Make connections across threads queued in any case

master
Nicolas Werner 4 years ago
parent da975038db
commit f6fa494666
  1. 22
      src/ChatPage.cpp
  2. 52
      src/timeline/TimelineModel.cpp

@ -545,8 +545,12 @@ ChatPage::ChatPage(QSharedPointer<UserSettings> userSettings, QWidget *parent)
emit notificationsRetrieved(std::move(res));
});
});
connect(this, &ChatPage::syncRoomlist, room_list_, &RoomList::sync);
connect(this, &ChatPage::syncTags, communitiesList_, &CommunitiesList::syncTags);
connect(this, &ChatPage::syncRoomlist, room_list_, &RoomList::sync, Qt::QueuedConnection);
connect(this,
&ChatPage::syncTags,
communitiesList_,
&CommunitiesList::syncTags,
Qt::QueuedConnection);
connect(
this, &ChatPage::syncTopBar, this, [this](const std::map<QString, RoomInfo> &updates) {
if (updates.find(currentRoom()) != updates.end())
@ -561,11 +565,15 @@ ChatPage::ChatPage(QSharedPointer<UserSettings> userSettings, QWidget *parent)
user_info_widget_->setDisplayName(name);
});
connect(this, &ChatPage::tryInitialSyncCb, this, &ChatPage::tryInitialSync);
connect(this, &ChatPage::trySyncCb, this, &ChatPage::trySync);
connect(this, &ChatPage::tryDelayedSyncCb, this, [this]() {
QTimer::singleShot(RETRY_TIMEOUT, this, &ChatPage::trySync);
});
connect(
this, &ChatPage::tryInitialSyncCb, this, &ChatPage::tryInitialSync, Qt::QueuedConnection);
connect(this, &ChatPage::trySyncCb, this, &ChatPage::trySync, Qt::QueuedConnection);
connect(
this,
&ChatPage::tryDelayedSyncCb,
this,
[this]() { QTimer::singleShot(RETRY_TIMEOUT, this, &ChatPage::trySync); },
Qt::QueuedConnection);
connect(this, &ChatPage::dropToLoginPageCb, this, &ChatPage::dropToLoginPage);

@ -144,14 +144,26 @@ TimelineModel::TimelineModel(TimelineViewManager *manager, QString room_id, QObj
, room_id_(room_id)
, manager_(manager)
{
connect(this,
&TimelineModel::oldMessagesRetrieved,
this,
&TimelineModel::addBackwardsEvents,
Qt::QueuedConnection);
connect(
this, &TimelineModel::oldMessagesRetrieved, this, &TimelineModel::addBackwardsEvents);
connect(this, &TimelineModel::messageFailed, this, [this](QString txn_id) {
this,
&TimelineModel::messageFailed,
this,
[this](QString txn_id) {
nhlog::ui()->error("Failed to send {}, retrying", txn_id.toStdString());
QTimer::singleShot(5000, this, [this]() { emit nextPendingMessage(); });
});
connect(this, &TimelineModel::messageSent, this, [this](QString txn_id, QString event_id) {
},
Qt::QueuedConnection);
connect(
this,
&TimelineModel::messageSent,
this,
[this](QString txn_id, QString event_id) {
pending.removeOne(txn_id);
auto ev = events.value(txn_id);
@ -191,25 +203,37 @@ TimelineModel::TimelineModel(TimelineViewManager *manager, QString room_id, QObj
if (pending.size() > 0)
emit nextPendingMessage();
});
connect(this, &TimelineModel::redactionFailed, this, [](const QString &msg) {
emit ChatPage::instance()->showNotification(msg);
});
},
Qt::QueuedConnection);
connect(
this, &TimelineModel::nextPendingMessage, this, &TimelineModel::processOnePendingMessage);
connect(this, &TimelineModel::newMessageToSend, this, &TimelineModel::addPendingMessage);
this,
&TimelineModel::redactionFailed,
this,
[](const QString &msg) { emit ChatPage::instance()->showNotification(msg); },
Qt::QueuedConnection);
connect(this,
&TimelineModel::nextPendingMessage,
this,
&TimelineModel::processOnePendingMessage,
Qt::QueuedConnection);
connect(this,
&TimelineModel::newMessageToSend,
this,
&TimelineModel::addPendingMessage,
Qt::QueuedConnection);
connect(
this,
&TimelineModel::eventFetched,
this,
[this](QString requestingEvent, mtx::events::collections::TimelineEvents event) {
events.insert(QString::fromStdString(mtx::accessors::event_id(event)),
event);
events.insert(QString::fromStdString(mtx::accessors::event_id(event)), event);
auto idx = idToIndex(requestingEvent);
if (idx >= 0)
emit dataChanged(index(idx, 0), index(idx, 0));
});
},
Qt::QueuedConnection);
}
QHash<int, QByteArray>

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