifiers)
.
If a function requires input parameters, it is required to specify them.
USING ABI
---------
Using `Create` or `At Address` is a classic use case of Remix. It is
possible though to interact with a contract by using its ABI. The ABI is
a JSON array which describe its interface.
To interact with a contract using the ABI, create a new file in Remix
with extension `*.abi` and copy the ABI content to it. Then in the input
next to `At Address`, put the Address of the contract you want to
interact with. Click on `At Address`, a new "connection" with the
contract will popup below.
USING THE RECORDER
------------------
The Recorder allows to save a bunch of transactions in a JSON file and
rerun them later either in the same environment or in another.
Saving to JSON allows to easily check the transaction list, tweak input
parameters, change linked library, etc...
We can find many use cases for the recorder, for instance:
: - After having coded and tested contracts in a constrained
environment (like the JavaScript VM), it could be interesting to
redeploy them easily in a more persisted environment (like a
Geth node) in order to check whether everything behaves normally
in a classic environment.
- Deploying contract does often require more than creating one
transaction.
- Working in a dev environment does often require to setup the
state in a first place.
![image](images/remix_recorder.png)
Saving a record ends up with the creation of this type of content (see
below):
In that specific record, 3 transactions are executed:
The first corresponds to the deployment of the lib `testLib`.
The second corresponds to the deployment of the contract `test`, the
first parameter of the constructor is set to 11. That contract depends
on a library. The linkage is done using the property `linkReferences`.
In that case we use the addres of the previously created library :
`created{1512830014773}`. the number is the id (timestamp) of the
transaction that leads to the creation of the library.
The third parameter corresponds to the call to te function `set` of the
contract `test` (the property to is set to: `created{1512830015080}`) .
Input parameters are `1` and
`0xca35b7d915458ef540ade6068dfe2f44e8fa733c`
all these transactions are created using the value of the accounts
`account{0}`.
``` {.sourceCode .none}
{
"accounts": {
"account{0}": "0xca35b7d915458ef540ade6068dfe2f44e8fa733c"
},
"linkReferences": {
"testLib": "created{1512830014773}"
},
"transactions": [
{
"timestamp": 1512830014773,
"record": {
"value": "0",
"parameters": [],
"abi": "0xbc36789e7a1e281436464229828f817d6612f7b477d66591ff96a9e064bcc98a",
"contractName": "testLib",
"bytecode": "60606040523415600e57600080fd5b60968061001c6000396000f300606060405260043610603f576000357c0100000000000000000000000000000000000000000000000000000000900463ffffffff1680636d4ce63c146044575b600080fd5b604a6060565b6040518082815260200191505060405180910390f35b6000610d809050905600a165627a7a7230582022d123b15248b8176151f8d45c2dc132063bcc9bb8d5cd652aea7efae362c8050029",
"linkReferences": {},
"type": "constructor",
"from": "account{0}"
}
},
{
"timestamp": 1512830015080,
"record": {
"value": "100",
"parameters": [
11
],
"abi": "0xc41589e7559804ea4a2080dad19d876a024ccb05117835447d72ce08c1d020ec",
"contractName": "test",
"bytecode": "60606040526040516020806102b183398101604052808051906020019091905050806000819055505061027a806100376000396000f300606060405260043610610062576000357c0100000000000000000000000000000000000000000000000000000000900463ffffffff1680632f30c6f61461006757806338cc48311461009e57806362738998146100f357806387cc10e11461011c575b600080fd5b61009c600480803590602001909190803573ffffffffffffffffffffffffffffffffffffffff16906020019091905050610145565b005b34156100a957600080fd5b6100b1610191565b604051808273ffffffffffffffffffffffffffffffffffffffff1673ffffffffffffffffffffffffffffffffffffffff16815260200191505060405180910390f35b34156100fe57600080fd5b6101066101bb565b6040518082815260200191505060405180910390f35b341561012757600080fd5b61012f6101c4565b6040518082815260200191505060405180910390f35b8160008190555080600160006101000a81548173ffffffffffffffffffffffffffffffffffffffff021916908373ffffffffffffffffffffffffffffffffffffffff1602179055505050565b6000600160009054906101000a900473ffffffffffffffffffffffffffffffffffffffff16905090565b60008054905090565b600073__browser/ballot.sol:testLib____________636d4ce63c6000604051602001526040518163ffffffff167c010000000000000000000000000000000000000000000000000000000002815260040160206040518083038186803b151561022e57600080fd5b6102c65a03f4151561023f57600080fd5b505050604051805190509050905600a165627a7a72305820e0b2510bb2890a0334bfe5613d96db3e72442e63b514cdeaee8fc2c6bbd19d3a0029",
"linkReferences": {
"browser/ballot.sol": {
"testLib": [
{
"length": 20,
"start": 511
}
]
}
},
"name": "",
"type": "constructor",
"from": "account{0}"
}
},
{
"timestamp": 1512830034180,
"record": {
"value": "1000000000000000000",
"parameters": [
1,
"0xca35b7d915458ef540ade6068dfe2f44e8fa733c"
],
"to": "created{1512830015080}",
"abi": "0xc41589e7559804ea4a2080dad19d876a024ccb05117835447d72ce08c1d020ec",
"name": "set",
"type": "function",
"from": "account{0}"
}
}
],
"abis": {
"0xbc36789e7a1e281436464229828f817d6612f7b477d66591ff96a9e064bcc98a": [
{
"constant": true,
"inputs": [],
"name": "get",
"outputs": [
{
"name": "",
"type": "uint256"
}
],
"payable": false,
"stateMutability": "view",
"type": "function"
}
],
"0xc41589e7559804ea4a2080dad19d876a024ccb05117835447d72ce08c1d020ec": [
{
"constant": true,
"inputs": [],
"name": "getInt",
"outputs": [
{
"name": "",
"type": "uint256"
}
],
"payable": false,
"stateMutability": "view",
"type": "function"
},
{
"constant": true,
"inputs": [],
"name": "getFromLib",
"outputs": [
{
"name": "",
"type": "uint256"
}
],
"payable": false,
"stateMutability": "view",
"type": "function"
},
{
"constant": true,
"inputs": [],
"name": "getAddress",
"outputs": [
{
"name": "",
"type": "address"
}
],
"payable": false,
"stateMutability": "view",
"type": "function"
},
{
"constant": false,
"inputs": [
{
"name": "_t",
"type": "uint256"
},
{
"name": "_add",
"type": "address"
}
],
"name": "set",
"outputs": [],
"payable": true,
"stateMutability": "payable",
"type": "function"
},
{
"inputs": [
{
"name": "_r",
"type": "uint256"
}
],
"payable": true,
"stateMutability": "payable",
"type": "constructor"
}
]
}
}
```

@ -0,0 +1,17 @@
Settings
========
This section displays the current compiler version and allows one to
change to another version.
