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writefreely/static/js/highlightjs/gml.min.js

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hljs.registerLanguage("gml",function(e){var _={k:"begin end if then else while do for break continue with until repeat exit and or xor not return mod div switch case default var globalvar enum #macro #region #endregion",built_in:"is_real is_string is_array is_undefined is_int32 is_int64 is_ptr is_vec3 is_vec4 is_matrix is_bool typeof variable_global_exists variable_global_get variable_global_set variable_instance_exists variable_instance_get variable_instance_set variable_instance_get_names array_length_1d array_length_2d array_height_2d array_equals array_create array_copy random random_range irandom irandom_range random_set_seed random_get_seed randomize randomise choose abs round floor ceil sign frac sqrt sqr exp ln log2 log10 sin cos tan arcsin arccos arctan arctan2 dsin dcos dtan darcsin darccos darctan darctan2 degtorad radtodeg power logn min max mean median clamp lerp dot_product dot_product_3d dot_product_normalised dot_product_3d_normalised dot_product_normalized 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physics_particle_set_group_flags physics_particle_get_group_flags physics_particle_get_max_count physics_particle_get_radius physics_particle_get_density physics_particle_get_damping physics_particle_get_gravity_scale physics_particle_set_max_count physics_particle_set_radius physics_particle_set_density physics_particle_set_damping physics_particle_set_gravity_scale network_create_socket network_create_socket_ext network_create_server network_create_server_raw network_connect network_connect_raw network_send_packet network_send_raw network_send_broadcast network_send_udp network_send_udp_raw network_set_timeout network_set_config network_resolve network_destroy buffer_create buffer_write buffer_read buffer_seek buffer_get_surface buffer_set_surface buffer_delete buffer_exists buffer_get_type buffer_get_alignment buffer_poke buffer_peek buffer_save buffer_save_ext buffer_load buffer_load_ext buffer_load_partial buffer_copy buffer_fill buffer_get_size buffer_tell buffer_resize buffer_md5 buffer_sha1 buffer_base64_encode buffer_base64_decode buffer_base64_decode_ext buffer_sizeof buffer_get_address buffer_create_from_vertex_buffer buffer_create_from_vertex_buffer_ext buffer_copy_from_vertex_buffer buffer_async_group_begin buffer_async_group_option buffer_async_group_end buffer_load_async buffer_save_async gml_release_mode gml_pragma steam_activate_overlay steam_is_overlay_enabled steam_is_overlay_activated steam_get_persona_name steam_initialised steam_is_cloud_enabled_for_app steam_is_cloud_enabled_for_account steam_file_persisted steam_get_quota_total steam_get_quota_free steam_file_write steam_file_write_file steam_file_read steam_file_delete steam_file_exists steam_file_size steam_file_share steam_is_screenshot_requested steam_send_screenshot steam_is_user_logged_on steam_get_user_steam_id steam_user_owns_dlc steam_user_installed_dlc steam_set_achievement steam_get_achievement steam_clear_achievement steam_set_stat_int steam_set_stat_float steam_set_stat_avg_rate steam_get_stat_int steam_get_stat_float steam_get_stat_avg_rate steam_reset_all_stats steam_reset_all_stats_achievements steam_stats_ready steam_create_leaderboard steam_upload_score steam_upload_score_ext steam_download_scores_around_user steam_download_scores steam_download_friends_scores steam_upload_score_buffer steam_upload_score_buffer_ext steam_current_game_language steam_available_languages steam_activate_overlay_browser steam_activate_overlay_user steam_activate_overlay_store steam_get_user_persona_name steam_get_app_id steam_get_user_account_id steam_ugc_download steam_ugc_create_item steam_ugc_start_item_update steam_ugc_set_item_title steam_ugc_set_item_description steam_ugc_set_item_visibility steam_ugc_set_item_tags steam_ugc_set_item_content steam_ugc_set_item_preview steam_ugc_submit_item_update steam_ugc_get_item_update_progress steam_ugc_subscribe_item steam_ugc_unsubscribe_item steam_ugc_num_subscribed_items steam_ugc_get_subscribed_items steam_ugc_get_item_install_info steam_ugc_get_item_update_info steam_ugc_request_item_details steam_ugc_create_query_user steam_ugc_create_query_user_ex steam_ugc_create_query_all steam_ugc_create_query_all_ex steam_ugc_query_set_cloud_filename_filter