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@ -25,6 +25,7 @@ type Gui struct { |
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// The public Ethereum library
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// The public Ethereum library
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lib *EthLib |
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lib *EthLib |
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uiLib *UiLib |
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txDb *ethdb.LDBDatabase |
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txDb *ethdb.LDBDatabase |
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@ -75,11 +76,12 @@ func (gui *Gui) Start(assetPath string) { |
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// Expose the eth library and the ui library to QML
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// Expose the eth library and the ui library to QML
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context.SetVar("eth", gui) |
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context.SetVar("eth", gui) |
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uiLib := NewUiLib(gui.engine, gui.eth, assetPath) |
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gui.uiLib = NewUiLib(gui.engine, gui.eth, assetPath) |
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context.SetVar("ui", uiLib) |
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context.SetVar("ui", gui.uiLib) |
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// Load the main QML interface
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// Load the main QML interface
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data, _ := ethutil.Config.Db.Get([]byte("KeyRing")) |
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data, _ := ethutil.Config.Db.Get([]byte("KeyRing")) |
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/* |
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var err error |
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var err error |
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var component qml.Object |
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var component qml.Object |
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firstRun := len(data) == 0 |
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firstRun := len(data) == 0 |
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@ -115,6 +117,63 @@ func (gui *Gui) Start(assetPath string) { |
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gui.win.Wait() |
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gui.win.Wait() |
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gui.eth.Stop() |
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gui.eth.Stop() |
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*/ |
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var win *qml.Window |
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var err error |
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if len(data) == 0 { |
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win, err = gui.showKeyImport(context) |
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} else { |
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win, err = gui.showWallet(context) |
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} |
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if err != nil { |
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ethutil.Config.Log.Infoln("FATAL: asset not found: you can set an alternative asset path on on the command line using option 'asset_path'") |
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panic(err) |
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} |
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win.Show() |
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win.Wait() |
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gui.eth.Stop() |
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} |
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func (gui *Gui) showWallet(context *qml.Context) (*qml.Window, error) { |
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component, err := gui.engine.LoadFile(gui.uiLib.AssetPath("qml/wallet.qml")) |
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if err != nil { |
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return nil, err |
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} |
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win := gui.createWindow(component) |
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go gui.setInitialBlockChain() |
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go gui.readPreviousTransactions() |
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go gui.update() |
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return win, nil |
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} |
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func (gui *Gui) showKeyImport(context *qml.Context) (*qml.Window, error) { |
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context.SetVar("lib", gui.lib) |
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component, err := gui.engine.LoadFile(gui.uiLib.AssetPath("qml/first_run.qml")) |
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if err != nil { |
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return nil, err |
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} |
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return gui.createWindow(component), nil |
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} |
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func (gui *Gui) createWindow(comp qml.Object) *qml.Window { |
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win := comp.CreateWindow(nil) |
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gui.win = win |
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gui.uiLib.win = win |
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db := &Debugger{gui.win, make(chan bool)} |
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gui.lib.Db = db |
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gui.uiLib.Db = db |
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return gui.win |
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} |
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} |
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func (gui *Gui) setInitialBlockChain() { |
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func (gui *Gui) setInitialBlockChain() { |
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