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@ -40,8 +40,22 @@ import ( |
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var ( |
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var ( |
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FrontierBlockReward = big.NewInt(5e+18) // Block reward in wei for successfully mining a block
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FrontierBlockReward = big.NewInt(5e+18) // Block reward in wei for successfully mining a block
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ByzantiumBlockReward = big.NewInt(3e+18) // Block reward in wei for successfully mining a block upward from Byzantium
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ByzantiumBlockReward = big.NewInt(3e+18) // Block reward in wei for successfully mining a block upward from Byzantium
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ConstantinopleBlockReward = big.NewInt(2e+18) // Block reward in wei for successfully mining a block upward from Constantinople
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maxUncles = 2 // Maximum number of uncles allowed in a single block
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maxUncles = 2 // Maximum number of uncles allowed in a single block
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allowedFutureBlockTime = 15 * time.Second // Max time from current time allowed for blocks, before they're considered future blocks
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allowedFutureBlockTime = 15 * time.Second // Max time from current time allowed for blocks, before they're considered future blocks
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// calcDifficultyConstantinople is the difficulty adjustment algorithm for Constantinople.
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// It returns the difficulty that a new block should have when created at time given the
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// parent block's time and difficulty. The calculation uses the Byzantium rules, but with
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// bomb offset 5M.
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// Specification EIP-1234: https://eips.ethereum.org/EIPS/eip-1234
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calcDifficultyConstantinople = makeDifficultyCalculator(big.NewInt(5000000)) |
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// calcDifficultyByzantium is the difficulty adjustment algorithm. It returns
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// the difficulty that a new block should have when created at time given the
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// parent block's time and difficulty. The calculation uses the Byzantium rules.
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// Specification EIP-649: https://eips.ethereum.org/EIPS/eip-649
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calcDifficultyByzantium = makeDifficultyCalculator(big.NewInt(3000000)) |
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) |
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) |
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// Various error messages to mark blocks invalid. These should be private to
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// Various error messages to mark blocks invalid. These should be private to
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@ -299,6 +313,8 @@ func (ethash *Ethash) CalcDifficulty(chain consensus.ChainReader, time uint64, p |
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func CalcDifficulty(config *params.ChainConfig, time uint64, parent *types.Header) *big.Int { |
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func CalcDifficulty(config *params.ChainConfig, time uint64, parent *types.Header) *big.Int { |
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next := new(big.Int).Add(parent.Number, big1) |
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next := new(big.Int).Add(parent.Number, big1) |
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switch { |
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switch { |
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case config.IsConstantinople(next): |
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return calcDifficultyConstantinople(time, parent) |
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case config.IsByzantium(next): |
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case config.IsByzantium(next): |
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return calcDifficultyByzantium(time, parent) |
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return calcDifficultyByzantium(time, parent) |
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case config.IsHomestead(next): |
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case config.IsHomestead(next): |
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@ -316,13 +332,16 @@ var ( |
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big9 = big.NewInt(9) |
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big9 = big.NewInt(9) |
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big10 = big.NewInt(10) |
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big10 = big.NewInt(10) |
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bigMinus99 = big.NewInt(-99) |
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bigMinus99 = big.NewInt(-99) |
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big2999999 = big.NewInt(2999999) |
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) |
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) |
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// calcDifficultyByzantium is the difficulty adjustment algorithm. It returns
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// makeDifficultyCalculator creates a difficultyCalculator with the given bomb-delay.
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// the difficulty that a new block should have when created at time given the
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// the difficulty is calculated with Byzantium rules, which differs from Homestead in
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// parent block's time and difficulty. The calculation uses the Byzantium rules.
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// how uncles affect the calculation
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func calcDifficultyByzantium(time uint64, parent *types.Header) *big.Int { |
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func makeDifficultyCalculator(bombDelay *big.Int) func(time uint64, parent *types.Header) *big.Int { |
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// Note, the calculations below looks at the parent number, which is 1 below
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// the block number. Thus we remove one from the delay given
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bombDelayFromParent := new(big.Int).Sub(bombDelay, big1) |
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return func(time uint64, parent *types.Header) *big.Int { |
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// https://github.com/ethereum/EIPs/issues/100.
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// https://github.com/ethereum/EIPs/issues/100.
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// algorithm:
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// algorithm:
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// diff = (parent_diff +
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// diff = (parent_diff +
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@ -357,12 +376,11 @@ func calcDifficultyByzantium(time uint64, parent *types.Header) *big.Int { |
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if x.Cmp(params.MinimumDifficulty) < 0 { |
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if x.Cmp(params.MinimumDifficulty) < 0 { |
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x.Set(params.MinimumDifficulty) |
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x.Set(params.MinimumDifficulty) |
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} |
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} |
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// calculate a fake block number for the ice-age delay:
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// calculate a fake block number for the ice-age delay
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// https://github.com/ethereum/EIPs/pull/669
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// Specification: https://eips.ethereum.org/EIPS/eip-1234
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// fake_block_number = max(0, block.number - 3_000_000)
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fakeBlockNumber := new(big.Int) |
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fakeBlockNumber := new(big.Int) |
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if parent.Number.Cmp(big2999999) >= 0 { |
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if parent.Number.Cmp(bombDelayFromParent) >= 0 { |
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fakeBlockNumber = fakeBlockNumber.Sub(parent.Number, big2999999) // Note, parent is 1 less than the actual block number
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fakeBlockNumber = fakeBlockNumber.Sub(parent.Number, bombDelayFromParent) |
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} |
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} |
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// for the exponential factor
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// for the exponential factor
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periodCount := fakeBlockNumber |
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periodCount := fakeBlockNumber |
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@ -376,6 +394,7 @@ func calcDifficultyByzantium(time uint64, parent *types.Header) *big.Int { |
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x.Add(x, y) |
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x.Add(x, y) |
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} |
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} |
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return x |
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return x |
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} |
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} |
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} |
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// calcDifficultyHomestead is the difficulty adjustment algorithm. It returns
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// calcDifficultyHomestead is the difficulty adjustment algorithm. It returns
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@ -592,6 +611,9 @@ func accumulateRewards(config *params.ChainConfig, state *state.StateDB, header |
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if config.IsByzantium(header.Number) { |
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if config.IsByzantium(header.Number) { |
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blockReward = ByzantiumBlockReward |
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blockReward = ByzantiumBlockReward |
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} |
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} |
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if config.IsConstantinople(header.Number) { |
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blockReward = ConstantinopleBlockReward |
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} |
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// Accumulate the rewards for the miner and any included uncles
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// Accumulate the rewards for the miner and any included uncles
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reward := new(big.Int).Set(blockReward) |
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reward := new(big.Int).Set(blockReward) |
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r := new(big.Int) |
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r := new(big.Int) |
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