![image](images/remix_settingstab.png)
Settings, available here:
> - Text wrap: controls if the text in the editor should be wrapped.
>
> - Enable optimization: defines if the compiler should enable
> optimization during compilation. Enabling this option saves execution
> gas. It is useful to enable optimization for contracts ready to be
> deployed in production but could lead to some inconsistencies when
> debugging such a contract.

@ -0,0 +1,18 @@
Solidity Editor
===============
The Remix editor recompiles the code each time the current file is
changed or another file is selected. It also provides syntax
highlighting mapped to solidity keywords.
![image](images/remix_editor.png)
Here's the list of some important features:
- It display opened files as tabs.
- Compilation Warning and Error are displayed in the gutter
- Remix saves the current file continuously (5s after the last
changes)
- +/- on the top left corner enable you to increase/decrease the font
size of the editor

@ -0,0 +1,9 @@
Support
=======
This section provides a link to Remix Issues where users can report a
bug or suggest a feature, as well as providing other useful links. It
also displays a [Remix developers'
channel](http://gitter.im/ethereum/remix)
![image](images/remix_supporttab.png)

@ -0,0 +1,10 @@
Tabs Panel
==========
- ../compile\_tab
- ../run\_tab
- ../settings\_tab
- ../debugger\_tab
- ../analysis\_tab
- ../support\_tab

@ -0,0 +1,20 @@
Terminal
========
![image](images/remix_terminal.png)
Features, available in the terminal:
- It integrates a JavaScript interpreter and the `web3` object. It
enables the execution of the JavaScript script which interacts with
the current context. (note that `web3` is only available if the
`web provider` or `injected provider` mode is selected).
- It displays important actions made while interacting with the Remix
IDE (i.e. sending a new transaction).
- It displays transactions that are mined in the current context. You
can choose to display all transactions or only transactions that
refers to the contracts Remix knows (e.g transaction created from
the Remix IDE).
- It allows searching for the data and clearing the logs from the
terminal.

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Debugging a Transaction
=======================
The goal of this tutorial is to explain how to debug transaction using
Remix.
Start debugging
---------------
There are two different ways to start debugging, each way correspond to
a different use case.
### From the Transaction GUI
We will not explain in detail here how to write or deploy contract. Let
us start with a basic contract (replace this one by your's):
``` {.sourceCode .none}
contract Donation {
address owner;
event fundMoved(address _to, uint _amount);
modifier onlyowner { if (msg.sender == owner) _; }
address[] _giver;
uint[] _values;
function Donation() {
owner = msg.sender;
}
function donate() payable {
addGiver(msg.value);
}
function moveFund(address _to, uint _amount) onlyowner {
uint balance = this.balance;
uint amount = _amount;
if (_amount <= this.balance) {
if (_to.send(this.balance)) {
fundMoved(_to, _amount);
} else {
throw;
}
} else {
throw;
}
}
function addGiver(uint _amount) internal {
_giver.push(msg.sender);
_values.push(_amount);
}
}
```
For the purpose of this tutorial, we will run the `JavaScript VM`
(that's the default mode when you don't use Remix with Mist or
Metamask). This simulates a custom blockchain. You could do the same
using a proper backend node.
Now, let's deploy the contract:
Right panel / Red button `Create`
![image](remix1.png)
Then we should call the `Donate` function (that will send Ether to the
contract).
Let's set the amount of Ether:
Right panel / second tab from the left - fill in the ´´value´´ input (´1
ether´ for instance)
![image](remix_valueinput.png)
Then click on `Donate`. As we are using the `JavaScript VM`, everything
goes almost instantly.
Remix displays also some information related to each transaction result.
In the terminal, the transaction is logged and you can start debugging
it.
![image](remix_startdebugging.png)
### From the Debugger
The debugger can be found in the right panel / 5th tab from the left.
You can start a debug session by providing either a `transaction hash`
or a `block number` and `transaction index`.
![image](remix3.png)
Click the `play` button to start debugging.
Using the debugger
------------------
The debugger allows one to see detailed informations about the
transaction's execution. It uses the editor (left panel) to display the
location in the source code where the current execution is.
The transaction panel displays basic information about the current
transaction.
![image](remix_debugtransactioninfo.png)
The navigation part contains a slider and buttons that can be used to
step through the transaction execution.
From the left to the right:
step over back, step into back, step into forward, step over forward,
jump out (jump out of the current call), jump to the previous
breakpoint, jump to the next breakpoint.
![image](remix_navigation.png)
11 panels give detailed information about the execution:
### Instructions
![image](remix_debuginstructions.png)
The Instructions panel displays the bytecode of the current executing
contract- with the current step highlighted.
Important note: When this panel is hidden, the slider will have a
courser granularity and only stop at expression boundaries, even if they
are compiled into multiple EVM instructions. When the panel is
displayed, it will be possible to step over every instruction, even
those that refers to the same expression.
### Solidity Locals
![image](remix_soliditylocals.png)
The Solidity Locals panel displays local variables associated with the
current context.
### Solidity State
![image](remix_soliditystate.png)
The Solidity State panel displays state variables of the current
executing contract.
### Low level panels
These panels display low level informations about the execution:
> - Stack
> - Storages Changes
> - Memory
> - Call Data
> - Call Stack
> - Return Value (only if the current step is a RETURN opcode)
> - Full Storages Changes (only at the end of the execution - display
> every storage change of every modified contract)
### Reverted Transaction
A transaction could be reverted (either because of out of gas exception,
Solidity `throw` or low level exception).
In that case it is important to be aware of the exception and to locate
where the exception is in the source code.
Remix will warn you when the execution throws an exception. The
`warning` button will jump to the last opcode before the exception
happened.
