The diff is a bit bigger than expected because the protocol handshake
logic has moved out of Peer. This is necessary because the protocol
handshake will have custom framing in the final protocol.
There are now two deadlines, frameReadTimeout and payloadReadTimeout.
The frame timeout is longer and allows for connections that are idle.
The message timeout is still short and ensures that we don't get stuck
in the middle of a message.
Overview of changes:
- ClientIdentity has been removed, use discover.NodeID
- Server now requires a private key to be set (instead of public key)
- Server performs the encryption handshake before launching Peer
- Dial logic takes peers from discover table
- Encryption handshake code has been cleaned up a bit
- baseProtocol is gone because we don't exchange peers anymore
- Some parts of baseProtocol have moved into Peer instead
- add const length params for handshake messages
- add length check to fail early
- add debug logs to help interop testing (!ABSOLUTELY SHOULD BE DELETED LATER)
- wrap connection read/writes in error check
- add cryptoReady channel in peer to signal when secure session setup is finished
- wait for cryptoReady or timeout in TestPeersHandshake
- abstract the entire handshake logic in cryptoId.Run() taking session-relevant parameters
- changes in peer to accomodate how the encryption layer would be switched on
- modify arguments of handshake components
- fixed test getting the wrong pubkey but it till crashes on DH in newSession()