steam_ugc_query_set_match_any_tag steam_ugc_query_set_search_text steam_ugc_query_set_ranked_by_trend_days steam_ugc_query_add_required_tag steam_ugc_query_add_excluded_tag steam_ugc_query_set_return_long_description steam_ugc_query_set_return_total_only steam_ugc_query_set_allow_cached_response steam_ugc_send_query shader_set shader_get_name shader_reset shader_current shader_is_compiled shader_get_sampler_index shader_get_uniform shader_set_uniform_i shader_set_uniform_i_array shader_set_uniform_f shader_set_uniform_f_array shader_set_uniform_matrix shader_set_uniform_matrix_array shader_enable_corner_id texture_set_stage texture_get_texel_width texture_get_texel_height shaders_are_supported vertex_format_begin vertex_format_end vertex_format_delete vertex_format_add_position vertex_format_add_position_3d vertex_format_add_colour vertex_format_add_color vertex_format_add_normal vertex_format_add_texcoord vertex_format_add_textcoord vertex_format_add_custom vertex_create_buffer vertex_create_buffer_ext vertex_delete_buffer vertex_begin vertex_end vertex_position vertex_position_3d vertex_colour vertex_color vertex_argb vertex_texcoord vertex_normal vertex_float1 vertex_float2 vertex_float3 vertex_float4 vertex_ubyte4 vertex_submit vertex_freeze vertex_get_number vertex_get_buffer_size vertex_create_buffer_from_buffer vertex_create_buffer_from_buffer_ext push_local_notification push_get_first_local_notification push_get_next_local_notification push_cancel_local_notification skeleton_animation_set skeleton_animation_get skeleton_animation_mix skeleton_animation_set_ext skeleton_animation_get_ext skeleton_animation_get_duration skeleton_animation_get_frames skeleton_animation_clear skeleton_skin_set skeleton_skin_get skeleton_attachment_set skeleton_attachment_get skeleton_attachment_create skeleton_collision_draw_set skeleton_bone_data_get skeleton_bone_data_set skeleton_bone_state_get skeleton_bone_state_set skeleton_get_minmax skeleton_get_num_bounds skeleton_get_bounds skeleton_animation_get_frame skeleton_animation_set_frame draw_skeleton draw_skeleton_time draw_skeleton_instance draw_skeleton_collision skeleton_animation_list skeleton_skin_list skeleton_slot_data layer_get_id layer_get_id_at_depth layer_get_depth layer_create layer_destroy layer_destroy_instances layer_add_instance layer_has_instance layer_set_visible layer_get_visible layer_exists layer_x layer_y layer_get_x layer_get_y layer_hspeed layer_vspeed layer_get_hspeed layer_get_vspeed layer_script_begin layer_script_end layer_shader layer_get_script_begin layer_get_script_end layer_get_shader layer_set_target_room layer_get_target_room layer_reset_target_room layer_get_all layer_get_all_elements layer_get_name layer_depth layer_get_element_layer layer_get_element_type layer_element_move layer_force_draw_depth layer_is_draw_depth_forced layer_get_forced_depth layer_background_get_id layer_background_exists layer_background_create layer_background_destroy layer_background_visible layer_background_change layer_background_sprite layer_background_htiled layer_background_vtiled layer_background_stretch layer_background_yscale layer_background_xscale layer_background_blend layer_background_alpha layer_background_index layer_background_speed layer_background_get_visible layer_background_get_sprite layer_background_get_htiled layer_background_get_vtiled layer_background_get_stretch layer_background_get_yscale layer_background_get_xscale layer_background_get_blend layer_background_get_alpha layer_background_get_index layer_background_get_speed layer_sprite_get_id layer_sprite_exists layer_sprite_create layer_sprite_destroy layer_sprite_change layer_sprite_index layer_sprite_speed layer_sprite_xscale layer_sprite_yscale layer_sprite_angle layer_sprite_blend layer_sprite_alpha layer_sprite_x layer_sprite_y layer_sprite_get_sprite layer_sprite_get_index layer_sprite_get_speed layer_sprite_get_xscale layer_sprite_get_yscale layer_sprite_get_angle layer_sprite_get_blend layer_sprite_get_alpha layer_sprite_get_x layer_sprite_get_y layer_tilemap_get_id layer_tilemap_exists layer_tilemap_create layer_tilemap_destroy tilemap_tileset tilemap_x tilemap_y tilemap_set tilemap_set_at_pixel tilemap_get_tileset tilemap_get_tile_width tilemap_get_tile_height tilemap_get_width tilemap_get_height tilemap_get_x tilemap_get_y tilemap_get tilemap_get_at_pixel tilemap_get_cell_x_at_pixel tilemap_get_cell_y_at_pixel