![image](remix_executionexception.png)
### Breakpoints
The two last buttons from the navigation area are used to jump either
back to the previous breakpoint or forward to the next breakpoint.
Breakpoints can be added and removed by clicking on the line number.
![image](remix_breakpoint.png)
When a debug session is started, the execution will jump to the first
encountered breakpoint.
Important note: If you add a breakpoint to a line that declares a
variable, it might be triggered twice: Once for initializing the
variable to zero and second time for assigning the actual value. As an
example, assume you are debugging the following contract:
``` {.sourceCode .none}
contract ctr {
function hid () {
uint p = 45;
uint m;
m = 89;
uint l = 34;
}
}
```
And let's says that breakpoints are set for the lines
`uint p = 45;`
`m = 89;`
`uint l = 34;`
then clicking on `Jump to next breakpoint` will stop at the following
lines in the given order:
> `uint p = 45;` (declaration of p)
>
> `uint l = 34;` (declaration of l)
>
> `uint p = 45;` (45 assigned to p)
>
> `m = 89;` (89 assigned to m)
>
> `uint l = 34;` (34 assigned to l)

@ -0,0 +1,34 @@
Importing Source Files in Solidity
==================================
This tutorial will show you how to import local and external files.
The compilation result will also contain contracts implemented in the
imported files.
For a detailed explanation of the `import` keyword see the `Solidity`
[documentation](https://solidity.readthedocs.io/en/develop/layout-of-source-files.html?highlight=import#importing-other-source-files)
Importing a local file
----------------------
Other files in Remix can be imported just by specifying their path.
Please use ./ for relative paths to increase portability.
![image](tuto_basicimport.png)
Importing from Github
---------------------
It is possible to import files directly from github with URLs like
`https://github.com/<owner>/<repo>/<path to the file>`.
![image](tuto_importgit.png)
Importing from Swarm
--------------------
Files can be imported using all URLs supported by swarm. If you do not
have a swarm node, swarm-gateways.net will be used instead.
![image](tuto_importswarm.png)

@ -0,0 +1,309 @@
Debugging a Dapp using Remix - Mist - Geth
==========================================
The ultimate goal of this tutorial is to debug transactions that have
been created by a dapp front end.
It is easy in Remix to debug a transaction created from its own GUI.
However, setting up an environment that allows you to debug transactions
created outside of Remix, require a bit more of complexity.
We will need four tools for that :
> - Geth - this is the center piece and provides the blockchain
> environment. We will basically run geth in a dev mode.
> - Mist - this is the Ethereum dapp browser. We will use it to browse
> our front end.
> - Remix - this is the Ethereum IDE. We will use it to develop our
> Solidity contract.
> - Any code editor you want - in order to write your front end :)
Install the environment
-----------------------
### Install Mist
Mist is the Ethereum browser and the entry point of a Dapp.
Please download [the latest
version](http://github.com/ethereum/mist/releases) (at least 0.8.9).
Basically we will always run our front end in Mist (note that it is also
possible to use [Metamask](http://metamask.io)).
### Install Geth
[Geth](http://github.com/ethereum/go-ethereum/releases) is the official
Ethereum client.
Running the environment
-----------------------
### Run Geth
We will run a test node. This node will have a new empty state and will
not be synced to the main or ropsten network.
geth --ipcpath <test-chain-directory>/geth.ipc --datadir <test-chain-directory> --dev console
`<test-chain-directory>` is the folder where keys and chain data will be
stored.
`--ipcpath` defines the end point that other apps (like Mist) use to
talk to geth.
`--datadir` specifies the data directory.
`--dev` sets the node into private chain mode and adds some debugging
flags.
Then we need to create accounts and mine a bit to generate some Ether:
// from the geth console :
personal.newAccount() // You can execute this command several time if you need more than one account.
miner.start() // generate some Ether.
miner.stop() // stop mining after 30s-60s - we could also keep mining.
Next time we run Geth, we will only need to mine transactions (no need
to recreate account).
### Run Mist
If we run Mist without any argument, its internal Geth node will run. As
we have our own we need to specify the ipc path of the node installed
above.
mist --rpc <test-chain-directory>/geth.ipc
(yes the option is --rpc)
Once Mist is started, verify that it is connected to the test node
(that's very important!!).
On the bottom left, check that the network is `Private-net` and that the
block number is the same as reported by the test node we are currently
running. Run the following command in the Geth Console to check:
web3.eth.blockNumber.
![image](mist1.png)
Clicking on Wallet will allow you to send transactions and check account
balances (if you are currently mining you should see the balance
increasing).
### Starting Remix
In Mist click on `Develop` / `Open Remix IDE`
Remix will open in a new window. If this is the first time it is run,
the `Ballot` contract will be loaded.
Now, we need to check if Remix is connected to Mist:
Right panel / third tab from the left, `Injected Provider` should be
checked.
![image](remix4.png)
Right panel / second tab from the left, `Transaction Origin` should
contain accounts we have previously created in Geth.
![image](remix5.png)
Developing contract / front end
-------------------------------
### Donation contract - Dapp Back end
Here is a sample solidity contract.
