# Contributing Everyone is very welcome to contribute on the codebase of Remix. Please join our [Discord](https://discord.gg/mh9hFCKkEq) in case of any queries. ## Development Remix libraries work closely with [Remix IDE](https://remix.ethereum.org). Each library has a readme to explain its application. When you add a code in any library, please ensure you add related unit tests. ## Coding style Please conform to [standard](https://standardjs.com/) for code styles. ## Submitting Pull Request Please follow GitHub's standard model of making changes & submitting pull request which is very well explained [here](https://guides.github.com/activities/forking/). Make sure your code works fine locally before submitting a pull request. ## Internationalization Remix now supports Internationalization. Everyone is welcome to contribute to this feature. ### How to make a string support intl? First, put the string in the locale file located under `apps/remix-ide/src/app/tabs/locales/en`. Each json file corresponds to a module. If the module does not exist, then create a new json and import it in the `index.js`. Then you can replace the string with a intl component. The `id` prop will be the key of this string. ```jsx ``` In some cases, jsx maybe not acceptable, you can use `intl.formatMessage` . ```jsx ``` ### How to add another language support? Let's say you want to add French. First, create a folder named by the language code which is `fr`. Then, create a json file, let's say `panel.json`, ```json { "panel.author": "Auteur", "panel.maintainedBy": "Entretenu par", "panel.documentation": "Documentation", "panel.description": "La description" } ``` Then, create a `index.js` file like this, ```js import panelJson from './panel.json'; import enJson from '../en'; // There may have some un-translated content. Always fill in the gaps with EN JSON. // No need for a defaultMessage prop when render a FormattedMessage component. export default Object.assign({}, enJson, { ...panelJson, }) ``` Then, import `index.js` in `apps/remix-ide/src/app/tabs/locale-module.js` ```js import enJson from './locales/en' import zhJson from './locales/zh' +import frJson from './locales/fr' const locales = [ { code: 'en', name: 'English', localeName: 'English', messages: enJson }, { code: 'zh', name: 'Chinese Simplified', localeName: '简体中文', messages: zhJson }, + { code: 'fr', name: 'French', localeName: 'Français', messages: frJson }, ] ``` You can find the language's `code, name, localeName` in this link https://github.com/ethereum/ethereum-org-website/blob/dev/i18n/config.json ### Whether or not to use `defaultMessage`? If you search `FormattedMessage` or `intl.formatMessage` in this project, you will notice that most of them only have a `id` prop, but a few of them have a `defaultMessage` prop. **Why?** Each non-english language will be filled in the gaps with english. Even though there may be some un-translated content, it will always use english as defaultMessage. That's why we don't need to provide a `defaultMessage` prop each time we render a `FormattedMessage` component. But in some cases, the `id` prop may not be static. For example, ```jsx
``` You can't be sure there is a match key in locale file or not. So it will be better to provide a `defaultMessage` prop. ### Should I update the non-english locale json files? You probably will have this question when you are updating the english locale json files. Well, that depends. If you update an old json file, then you don't need to update it in other languages, because crowdin will do it for you. But if you add a new json file, only English is needed. ### How to contribute on translations? Remix is using crowdin to manage translations. If you want to contribute on that, you can do it on crowdin. Check the link below. https://crowdin.com/project/remix-translation There are many languages, just get into your language, and you will see a folder named `Remix UI`, where you can do the translations. Not only you can do the translations, you can also review it. If you agree or disagree with some translations, you can vote YES or NO. If you vote NO, you can comment to explain why you vote NO, and give your translation.