Merge conflicts

pull/33/merge
Maran 11 years ago
commit 07734c1e1c
  1. 32
      ui/ui_lib.go

@ -5,6 +5,7 @@ import (
"github.com/ethereum/eth-go" "github.com/ethereum/eth-go"
"github.com/ethereum/eth-go/ethutil" "github.com/ethereum/eth-go/ethutil"
"github.com/niemeyer/qml" "github.com/niemeyer/qml"
"os"
"path" "path"
"path/filepath" "path/filepath"
"runtime" "runtime"
@ -49,18 +50,25 @@ func (ui *UiLib) AssetPath(p string) string {
func AssetPath(p string) string { func AssetPath(p string) string {
var base string var base string
switch runtime.GOOS { // If the current working directory is the go-ethereum dir
case "darwin": // assume a debug build and use the source directory as
// Get Binary Directory // asset directory.
exedir, _ := osext.ExecutableFolder() pwd, _ := os.Getwd()
base = filepath.Join(exedir, "../Resources") if pwd == path.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum") {
base = "/Users/maranhidskes/projects/go/src/github.com/ethereum/go-ethereum" base = pwd
case "linux": } else {
base = "/usr/share/ethereal" switch runtime.GOOS {
case "window": case "darwin":
fallthrough // Get Binary Directory
default: exedir, _ := osext.ExecutableFolder()
base = "." base = filepath.Join(exedir, "../Resources")
case "linux":
base = "/usr/share/ethereal"
case "window":
fallthrough
default:
base = "."
}
} }
return path.Join(base, p) return path.Join(base, p)

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