Copy and paste the following inside remix:
``` {.sourceCode .none}
contract Donation {
address owner;
event fundMoved(address _to, uint _amount);
modifier onlyowner { if (msg.sender == owner) _; }
address[] _giver;
uint[] _values;
function Donation() {
owner = msg.sender;
}
function donate() payable {
addGiver(msg.value);
}
function moveFund(address _to, uint _amount) onlyowner {
uint balance = this.balance;
uint amount = _amount;
if (_amount <= this.balance) {
if (_to.send(this.balance)) {
fundMoved(_to, _amount);
} else {
throw;
}
} else {
throw;
}
}
function addGiver(uint _amount) internal {
_giver.push(msg.sender);
_values.push(_amount);
}
}
```
### Dapp Front end
and here is the front end:
``` {.sourceCode .none}
<div>
<div>Donation Contract</div>
<br/>
<input id='contractaddress' placeholder='contract address'></intput>
<br/>
<div>
<br/>
<input id='fromGive' placeholder='from' ></intput><input placeholder='amount' id='valueGive'></intput><button id="fallbackbtn" onclick="donate()">give</button>
<br/>
<br/>
<input id='fromMoveFund' placeholder='from' ></intput><input id='moveFundTo' placeholder='move to' ></intput><input id='amountToMove' placeholder='amount' ></intput><button id="movefundbtn" onclick="movefund()">moveFund</button>
<br/>
<br/>
<div id='wait' ></div>
</div>
<br/>
<br/>
<div id='log'>
</div>
</div>
<script type="text/javascript">
function donate () {
var donation = contractspec.at(document.getElementById('contractaddress').value)
donation.donate({
from: document.getElementById('fromGive').value,
value: document.getElementById('valueGive').value
}, function (error, txHash) {
tryTillResponse(txHash, function (error, receipt) {
alert('done ' + txHash)
})
})
}
function movefund () {
var donation = contractspec.at(document.getElementById('contractaddress').value)
donation.moveFund(
document.getElementById('moveFundTo').value,
document.getElementById('amountToMove').value,
function (error, txHash) {
tryTillResponse(txHash, function (error, receipt) {
alert('done ' + txHash)
})
})
}
var contractspec = web3.eth.contract([{"constant":false,"inputs":[{"name":"_to","type":"address"},{"name":"_amount","type":"uint256"}],"name":"moveFund","outputs":[],"payable":false,"type":"function"},{"constant":false,"inputs":[],"name":"donate","outputs":[],"payable":true,"type":"function"},{"inputs":[],"payable":false,"type":"constructor"},{"anonymous":false,"inputs":[{"indexed":false,"name":"_to","type":"address"},{"indexed":false,"name":"_amount","type":"uint256"}],"name":"fundMoved","type":"event"}]);
function tryTillResponse (txhash, done) {
document.getElementById('wait').innerHTML = 'waiting for the transaction to be mined ...'
web3.eth.getTransactionReceipt(txhash, function (err, result) {
if (!err && !result) {
// Try again with a bit of delay
setTimeout(function () { tryTillResponse(txhash, done) }, 500)
} else {
document.getElementById('wait').innerHTML = ''
var log = document.createElement("div")
log.innerHTML = JSON.stringify(result)
document.getElementById('log').appendChild(log)
done(err,result)
}
})
}
</script>
```
I would suggest serving this file using `http-serve`, but you can use
any web server you like.
Example: Dapp Front End <https://github.com/ltfschoen/dapp_front_end>
### Important notice !
The variable `contractspec` contains the abi of the `donation` contract.
This means that if you change something in the contract interface
(function names, parameters, ...) you need to copy the new abi from
remix to the front end.
Deploying
---------
Right panel / Red button `Create`
![image](remix1.png)
This creates a new transaction that deploys the `Donation` contract
(Mist will ask for the usual passphrase check).
Wait for the transaction to be mined (don't forget to activate mining
`miner.start()`). Once this is done, you can use it by executing the
`moveFund` and `donate` function. But this is not what we want to
achieve. We want to run and debug those functions from the front end.
Remix also display the address of the contract. Save it, we'll need this
address later.
![image](remix2.png)
Debugging
---------
From Mist, browse the above front end. In the first field, paste the
address of the newly created contract. Now, let's call the first
function (label `give`).
You will need an account and a value.
The account could be any account that is declared in the Wallet section
of Mist. This is the sender of the transaction that we are going to
create. The value should be no more than the actual balance of the
account - the unit is in wei, so just put `100` (100 wei), that should
be fine.
Click on `Give` and wait for the transaction to be mined.
The HTML block with id `log` is filled by all the transactions created
from the front end. It was easier for the purpose of this tutorial to
just log transactions in a div but you can have your own logging
mechanism.
There is only one field that we need, this is the `transactionHash`.
Copy it and switch to Remix. On the right side, the fifth panel shows a
small "bug" icon, that is the debugger.
Paste the hash into the transaction field and click on the `play`
button.
![image](remix3.png)
You are now entering a debug session for the call to `donate`.
Debugging in Remix is easier than with common tools like gdb because you
can freely move in time. Use the slider to change the current step and
click on the panels below to expand them and explore the curret state,
local variables, etc. There are also breakpoints to move between
sections of the code quickly, but more on all that later.
At the time of this writing, there is an issue that could break the
contract creation. The a workaround for that at
<https://github.com/ethereum/go-ethereum/issues/3653> . Please follow
the workaround or wait for this issue to be closed.
Also, although retrieving a contract's storage when Remix is using the
JavaScript VM is working well, there is still work to be done when Remix
is using eth or geth as backend.

@ -0,0 +1,45 @@
Accessing a shared folder in Remix IDE using Remixd
===================================================
Remixd is an npm module. Its purpose is to give the remix web
application access to a folder from your local computer.
The code of Remixd can be checked out
[here](https://github.com/ethereum/remixd) .
Remixd can be globally installed using the following command:
`npm install -g remixd`.
Then `remixd -s <absolute-path-to-the-shared-folder>` will start Remixd
and share the given folder.
The folder is shared using a websocket connection between `Remix IDE`
and `Remixd`.
Be sure the user executing Remix has read/write permission on the
folder.
> **warning**
> Remixd provides full read and write access to the given folder for any
> application that can access the TCP port 65520 on your local host.
From `Remix IDE`, you will need to activate the connection.
Click on the `localhost connection` icon:
![image](remixd_noconnection.png)
A modal dialog will ask confirmation
![image](remixd_alert.png)
Accepting this dialog will start a session. Once the connection is made,
the status will update and the connection icon should shows up in green.
Hovering the icon will give more connection status information.
At this point if the connection is successful, the shared folder will be
available in the file explorer.
![image](remixd_connectionok.png)

@ -0,0 +1,216 @@
# Makefile for Sphinx documentation
#
# You can set these variables from the command line.
SPHINXOPTS =
SPHINXBUILD = sphinx-build
PAPER =
BUILDDIR = _build
# User-friendly check for sphinx-build
ifeq ($(shell which $(SPHINXBUILD) >/dev/null 2>&1; echo $$?), 1)
$(error The '$(SPHINXBUILD)' command was not found. Make sure you have Sphinx installed, then set the SPHINXBUILD environment variable to point to the full path of the '$(SPHINXBUILD)' executable. Alternatively you can add the directory with the executable to your PATH. If you don't have Sphinx installed, grab it from http://sphinx-doc.org/)
endif
# Internal variables.
PAPEROPT_a4 = -D latex_paper_size=a4
PAPEROPT_letter = -D latex_paper_size=letter
ALLSPHINXOPTS = -d $(BUILDDIR)/doctrees $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) .
