I had a look at sync.cpp and checked which parts of the sync response
are currently handled and which not. As I think it is unnecessary to let the
unhandled data be transmitted without being handled I added these filters.
In the same term I increased the timeout server-side to 30s as Riot
defaults to this value as well. Especially now when a lots of presence-updates
are not send anymore this value is more relevant.
It is now also possible to use a filter that is defined in`client/sync_filter`.
Advanced users might want to set an own filter here.
[ci skip]