core: use headers only where blocks are unnecessary

ChrisChinchilla-patch-3
Péter Szilágyi 6 years ago
parent b87a68407b
commit 4f457859a2
No known key found for this signature in database
GPG Key ID: E9AE538CEDF8293D
  1. 2
      core/block_validator.go
  2. 10
      core/blockchain.go
  3. 6
      core/blockchain_insert.go
  4. 2
      core/blockchain_test.go
  5. 2
      core/types.go

@ -77,7 +77,7 @@ func (v *BlockValidator) ValidateBody(block *types.Block) error {
// transition, such as amount of used gas, the receipt roots and the state root
// itself. ValidateState returns a database batch if the validation was a success
// otherwise nil and an error is returned.
func (v *BlockValidator) ValidateState(block, parent *types.Block, statedb *state.StateDB, receipts types.Receipts, usedGas uint64) error {
func (v *BlockValidator) ValidateState(block *types.Block, statedb *state.StateDB, receipts types.Receipts, usedGas uint64) error {
header := block.Header()
if block.GasUsed() != usedGas {
return fmt.Errorf("invalid gas used (remote: %d local: %d)", block.GasUsed(), usedGas)

@ -1221,9 +1221,9 @@ func (bc *BlockChain) insertChain(chain types.Blocks, verifySeals bool) (int, []
parent := it.previous()
if parent == nil {
parent = bc.GetBlock(block.ParentHash(), block.NumberU64()-1)
parent = bc.GetHeader(block.ParentHash(), block.NumberU64()-1)
}
state, err := state.New(parent.Root(), bc.stateCache)
state, err := state.New(parent.Root, bc.stateCache)
if err != nil {
return it.index, events, coalescedLogs, err
}
@ -1236,7 +1236,7 @@ func (bc *BlockChain) insertChain(chain types.Blocks, verifySeals bool) (int, []
return it.index, events, coalescedLogs, err
}
// Validate the state using the default validator
if err := bc.Validator().ValidateState(block, parent, state, receipts, usedGas); err != nil {
if err := bc.Validator().ValidateState(block, state, receipts, usedGas); err != nil {
bc.reportBlock(block, receipts, err)
return it.index, events, coalescedLogs, err
}
@ -1368,7 +1368,7 @@ func (bc *BlockChain) insertSidechain(block *types.Block, it *insertIterator) (i
// blocks to regenerate the required state
localTd := bc.GetTd(current.Hash(), current.NumberU64())
if localTd.Cmp(externTd) > 0 {
log.Info("Sidechain written to disk", "start", it.first().NumberU64(), "end", it.previous().NumberU64(), "sidetd", externTd, "localtd", localTd)
log.Info("Sidechain written to disk", "start", it.first().NumberU64(), "end", it.previous().Number, "sidetd", externTd, "localtd", localTd)
return it.index, nil, nil, err
}
// Gather all the sidechain hashes (full blocks may be memory heavy)
@ -1376,7 +1376,7 @@ func (bc *BlockChain) insertSidechain(block *types.Block, it *insertIterator) (i
hashes []common.Hash
numbers []uint64
)
parent := bc.GetHeader(it.previous().Hash(), it.previous().NumberU64())
parent := it.previous()
for parent != nil && !bc.HasState(parent.Root) {
hashes = append(hashes, parent.Hash())
numbers = append(numbers, parent.Number.Uint64())

@ -111,12 +111,12 @@ func (it *insertIterator) next() (*types.Block, error) {
return it.chain[it.index], it.validator.ValidateBody(it.chain[it.index])
}
// previous returns the previous block was being processed, or nil
func (it *insertIterator) previous() *types.Block {
// previous returns the previous header that was being processed, or nil.
func (it *insertIterator) previous() *types.Header {
if it.index < 1 {
return nil
}
return it.chain[it.index-1]
return it.chain[it.index-1].Header()
}
// first returns the first block in the it.

@ -149,7 +149,7 @@ func testBlockChainImport(chain types.Blocks, blockchain *BlockChain) error {
blockchain.reportBlock(block, receipts, err)
return err
}
err = blockchain.validator.ValidateState(block, blockchain.GetBlockByHash(block.ParentHash()), statedb, receipts, usedGas)
err = blockchain.validator.ValidateState(block, statedb, receipts, usedGas)
if err != nil {
blockchain.reportBlock(block, receipts, err)
return err

@ -32,7 +32,7 @@ type Validator interface {
// ValidateState validates the given statedb and optionally the receipts and
// gas used.
ValidateState(block, parent *types.Block, state *state.StateDB, receipts types.Receipts, usedGas uint64) error
ValidateState(block *types.Block, state *state.StateDB, receipts types.Receipts, usedGas uint64) error
}
// Processor is an interface for processing blocks using a given initial state.

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