# the i18n builder cannot share the environment and doctrees with the others
I18NSPHINXOPTS = $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) .
.PHONY: help
help:
@echo "Please use \`make <target>' where <target> is one of"
@echo " html to make standalone HTML files"
@echo " dirhtml to make HTML files named index.html in directories"
@echo " singlehtml to make a single large HTML file"
@echo " pickle to make pickle files"
@echo " json to make JSON files"
@echo " htmlhelp to make HTML files and a HTML help project"
@echo " qthelp to make HTML files and a qthelp project"
@echo " applehelp to make an Apple Help Book"
@echo " devhelp to make HTML files and a Devhelp project"
@echo " epub to make an epub"
@echo " latex to make LaTeX files, you can set PAPER=a4 or PAPER=letter"
@echo " latexpdf to make LaTeX files and run them through pdflatex"
@echo " latexpdfja to make LaTeX files and run them through platex/dvipdfmx"
@echo " text to make text files"
@echo " man to make manual pages"
@echo " texinfo to make Texinfo files"
@echo " info to make Texinfo files and run them through makeinfo"
@echo " gettext to make PO message catalogs"
@echo " changes to make an overview of all changed/added/deprecated items"
@echo " xml to make Docutils-native XML files"
@echo " pseudoxml to make pseudoxml-XML files for display purposes"
@echo " linkcheck to check all external links for integrity"
@echo " doctest to run all doctests embedded in the documentation (if enabled)"
@echo " coverage to run coverage check of the documentation (if enabled)"
.PHONY: clean
clean:
rm -rf $(BUILDDIR)/*
.PHONY: html
html:
$(SPHINXBUILD) -b html $(ALLSPHINXOPTS) $(BUILDDIR)/html
@echo
@echo "Build finished. The HTML pages are in $(BUILDDIR)/html."
.PHONY: dirhtml
dirhtml:
$(SPHINXBUILD) -b dirhtml $(ALLSPHINXOPTS) $(BUILDDIR)/dirhtml
@echo
@echo "Build finished. The HTML pages are in $(BUILDDIR)/dirhtml."
.PHONY: singlehtml
singlehtml:
$(SPHINXBUILD) -b singlehtml $(ALLSPHINXOPTS) $(BUILDDIR)/singlehtml
@echo
@echo "Build finished. The HTML page is in $(BUILDDIR)/singlehtml."
.PHONY: pickle
pickle:
$(SPHINXBUILD) -b pickle $(ALLSPHINXOPTS) $(BUILDDIR)/pickle
@echo
@echo "Build finished; now you can process the pickle files."
.PHONY: json
json:
$(SPHINXBUILD) -b json $(ALLSPHINXOPTS) $(BUILDDIR)/json
@echo
@echo "Build finished; now you can process the JSON files."
.PHONY: htmlhelp
htmlhelp:
$(SPHINXBUILD) -b htmlhelp $(ALLSPHINXOPTS) $(BUILDDIR)/htmlhelp
@echo
@echo "Build finished; now you can run HTML Help Workshop with the" \
".hhp project file in $(BUILDDIR)/htmlhelp."
.PHONY: qthelp
qthelp:
$(SPHINXBUILD) -b qthelp $(ALLSPHINXOPTS) $(BUILDDIR)/qthelp
@echo
@echo "Build finished; now you can run "qcollectiongenerator" with the" \
".qhcp project file in $(BUILDDIR)/qthelp, like this:"
@echo "# qcollectiongenerator $(BUILDDIR)/qthelp/Remix.qhcp"
@echo "To view the help file:"
@echo "# assistant -collectionFile $(BUILDDIR)/qthelp/Remix.qhc"
.PHONY: applehelp
applehelp:
$(SPHINXBUILD) -b applehelp $(ALLSPHINXOPTS) $(BUILDDIR)/applehelp
@echo
@echo "Build finished. The help book is in $(BUILDDIR)/applehelp."
@echo "N.B. You won't be able to view it unless you put it in" \
"~/Library/Documentation/Help or install it in your application" \
"bundle."
.PHONY: devhelp
devhelp:
$(SPHINXBUILD) -b devhelp $(ALLSPHINXOPTS) $(BUILDDIR)/devhelp
@echo
@echo "Build finished."
@echo "To view the help file:"
@echo "# mkdir -p $$HOME/.local/share/devhelp/Remix"
@echo "# ln -s $(BUILDDIR)/devhelp $$HOME/.local/share/devhelp/Remix"
@echo "# devhelp"
.PHONY: epub
epub:
$(SPHINXBUILD) -b epub $(ALLSPHINXOPTS) $(BUILDDIR)/epub
@echo
@echo "Build finished. The epub file is in $(BUILDDIR)/epub."
.PHONY: latex
latex:
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
@echo
@echo "Build finished; the LaTeX files are in $(BUILDDIR)/latex."
@echo "Run \`make' in that directory to run these through (pdf)latex" \
"(use \`make latexpdf' here to do that automatically)."
.PHONY: latexpdf
latexpdf:
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
@echo "Running LaTeX files through pdflatex..."
$(MAKE) -C $(BUILDDIR)/latex all-pdf
@echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex."
.PHONY: latexpdfja
latexpdfja:
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
@echo "Running LaTeX files through platex and dvipdfmx..."
$(MAKE) -C $(BUILDDIR)/latex all-pdf-ja
@echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex."
.PHONY: text
text:
$(SPHINXBUILD) -b text $(ALLSPHINXOPTS) $(BUILDDIR)/text
@echo
@echo "Build finished. The text files are in $(BUILDDIR)/text."
.PHONY: man
man:
$(SPHINXBUILD) -b man $(ALLSPHINXOPTS) $(BUILDDIR)/man
@echo
@echo "Build finished. The manual pages are in $(BUILDDIR)/man."
.PHONY: texinfo
texinfo:
$(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
@echo
@echo "Build finished. The Texinfo files are in $(BUILDDIR)/texinfo."
@echo "Run \`make' in that directory to run these through makeinfo" \
"(use \`make info' here to do that automatically)."