tilemap_clear draw_tilemap draw_tile tilemap_set_global_mask tilemap_get_global_mask tilemap_set_mask tilemap_get_mask tilemap_get_frame tile_set_empty tile_set_index tile_set_flip tile_set_mirror tile_set_rotate tile_get_empty tile_get_index tile_get_flip tile_get_mirror tile_get_rotate layer_tile_exists layer_tile_create layer_tile_destroy layer_tile_change layer_tile_xscale layer_tile_yscale layer_tile_blend layer_tile_alpha layer_tile_x layer_tile_y layer_tile_region layer_tile_visible layer_tile_get_sprite layer_tile_get_xscale layer_tile_get_yscale layer_tile_get_blend layer_tile_get_alpha layer_tile_get_x layer_tile_get_y layer_tile_get_region layer_tile_get_visible layer_instance_get_instance instance_activate_layer instance_deactivate_layer camera_create camera_create_view camera_destroy camera_apply camera_get_active camera_get_default camera_set_default camera_set_view_mat camera_set_proj_mat camera_set_update_script camera_set_begin_script camera_set_end_script camera_set_view_pos camera_set_view_size camera_set_view_speed camera_set_view_border camera_set_view_angle camera_set_view_target camera_get_view_mat camera_get_proj_mat camera_get_update_script camera_get_begin_script camera_get_end_script camera_get_view_x camera_get_view_y camera_get_view_width camera_get_view_height camera_get_view_speed_x camera_get_view_speed_y camera_get_view_border_x camera_get_view_border_y camera_get_view_angle camera_get_view_target view_get_camera view_get_visible view_get_xport view_get_yport view_get_wport view_get_hport view_get_surface_id view_set_camera view_set_visible view_set_xport view_set_yport view_set_wport view_set_hport view_set_surface_id gesture_drag_time gesture_drag_distance gesture_flick_speed gesture_double_tap_time gesture_double_tap_distance gesture_pinch_distance gesture_pinch_angle_towards gesture_pinch_angle_away gesture_rotate_time gesture_rotate_angle gesture_tap_count gesture_get_drag_time gesture_get_drag_distance gesture_get_flick_speed gesture_get_double_tap_time gesture_get_double_tap_distance gesture_get_pinch_distance gesture_get_pinch_angle_towards gesture_get_pinch_angle_away gesture_get_rotate_time gesture_get_rotate_angle gesture_get_tap_count keyboard_virtual_show keyboard_virtual_hide keyboard_virtual_status keyboard_virtual_height",
literal:"self other all noone global local undefined pointer_invalid pointer_null path_action_stop path_action_restart path_action_continue path_action_reverse true false pi GM_build_date GM_version GM_runtime_version timezone_local timezone_utc gamespeed_fps gamespeed_microseconds ev_create ev_destroy ev_step ev_alarm ev_keyboard ev_mouse ev_collision ev_other ev_draw ev_draw_begin ev_draw_end ev_draw_pre ev_draw_post ev_keypress ev_keyrelease ev_trigger ev_left_button ev_right_button ev_middle_button ev_no_button ev_left_press ev_right_press ev_middle_press ev_left_release ev_right_release ev_middle_release ev_mouse_enter ev_mouse_leave ev_mouse_wheel_up ev_mouse_wheel_down ev_global_left_button ev_global_right_button ev_global_middle_button ev_global_left_press ev_global_right_press ev_global_middle_press ev_global_left_release ev_global_right_release ev_global_middle_release ev_joystick1_left ev_joystick1_right ev_joystick1_up ev_joystick1_down ev_joystick1_button1 ev_joystick1_button2 ev_joystick1_button3 ev_joystick1_button4 ev_joystick1_button5 ev_joystick1_button6 ev_joystick1_button7 ev_joystick1_button8 ev_joystick2_left ev_joystick2_right ev_joystick2_up ev_joystick2_down ev_joystick2_button1 ev_joystick2_button2 ev_joystick2_button3 ev_joystick2_button4 ev_joystick2_button5 ev_joystick2_button6 ev_joystick2_button7 ev_joystick2_button8 ev_outside ev_boundary ev_game_start ev_game_end ev_room_start ev_room_end ev_no_more_lives ev_animation_end ev_end_of_path ev_no_more_health ev_close_button ev_user0 ev_user1 ev_user2 ev_user3 ev_user4 ev_user5 ev_user6 ev_user7 ev_user8 ev_user9 ev_user10 ev_user11 ev_user12 ev_user13 ev_user14 ev_user15 ev_step_normal ev_step_begin ev_step_end ev_gui ev_gui_begin ev_gui_end ev_cleanup ev_gesture ev_gesture_tap ev_gesture_double_tap ev_gesture_drag_start ev_gesture_dragging ev_gesture_drag_end ev_gesture_flick ev_gesture_pinch_start ev_gesture_pinch_in ev_gesture_pinch_out ev_gesture_pinch_end 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iap_ev_product iap_ev_purchase iap_ev_consume iap_ev_restore iap_storeload_ok