Added new state object change echanism

pull/150/head
obscuren 11 years ago
parent f3818478e2
commit 0f93da400a
  1. 33
      ethchain/state_manager.go
  2. 67
      ethchain/state_object.go
  3. 6
      ethchain/vm.go
  4. 7
      ethutil/value.go

@ -50,6 +50,10 @@ type StateManager struct {
// Comparative state it used for comparing and validating end // Comparative state it used for comparing and validating end
// results // results
compState *State compState *State
// It's generally know that a map is faster for small lookups than arrays
// we'll eventually have to make a decision if the map grows too large
watchedAddresses map[string]bool
} }
func NewStateManager(ethereum EthManager) *StateManager { func NewStateManager(ethereum EthManager) *StateManager {
@ -60,6 +64,7 @@ func NewStateManager(ethereum EthManager) *StateManager {
Ethereum: ethereum, Ethereum: ethereum,
stateObjectCache: NewStateObjectCache(), stateObjectCache: NewStateObjectCache(),
bc: ethereum.BlockChain(), bc: ethereum.BlockChain(),
watchedAddresses: make(map[string]bool),
} }
sm.procState = ethereum.BlockChain().CurrentBlock.State() sm.procState = ethereum.BlockChain().CurrentBlock.State()
return sm return sm
@ -309,18 +314,9 @@ func (sm *StateManager) Stop() {
} }
func (sm *StateManager) EvalScript(script []byte, object *StateObject, tx *Transaction, block *Block) { func (sm *StateManager) EvalScript(script []byte, object *StateObject, tx *Transaction, block *Block) {
// Recovering function in case the VM had any errors
/*
defer func() {
if r := recover(); r != nil {
fmt.Println("Recovered from VM execution with err =", r)
}
}()
*/
caller := sm.procState.GetAccount(tx.Sender()) caller := sm.procState.GetAccount(tx.Sender())
closure := NewClosure(caller, object, script, sm.procState, tx.Gas, tx.GasPrice, tx.Value) closure := NewClosure(caller, object, script, sm.procState, tx.Gas, tx.GasPrice, tx.Value)
vm := NewVm(sm.procState, RuntimeVars{ vm := NewVm(sm.procState, sm, RuntimeVars{
Origin: caller.Address(), Origin: caller.Address(),
BlockNumber: block.BlockInfo().Number, BlockNumber: block.BlockInfo().Number,
PrevHash: block.PrevHash, PrevHash: block.PrevHash,
@ -333,5 +329,22 @@ func (sm *StateManager) EvalScript(script []byte, object *StateObject, tx *Trans
// Update the account (refunds) // Update the account (refunds)
sm.procState.UpdateStateObject(caller) sm.procState.UpdateStateObject(caller)
sm.Changed(caller)
sm.procState.UpdateStateObject(object) sm.procState.UpdateStateObject(object)
sm.Changed(object)
}
// Watch a specific address
func (sm *StateManager) Watch(addr []byte) {
if !sm.watchedAddresses[string(addr)] {
sm.watchedAddresses[string(addr)] = true
}
}
// The following objects are used when changing a value and using the "watched" attribute
// to determine whether the reactor should be used to notify any subscribers on the address
func (sm *StateManager) Changed(stateObject *StateObject) {
if sm.watchedAddresses[string(stateObject.Address())] {
sm.Ethereum.Reactor().Post("addressChanged", stateObject)
}
} }