.PHONY: info
info:
$(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
@echo "Running Texinfo files through makeinfo..."
make -C $(BUILDDIR)/texinfo info
@echo "makeinfo finished; the Info files are in $(BUILDDIR)/texinfo."
.PHONY: gettext
gettext:
$(SPHINXBUILD) -b gettext $(I18NSPHINXOPTS) $(BUILDDIR)/locale
@echo
@echo "Build finished. The message catalogs are in $(BUILDDIR)/locale."
.PHONY: changes
changes:
$(SPHINXBUILD) -b changes $(ALLSPHINXOPTS) $(BUILDDIR)/changes
@echo
@echo "The overview file is in $(BUILDDIR)/changes."
.PHONY: linkcheck
linkcheck:
$(SPHINXBUILD) -b linkcheck $(ALLSPHINXOPTS) $(BUILDDIR)/linkcheck
@echo
@echo "Link check complete; look for any errors in the above output " \
"or in $(BUILDDIR)/linkcheck/output.txt."
.PHONY: doctest
doctest:
$(SPHINXBUILD) -b doctest $(ALLSPHINXOPTS) $(BUILDDIR)/doctest
@echo "Testing of doctests in the sources finished, look at the " \
"results in $(BUILDDIR)/doctest/output.txt."
.PHONY: coverage
coverage:
$(SPHINXBUILD) -b coverage $(ALLSPHINXOPTS) $(BUILDDIR)/coverage
@echo "Testing of coverage in the sources finished, look at the " \
"results in $(BUILDDIR)/coverage/python.txt."
.PHONY: xml
xml:
$(SPHINXBUILD) -b xml $(ALLSPHINXOPTS) $(BUILDDIR)/xml
@echo
@echo "Build finished. The XML files are in $(BUILDDIR)/xml."
.PHONY: pseudoxml
pseudoxml:
$(SPHINXBUILD) -b pseudoxml $(ALLSPHINXOPTS) $(BUILDDIR)/pseudoxml
@echo
@echo "Build finished. The pseudo-XML files are in $(BUILDDIR)/pseudoxml."

@ -0,0 +1,283 @@
# -*- coding: utf-8 -*-
#
# Remix documentation build configuration file, created by
# sphinx-quickstart on Mon Feb 20 12:16:16 2017.
#
# This file is execfile()d with the current directory set to its
# containing dir.
#
# Note that not all possible configuration values are present in this
# autogenerated file.
#
# All configuration values have a default; values that are commented out
# serve to show the default.
import sys
import os
# If extensions (or modules to document with autodoc) are in another directory,
# add these directories to sys.path here. If the directory is relative to the
# documentation root, use os.path.abspath to make it absolute, like shown here.
#sys.path.insert(0, os.path.abspath('.'))
# -- General configuration ------------------------------------------------
# If your documentation needs a minimal Sphinx version, state it here.
#needs_sphinx = '1.0'
# Add any Sphinx extension module names here, as strings. They can be
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
# ones.
extensions = []
# Add any paths that contain templates here, relative to this directory.
templates_path = ['_templates']
# The suffix(es) of source filenames.
# You can specify multiple suffix as a list of string:
# source_suffix = ['.rst', '.md']
source_suffix = '.md'
# The encoding of source files.
#source_encoding = 'utf-8-sig'
# The master toctree document.
master_doc = 'index'
# General information about the project.
project = u'Remix'
copyright = u'2017, yann300'
author = u'yann300'
# The version info for the project you're documenting, acts as replacement for
# |version| and |release|, also used in various other places throughout the
# built documents.
#
# The short X.Y version.
version = u'1'
# The full version, including alpha/beta/rc tags.
release = u'1'
# The language for content autogenerated by Sphinx. Refer to documentation
# for a list of supported languages.
#
# This is also used if you do content translation via gettext catalogs.
# Usually you set "language" from the command line for these cases.
language = None
# There are two options for replacing |today|: either, you set today to some
# non-false value, then it is used:
#today = ''
# Else, today_fmt is used as the format for a strftime call.
#today_fmt = '%B %d, %Y'
# List of patterns, relative to source directory, that match files and
# directories to ignore when looking for source files.
exclude_patterns = ['_build']
# The reST default role (used for this markup: `text`) to use for all
# documents.
#default_role = None
# If true, '()' will be appended to :func: etc. cross-reference text.
#add_function_parentheses = True
# If true, the current module name will be prepended to all description
# unit titles (such as .. function::).
#add_module_names = True
# If true, sectionauthor and moduleauthor directives will be shown in the
# output. They are ignored by default.
#show_authors = False
# The name of the Pygments (syntax highlighting) style to use.
pygments_style = 'sphinx'
# A list of ignored prefixes for module index sorting.
#modindex_common_prefix = []
# If true, keep warnings as "system message" paragraphs in the built documents.
#keep_warnings = False
# If true, `todo` and `todoList` produce output, else they produce nothing.
todo_include_todos = False
# -- Options for HTML output ----------------------------------------------
# The theme to use for HTML and HTML Help pages. See the documentation for
# a list of builtin themes.
html_theme = 'alabaster'
# Theme options are theme-specific and customize the look and feel of a theme
# further. For a list of options available for each theme, see the
# documentation.
#html_theme_options = {}
# Add any paths that contain custom themes here, relative to this directory.
#html_theme_path = []
# The name for this set of Sphinx documents. If None, it defaults to
# "<project> v<release> documentation".
#html_title = None
# A shorter title for the navigation bar. Default is the same as html_title.
#html_short_title = None
# The name of an image file (relative to this directory) to place at the top
# of the sidebar.
#html_logo = None
# The name of an image file (relative to this directory) to use as a favicon of
# the docs. This file should be a Windows icon file (.ico) being 16x16 or 32x32
# pixels large.
#html_favicon = None
# Add any paths that contain custom static files (such as style sheets) here,
# relative to this directory. They are copied after the builtin static files,
# so a file named "default.css" will overwrite the builtin "default.css".
html_static_path = ['_static']
# Add any extra paths that contain custom files (such as robots.txt or
# .htaccess) here, relative to this directory. These files are copied
# directly to the root of the documentation.
#html_extra_path = []