iap_storeload_failed iap_status_uninitialised iap_status_unavailable iap_status_loading iap_status_available iap_status_processing iap_status_restoring iap_failed iap_unavailable iap_available iap_purchased iap_canceled iap_refunded fb_login_default fb_login_fallback_to_webview fb_login_no_fallback_to_webview fb_login_forcing_webview fb_login_use_system_account fb_login_forcing_safari phy_joint_anchor_1_x phy_joint_anchor_1_y phy_joint_anchor_2_x phy_joint_anchor_2_y phy_joint_reaction_force_x phy_joint_reaction_force_y phy_joint_reaction_torque phy_joint_motor_speed phy_joint_angle phy_joint_motor_torque phy_joint_max_motor_torque phy_joint_translation phy_joint_speed phy_joint_motor_force phy_joint_max_motor_force phy_joint_length_1 phy_joint_length_2 phy_joint_damping_ratio phy_joint_frequency phy_joint_lower_angle_limit phy_joint_upper_angle_limit phy_joint_angle_limits phy_joint_max_length 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vertex_usage_blendindices vertex_usage_psize vertex_usage_tangent vertex_usage_binormal vertex_usage_fog vertex_usage_depth vertex_usage_sample vertex_type_float1 vertex_type_float2 vertex_type_float3 vertex_type_float4 vertex_type_colour vertex_type_color vertex_type_ubyte4 layerelementtype_undefined layerelementtype_background layerelementtype_instance layerelementtype_oldtilemap layerelementtype_sprite layerelementtype_tilemap layerelementtype_particlesystem layerelementtype_tile tile_rotate tile_flip tile_mirror tile_index_mask kbv_type_default kbv_type_ascii kbv_type_url kbv_type_email kbv_type_numbers kbv_type_phone kbv_type_phone_name kbv_returnkey_default kbv_returnkey_go kbv_returnkey_google kbv_returnkey_join kbv_returnkey_next kbv_returnkey_route kbv_returnkey_search kbv_returnkey_send kbv_returnkey_yahoo kbv_returnkey_done kbv_returnkey_continue kbv_returnkey_emergency kbv_autocapitalize_none kbv_autocapitalize_words kbv_autocapitalize_sentences kbv_autocapitalize_characters",symbol:"argument_relative argument argument0 argument1 argument2 argument3 argument4 argument5 argument6 argument7 argument8 argument9 argument10 argument11 argument12 argument13 argument14 argument15 argument_count x y xprevious yprevious xstart ystart hspeed vspeed direction speed friction gravity gravity_direction path_index path_position path_positionprevious path_speed path_scale path_orientation path_endaction object_index id solid persistent mask_index instance_count instance_id room_speed fps fps_real current_time current_year current_month current_day current_weekday current_hour current_minute current_second alarm timeline_index timeline_position timeline_speed timeline_running timeline_loop room room_first room_last room_width room_height room_caption room_persistent score lives health show_score show_lives show_health caption_score caption_lives caption_health event_type event_number event_object event_action application_surface gamemaker_pro gamemaker_registered gamemaker_version error_occurred error_last debug_mode keyboard_key keyboard_lastkey keyboard_lastchar keyboard_string mouse_x mouse_y mouse_button mouse_lastbutton cursor_sprite visible sprite_index sprite_width sprite_height sprite_xoffset sprite_yoffset image_number image_index image_speed depth image_xscale image_yscale image_angle image_alpha image_blend bbox_left bbox_right bbox_top bbox_bottom layer background_colour background_showcolour background_color background_showcolor view_enabled view_current view_visible view_xview view_yview view_wview view_hview view_xport view_yport view_wport view_hport view_angle view_hborder view_vborder view_hspeed view_vspeed view_object view_surface_id view_camera game_id game_display_name game_project_name game_save_id working_directory temp_directory program_directory browser_width browser_height os_type os_device os_browser os_version display_aa async_load delta_time webgl_enabled event_data iap_data phy_rotation phy_position_x phy_position_y phy_angular_velocity phy_linear_velocity_x phy_linear_velocity_y phy_speed_x phy_speed_y phy_speed phy_angular_damping phy_linear_damping phy_bullet phy_fixed_rotation phy_active phy_mass phy_inertia phy_com_x phy_com_y phy_dynamic phy_kinematic phy_sleeping phy_collision_points phy_collision_x phy_collision_y phy_col_normal_x phy_col_normal_y phy_position_xprevious phy_position_yprevious"};return{aliases:["gml","GML"],cI:!1,k:_,c:[e.CLCM,e.CBCM,e.ASM,e.QSM,e.CNM]}});