Merge pull request #398 from tgerring/assetpath

Check source directory for assets as last resort
release/1.0.1
Jeffrey Wilcke 10 years ago
commit 43b5777709
  1. 13
      ethutil/common.go

@ -15,11 +15,13 @@ import (
func DefaultAssetPath() string {
var assetPath string
pwd, _ := os.Getwd()
srcdir := path.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum", "cmd", "mist")
// If the current working directory is the go-ethereum dir
// assume a debug build and use the source directory as
// asset directory.
pwd, _ := os.Getwd()
if pwd == path.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum", "cmd", "mist") {
if pwd == srcdir {
assetPath = path.Join(pwd, "assets")
} else {
switch runtime.GOOS {
@ -35,6 +37,13 @@ func DefaultAssetPath() string {
assetPath = "."
}
}
// Check if the assetPath exists. If not, try the source directory
// This happens when binary is run from outside cmd/mist directory
if _, err := os.Stat(assetPath); os.IsNotExist(err) {
assetPath = path.Join(srcdir, "assets")
}
return assetPath
}

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