# If not '', a 'Last updated on:' timestamp is inserted at every page bottom,
# using the given strftime format.
#html_last_updated_fmt = '%b %d, %Y'
# If true, SmartyPants will be used to convert quotes and dashes to
# typographically correct entities.
#html_use_smartypants = True
# Custom sidebar templates, maps document names to template names.
#html_sidebars = {}
# Additional templates that should be rendered to pages, maps page names to
# template names.
#html_additional_pages = {}
# If false, no module index is generated.
#html_domain_indices = True
# If false, no index is generated.
#html_use_index = True
# If true, the index is split into individual pages for each letter.
#html_split_index = False
# If true, links to the reST sources are added to the pages.
#html_show_sourcelink = True
# If true, "Created using Sphinx" is shown in the HTML footer. Default is True.
#html_show_sphinx = True
# If true, "(C) Copyright ..." is shown in the HTML footer. Default is True.
#html_show_copyright = True
# If true, an OpenSearch description file will be output, and all pages will
# contain a <link> tag referring to it. The value of this option must be the
# base URL from which the finished HTML is served.
#html_use_opensearch = ''
# This is the file name suffix for HTML files (e.g. ".xhtml").
#html_file_suffix = None
# Language to be used for generating the HTML full-text search index.
# Sphinx supports the following languages:
# 'da', 'de', 'en', 'es', 'fi', 'fr', 'hu', 'it', 'ja'
# 'nl', 'no', 'pt', 'ro', 'ru', 'sv', 'tr'
#html_search_language = 'en'
# A dictionary with options for the search language support, empty by default.
# Now only 'ja' uses this config value
#html_search_options = {'type': 'default'}
# The name of a javascript file (relative to the configuration directory) that
# implements a search results scorer. If empty, the default will be used.
#html_search_scorer = 'scorer.js'
# Output file base name for HTML help builder.
htmlhelp_basename = 'Remixdoc'
# -- Options for LaTeX output ---------------------------------------------
latex_elements = {
# The paper size ('letterpaper' or 'a4paper').
#'papersize': 'letterpaper',
# The font size ('10pt', '11pt' or '12pt').
#'pointsize': '10pt',
# Additional stuff for the LaTeX preamble.
#'preamble': '',
# Latex figure (float) alignment
#'figure_align': 'htbp',
}
# Grouping the document tree into LaTeX files. List of tuples
# (source start file, target name, title,
# author, documentclass [howto, manual, or own class]).
latex_documents = [
(master_doc, 'Remix.tex', u'Remix Documentation',
u'yann300', 'manual'),
]
# The name of an image file (relative to this directory) to place at the top of
# the title page.
#latex_logo = None
# For "manual" documents, if this is true, then toplevel headings are parts,
# not chapters.
#latex_use_parts = False
# If true, show page references after internal links.
#latex_show_pagerefs = False
# If true, show URL addresses after external links.
#latex_show_urls = False
# Documents to append as an appendix to all manuals.
#latex_appendices = []
# If false, no module index is generated.
#latex_domain_indices = True
# -- Options for manual page output ---------------------------------------
# One entry per manual page. List of tuples
# (source start file, name, description, authors, manual section).
man_pages = [
(master_doc, 'remix', u'Remix Documentation',
[author], 1)
]
# If true, show URL addresses after external links.
#man_show_urls = False
# -- Options for Texinfo output -------------------------------------------
# Grouping the document tree into Texinfo files. List of tuples
# (source start file, target name, title, author,
# dir menu entry, description, category)
texinfo_documents = [
(master_doc, 'Remix', u'Remix Documentation',
author, 'Remix', 'One line description of project.',
'Miscellaneous'),
]
# Documents to append as an appendix to all manuals.
#texinfo_appendices = []
# If false, no module index is generated.
#texinfo_domain_indices = True
# How to display URL addresses: 'footnote', 'no', or 'inline'.
#texinfo_show_urls = 'footnote'
# If true, do not generate a @detailmenu in the "Top" node's menu.
#texinfo_no_detailmenu = False

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@ -0,0 +1,263 @@
@ECHO OFF
REM Command file for Sphinx documentation
if "%SPHINXBUILD%" == "" (
set SPHINXBUILD=sphinx-build
)
set BUILDDIR=_build
set ALLSPHINXOPTS=-d %BUILDDIR%/doctrees %SPHINXOPTS% .
set I18NSPHINXOPTS=%SPHINXOPTS% .
if NOT "%PAPER%" == "" (
set ALLSPHINXOPTS=-D latex_paper_size=%PAPER% %ALLSPHINXOPTS%
set I18NSPHINXOPTS=-D latex_paper_size=%PAPER% %I18NSPHINXOPTS%
)
if "%1" == "" goto help
if "%1" == "help" (
:help
echo.Please use `make ^<target^>` where ^<target^> is one of
echo. html to make standalone HTML files
echo. dirhtml to make HTML files named index.html in directories
echo. singlehtml to make a single large HTML file
echo. pickle to make pickle files
echo. json to make JSON files
echo. htmlhelp to make HTML files and a HTML help project
echo. qthelp to make HTML files and a qthelp project
echo. devhelp to make HTML files and a Devhelp project
echo. epub to make an epub
echo. latex to make LaTeX files, you can set PAPER=a4 or PAPER=letter
echo. text to make text files
echo. man to make manual pages
echo. texinfo to make Texinfo files
echo. gettext to make PO message catalogs
echo. changes to make an overview over all changed/added/deprecated items
echo. xml to make Docutils-native XML files
echo. pseudoxml to make pseudoxml-XML files for display purposes
echo. linkcheck to check all external links for integrity
echo. doctest to run all doctests embedded in the documentation if enabled
echo. coverage to run coverage check of the documentation if enabled
goto end
)
if "%1" == "clean" (
for /d %%i in (%BUILDDIR%\*) do rmdir /q /s %%i
del /q /s %BUILDDIR%\*
goto end
)
REM Check if sphinx-build is available and fallback to Python version if any
%SPHINXBUILD% 1>NUL 2>NUL
if errorlevel 9009 goto sphinx_python
goto sphinx_ok
:sphinx_python
set SPHINXBUILD=python -m sphinx.__init__
%SPHINXBUILD% 2> nul
if errorlevel 9009 (
echo.
