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73 lines
2.0 KiB
73 lines
2.0 KiB
## unreleased
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* Fix regression where `*time.Time` value would be set to empty and not be sent
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to decode hooks properly [GH-232]
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## 1.4.0
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* A new decode hook type `DecodeHookFuncValue` has been added that has
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access to the full values. [GH-183]
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* Squash is now supported with embedded fields that are struct pointers [GH-205]
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* Empty strings will convert to 0 for all numeric types when weakly decoding [GH-206]
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## 1.3.3
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* Decoding maps from maps creates a settable value for decode hooks [GH-203]
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## 1.3.2
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* Decode into interface type with a struct value is supported [GH-187]
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## 1.3.1
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* Squash should only squash embedded structs. [GH-194]
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## 1.3.0
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* Added `",omitempty"` support. This will ignore zero values in the source
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structure when encoding. [GH-145]
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## 1.2.3
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* Fix duplicate entries in Keys list with pointer values. [GH-185]
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## 1.2.2
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* Do not add unsettable (unexported) values to the unused metadata key
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or "remain" value. [GH-150]
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## 1.2.1
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* Go modules checksum mismatch fix
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## 1.2.0
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* Added support to capture unused values in a field using the `",remain"` value
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in the mapstructure tag. There is an example to showcase usage.
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* Added `DecoderConfig` option to always squash embedded structs
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* `json.Number` can decode into `uint` types
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* Empty slices are preserved and not replaced with nil slices
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* Fix panic that can occur in when decoding a map into a nil slice of structs
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* Improved package documentation for godoc
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## 1.1.2
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* Fix error when decode hook decodes interface implementation into interface
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type. [GH-140]
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## 1.1.1
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* Fix panic that can happen in `decodePtr`
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## 1.1.0
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* Added `StringToIPHookFunc` to convert `string` to `net.IP` and `net.IPNet` [GH-133]
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* Support struct to struct decoding [GH-137]
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* If source map value is nil, then destination map value is nil (instead of empty)
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* If source slice value is nil, then destination slice value is nil (instead of empty)
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* If source pointer is nil, then destination pointer is set to nil (instead of
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allocated zero value of type)
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## 1.0.0
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* Initial tagged stable release.
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