@ -18,6 +18,28 @@ type StateObject struct {
initScript []byte initScript []byte
} }
// Converts an transaction in to a state object
func MakeContract(tx *Transaction, state *State) *StateObject {
// Create contract if there's no recipient
if tx.IsContract() {
// FIXME
addr := tx.Hash()[12:]
value := tx.Value
contract := NewContract(addr, value, []byte(""))
state.UpdateStateObject(contract)
contract.script = tx.Data
contract.initScript = tx.Init
state.UpdateStateObject(contract)
return contract
}
return nil
}
func NewContract(address []byte, Amount *big.Int, root []byte) *StateObject { func NewContract(address []byte, Amount *big.Int, root []byte) *StateObject {
contract := &StateObject{address: address, Amount: Amount, Nonce: 0} contract := &StateObject{address: address, Amount: Amount, Nonce: 0}
contract.state = NewState(ethutil.NewTrie(ethutil.Config.Db, string(root))) contract.state = NewState(ethutil.NewTrie(ethutil.Config.Db, string(root)))
@ -39,6 +61,10 @@ func NewStateObjectFromBytes(address, data []byte) *StateObject {
return object return object
} }
func (c *StateObject) State() *State {
return c.state
}
func (c *StateObject) Addr(addr []byte) *ethutil.Value { func (c *StateObject) Addr(addr []byte) *ethutil.Value {
return ethutil.NewValueFromBytes([]byte(c.state.trie.Get(string(addr)))) return ethutil.NewValueFromBytes([]byte(c.state.trie.Get(string(addr))))
} }
@ -47,8 +73,10 @@ func (c *StateObject) SetAddr(addr []byte, value interface{}) {
c.state.trie.Update(string(addr), string(ethutil.NewValue(value).Encode())) c.state.trie.Update(string(addr), string(ethutil.NewValue(value).Encode()))
} }
func (c *StateObject) State() *State { func (c *StateObject) SetMem(num *big.Int, val *ethutil.Value) {
return c.state addr := ethutil.BigToBytes(num, 256)
c.SetAddr(addr, val)
//c.state.trie.Update(string(addr), string(val.Encode()))
} }
func (c *StateObject) GetMem(num *big.Int) *ethutil.Value { func (c *StateObject) GetMem(num *big.Int) *ethutil.Value {
@ -65,11 +93,6 @@ func (c *StateObject) GetInstr(pc *big.Int) *ethutil.Value {
return ethutil.NewValueFromBytes([]byte{c.script[pc.Int64()]}) return ethutil.NewValueFromBytes([]byte{c.script[pc.Int64()]})
} }
func (c *StateObject) SetMem(num *big.Int, val *ethutil.Value) {
addr := ethutil.BigToBytes(num, 256)
c.state.trie.Update(string(addr), string(val.Encode()))
}
// Return the gas back to the origin. Used by the Virtual machine or Closures // Return the gas back to the origin. Used by the Virtual machine or Closures
func (c *StateObject) ReturnGas(gas, price *big.Int, state *State) { func (c *StateObject) ReturnGas(gas, price *big.Int, state *State) {
remainder := new(big.Int).Mul(gas, price) remainder := new(big.Int).Mul(gas, price)
@ -77,11 +100,15 @@ func (c *StateObject) ReturnGas(gas, price *big.Int, state *State) {
} }
func (c *StateObject) AddAmount(amount *big.Int) { func (c *StateObject) AddAmount(amount *big.Int) {
c.Amount.Add(c.Amount, amount) c.SetAmount(new(big.Int).Add(c.Amount, amount))
} }
func (c *StateObject) SubAmount(amount *big.Int) { func (c *StateObject) SubAmount(amount *big.Int) {
c.Amount.Sub(c.Amount, amount) c.SetAmount(new(big.Int).Sub(c.Amount, amount))
}
func (c *StateObject) SetAmount(amount *big.Int) {
c.Amount = amount
} }
func (c *StateObject) ConvertGas(gas, price *big.Int) error { func (c *StateObject) ConvertGas(gas, price *big.Int) error {
@ -130,28 +157,6 @@ func (c *StateObject) RlpDecode(data []byte) {
c.script = decoder.Get(3).Bytes() c.script = decoder.Get(3).Bytes()
} }
// Converts an transaction in to a state object
func MakeContract(tx *Transaction, state *State) *StateObject {
// Create contract if there's no recipient
if tx.IsContract() {
// FIXME
addr := tx.Hash()[12:]
value := tx.Value
contract := NewContract(addr, value, []byte(""))
state.UpdateStateObject(contract)
contract.script = tx.Data
contract.initScript = tx.Init
state.UpdateStateObject(contract)
return contract
}
return nil
}
// The cached state and state object cache are helpers which will give you somewhat // The cached state and state object cache are helpers which will give you somewhat
// control over the nonce. When creating new transactions you're interested in the 'next' // control over the nonce. When creating new transactions you're interested in the 'next'
// nonce rather than the current nonce. This to avoid creating invalid-nonce transactions. // nonce rather than the current nonce. This to avoid creating invalid-nonce transactions.

@ -30,6 +30,8 @@ type Vm struct {
vars RuntimeVars vars RuntimeVars
state *State state *State
stateManager *StateManager
} }
type RuntimeVars struct { type RuntimeVars struct {
@ -42,8 +44,8 @@ type RuntimeVars struct {
TxData []string TxData []string
} }
func NewVm(state *State, vars RuntimeVars) *Vm { func NewVm(state *State, stateManager *StateManager, vars RuntimeVars) *Vm {
return &Vm{vars: vars, state: state} return &Vm{vars: vars, state: state, stateManager: stateManager}
} }
var Pow256 = ethutil.BigPow(2, 256) var Pow256 = ethutil.BigPow(2, 256)

@ -20,7 +20,12 @@ func (val *Value) String() string {
} }
func NewValue(val interface{}) *Value { func NewValue(val interface{}) *Value {
return &Value{Val: val} t := val
if v, ok := val.(*Value); ok {
t = v.Val
}
return &Value{Val: t}
} }
func (val *Value) Type() reflect.Kind { func (val *Value) Type() reflect.Kind {

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