echo.The 'sphinx-build' command was not found. Make sure you have Sphinx
echo.installed, then set the SPHINXBUILD environment variable to point
echo.to the full path of the 'sphinx-build' executable. Alternatively you
echo.may add the Sphinx directory to PATH.
echo.
echo.If you don't have Sphinx installed, grab it from
echo.http://sphinx-doc.org/
exit /b 1
)
:sphinx_ok
if "%1" == "html" (
%SPHINXBUILD% -b html %ALLSPHINXOPTS% %BUILDDIR%/html
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The HTML pages are in %BUILDDIR%/html.
goto end
)
if "%1" == "dirhtml" (
%SPHINXBUILD% -b dirhtml %ALLSPHINXOPTS% %BUILDDIR%/dirhtml
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The HTML pages are in %BUILDDIR%/dirhtml.
goto end
)
if "%1" == "singlehtml" (
%SPHINXBUILD% -b singlehtml %ALLSPHINXOPTS% %BUILDDIR%/singlehtml
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The HTML pages are in %BUILDDIR%/singlehtml.
goto end
)
if "%1" == "pickle" (
%SPHINXBUILD% -b pickle %ALLSPHINXOPTS% %BUILDDIR%/pickle
if errorlevel 1 exit /b 1
echo.
echo.Build finished; now you can process the pickle files.
goto end
)
if "%1" == "json" (
%SPHINXBUILD% -b json %ALLSPHINXOPTS% %BUILDDIR%/json
if errorlevel 1 exit /b 1
echo.
echo.Build finished; now you can process the JSON files.
goto end
)
if "%1" == "htmlhelp" (
%SPHINXBUILD% -b htmlhelp %ALLSPHINXOPTS% %BUILDDIR%/htmlhelp
if errorlevel 1 exit /b 1
echo.
echo.Build finished; now you can run HTML Help Workshop with the ^
.hhp project file in %BUILDDIR%/htmlhelp.
goto end
)
if "%1" == "qthelp" (
%SPHINXBUILD% -b qthelp %ALLSPHINXOPTS% %BUILDDIR%/qthelp
if errorlevel 1 exit /b 1
echo.
echo.Build finished; now you can run "qcollectiongenerator" with the ^
.qhcp project file in %BUILDDIR%/qthelp, like this:
echo.^> qcollectiongenerator %BUILDDIR%\qthelp\Remix.qhcp
echo.To view the help file:
echo.^> assistant -collectionFile %BUILDDIR%\qthelp\Remix.ghc
goto end
)
if "%1" == "devhelp" (
%SPHINXBUILD% -b devhelp %ALLSPHINXOPTS% %BUILDDIR%/devhelp
if errorlevel 1 exit /b 1
echo.
echo.Build finished.
goto end
)
if "%1" == "epub" (
%SPHINXBUILD% -b epub %ALLSPHINXOPTS% %BUILDDIR%/epub
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The epub file is in %BUILDDIR%/epub.
goto end
)
if "%1" == "latex" (
%SPHINXBUILD% -b latex %ALLSPHINXOPTS% %BUILDDIR%/latex
if errorlevel 1 exit /b 1
echo.
echo.Build finished; the LaTeX files are in %BUILDDIR%/latex.
goto end
)
if "%1" == "latexpdf" (
%SPHINXBUILD% -b latex %ALLSPHINXOPTS% %BUILDDIR%/latex
cd %BUILDDIR%/latex
make all-pdf
cd %~dp0
echo.
echo.Build finished; the PDF files are in %BUILDDIR%/latex.
goto end
)
if "%1" == "latexpdfja" (
%SPHINXBUILD% -b latex %ALLSPHINXOPTS% %BUILDDIR%/latex
cd %BUILDDIR%/latex
make all-pdf-ja
cd %~dp0
echo.
echo.Build finished; the PDF files are in %BUILDDIR%/latex.
goto end
)
if "%1" == "text" (
%SPHINXBUILD% -b text %ALLSPHINXOPTS% %BUILDDIR%/text
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The text files are in %BUILDDIR%/text.
goto end
)
if "%1" == "man" (
%SPHINXBUILD% -b man %ALLSPHINXOPTS% %BUILDDIR%/man
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The manual pages are in %BUILDDIR%/man.
goto end
)
if "%1" == "texinfo" (
%SPHINXBUILD% -b texinfo %ALLSPHINXOPTS% %BUILDDIR%/texinfo
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The Texinfo files are in %BUILDDIR%/texinfo.
goto end
)
if "%1" == "gettext" (
%SPHINXBUILD% -b gettext %I18NSPHINXOPTS% %BUILDDIR%/locale
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The message catalogs are in %BUILDDIR%/locale.
goto end
)
if "%1" == "changes" (
%SPHINXBUILD% -b changes %ALLSPHINXOPTS% %BUILDDIR%/changes
if errorlevel 1 exit /b 1
echo.
echo.The overview file is in %BUILDDIR%/changes.
goto end
)
if "%1" == "linkcheck" (
%SPHINXBUILD% -b linkcheck %ALLSPHINXOPTS% %BUILDDIR%/linkcheck
if errorlevel 1 exit /b 1
echo.
echo.Link check complete; look for any errors in the above output ^
or in %BUILDDIR%/linkcheck/output.txt.
goto end
)
if "%1" == "doctest" (
%SPHINXBUILD% -b doctest %ALLSPHINXOPTS% %BUILDDIR%/doctest
if errorlevel 1 exit /b 1
echo.
echo.Testing of doctests in the sources finished, look at the ^
results in %BUILDDIR%/doctest/output.txt.
goto end
)
if "%1" == "coverage" (
%SPHINXBUILD% -b coverage %ALLSPHINXOPTS% %BUILDDIR%/coverage
if errorlevel 1 exit /b 1
echo.
echo.Testing of coverage in the sources finished, look at the ^
results in %BUILDDIR%/coverage/python.txt.
goto end
)
if "%1" == "xml" (
%SPHINXBUILD% -b xml %ALLSPHINXOPTS% %BUILDDIR%/xml
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The XML files are in %BUILDDIR%/xml.
goto end
)
if "%1" == "pseudoxml" (
%SPHINXBUILD% -b pseudoxml %ALLSPHINXOPTS% %BUILDDIR%/pseudoxml
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The pseudo-XML files are in %BUILDDIR%/pseudoxml.
goto end
)
:end

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