@ -135,7 +135,7 @@ type nodeIteratorState struct {
node node // Trie node being iterated
parent common . Hash // Hash of the first full ancestor node (nil if current is the root)
index int // Child to be processed next
pathlen int // Length of the path to this node
pathlen int // Length of the path to the parent node
}
type nodeIterator struct {
@ -145,7 +145,7 @@ type nodeIterator struct {
err error // Failure set in case of an internal error in the iterator
resolver NodeResolver // optional node resolver for avoiding disk hits
pool [ ] * nodeIteratorState // local pool for iteratorstates
pool [ ] * nodeIteratorState // local pool for iterator states
}
// errIteratorEnd is stored in nodeIterator.err when iteration is done.
@ -304,6 +304,7 @@ func (it *nodeIterator) seek(prefix []byte) error {
// The path we're looking for is the hex encoded key without terminator.
key := keybytesToHex ( prefix )
key = key [ : len ( key ) - 1 ]
// Move forward until we're just before the closest match to key.
for {
state , parentIndex , path , err := it . peekSeek ( key )
@ -311,7 +312,7 @@ func (it *nodeIterator) seek(prefix []byte) error {
return errIteratorEnd
} else if err != nil {
return seekError { prefix , err }
} else if bytes . Compare ( path , key ) >= 0 {
} else if reachedPath ( path , key ) {
return nil
}
it . push ( state , parentIndex , path )
@ -339,7 +340,6 @@ func (it *nodeIterator) peek(descend bool) (*nodeIteratorState, *int, []byte, er
// If we're skipping children, pop the current node first
it . pop ( )
}
// Continue iteration to the next child
for len ( it . stack ) > 0 {
parent := it . stack [ len ( it . stack ) - 1 ]
@ -372,7 +372,6 @@ func (it *nodeIterator) peekSeek(seekKey []byte) (*nodeIteratorState, *int, []by
// If we're skipping children, pop the current node first
it . pop ( )
}
// Continue iteration to the next child
for len ( it . stack ) > 0 {
parent := it . stack [ len ( it . stack ) - 1 ]
@ -449,16 +448,18 @@ func (it *nodeIterator) findChild(n *fullNode, index int, ancestor common.Hash)
state * nodeIteratorState
childPath [ ] byte
)
for ; index < len ( n . Children ) ; index ++ {
for ; index < len ( n . Children ) ; index = nextChildIndex ( index ) {
if n . Children [ index ] != nil {
child = n . Children [ index ]
hash , _ := child . cache ( )
state = it . getFromPool ( )
state . hash = common . BytesToHash ( hash )
state . node = child
state . parent = ancestor
state . index = - 1
state . pathlen = len ( path )
childPath = append ( childPath , path ... )
childPath = append ( childPath , byte ( index ) )
return child , state , childPath , index
@ -471,8 +472,8 @@ func (it *nodeIterator) nextChild(parent *nodeIteratorState, ancestor common.Has
switch node := parent . node . ( type ) {
case * fullNode :
// Full node, move to the first non-nil child.
if child , state , path , index := it . findChild ( node , parent . index + 1 , ancestor ) ; child != nil {
parent . index = index - 1
if child , state , path , index := it . findChild ( node , nextChildIndex ( parent . index ) , ancestor ) ; child != nil {
parent . index = prevChildIndex ( index )
return state , path , true
}
case * shortNode :
@ -498,23 +499,23 @@ func (it *nodeIterator) nextChildAt(parent *nodeIteratorState, ancestor common.H
switch n := parent . node . ( type ) {
case * fullNode :
// Full node, move to the first non-nil child before the desired key position
child , state , path , index := it . findChild ( n , parent . index + 1 , ancestor )
child , state , path , index := it . findChild ( n , nextChildIndex ( parent . index ) , ancestor )
if child == nil {
// No more children in this fullnode
return parent , it . path , false
}
// If the child we found is already past the seek position, just return it.
if bytes . Compare ( path , key ) >= 0 {
parent . index = index - 1
if reachedPath ( path , key ) {
parent . index = prevChildIndex ( index )
return state , path , true
}
// The child is before the seek position. Try advancing
for {
nextChild , nextState , nextPath , nextIndex := it . findChild ( n , index + 1 , ancestor )
nextChild , nextState , nextPath , nextIndex := it . findChild ( n , nextChildIndex ( index ) , ancestor )
// If we run out of children, or skipped past the target, return the
// previous one
if nextChild == nil || bytes . Compare ( nextPath , key ) >= 0 {
parent . index = index - 1
if nextChild == nil || reachedPath ( nextPath , key ) {
parent . index = prevChildIndex ( index )
return state , path , true
}
// We found a better child closer to the target
@ -541,7 +542,7 @@ func (it *nodeIterator) push(state *nodeIteratorState, parentIndex *int, path []
it . path = path
it . stack = append ( it . stack , state )
if parentIndex != nil {
* parentIndex ++
* parentIndex = nextChildIndex ( * parentIndex )
}
}
@ -550,8 +551,54 @@ func (it *nodeIterator) pop() {
it . path = it . path [ : last . pathlen ]
it . stack [ len ( it . stack ) - 1 ] = nil
it . stack = it . stack [ : len ( it . stack ) - 1 ]
// last is now unused
it . putInPool ( last )
it . putInPool ( last ) // last is now unused
}
// reachedPath normalizes a path by truncating a terminator if present, and
// returns true if it is greater than or equal to the target. Using this,
// the path of a value node embedded a full node will compare less than the
// full node's children.
func reachedPath ( path , target [ ] byte ) bool {
if hasTerm ( path ) {
path = path [ : len ( path ) - 1 ]
}
return bytes . Compare ( path , target ) >= 0
}
// A value embedded in a full node occupies the last slot (16) of the array of
// children. In order to produce a pre-order traversal when iterating children,
// we jump to this last slot first, then go back iterate the child nodes (and
// skip the last slot at the end):
// prevChildIndex returns the index of a child in a full node which precedes
// the given index when performing a pre-order traversal.
func prevChildIndex ( index int ) int {
switch index {
case 0 : // We jumped back to iterate the children, from the value slot
return 16
case 16 : // We jumped to the embedded value slot at the end, from the placeholder index
return - 1
case 17 : // We skipped the value slot after iterating all the children
return 15
default : // We are iterating the children in sequence
return index - 1
}
}
// nextChildIndex returns the index of a child in a full node which follows
// the given index when performing a pre-order traversal.
func nextChildIndex ( index int ) int {
switch index {
case - 1 : // Jump from the placeholder index to the embedded value slot
return 16
case 15 : // Skip the value slot after iterating the children
return 17
case 16 : // From the embedded value slot, jump back to iterate the children
return 0
default : // Iterate children in sequence
return index + 1
}
}
func compareNodes ( a , b NodeIterator ) int {