Merge branch 'hotfix/4' into develop

pull/150/head
obscuren 11 years ago
commit 734b2e4cf7
  1. 10
      ethchain/state.go
  2. 1
      ethchain/state_object.go
  3. 6
      ethchain/vm.go
  4. 2
      ethpub/pub.go
  5. 4
      ethutil/trie.go

@ -60,6 +60,7 @@ func (s *State) GetStateObject(addr []byte) *StateObject {
// Check if there's a cached state for this contract // Check if there's a cached state for this contract
cachedStateObject := s.states[string(addr)] cachedStateObject := s.states[string(addr)]
if cachedStateObject != nil { if cachedStateObject != nil {
//fmt.Printf("get cached #%d %x addr: %x\n", cachedStateObject.trie.Cache().Len(), cachedStateObject.Root(), addr[0:4])
stateObject.state = cachedStateObject stateObject.state = cachedStateObject
} }
@ -70,8 +71,9 @@ func (s *State) GetStateObject(addr []byte) *StateObject {
func (s *State) UpdateStateObject(object *StateObject) { func (s *State) UpdateStateObject(object *StateObject) {
addr := object.Address() addr := object.Address()
if object.state != nil { if object.state != nil && s.states[string(addr)] == nil {
s.states[string(addr)] = object.state s.states[string(addr)] = object.state
//fmt.Printf("update cached #%d %x addr: %x\n", object.state.trie.Cache().Len(), object.state.Root(), addr[0:4])
} }
ethutil.Config.Db.Put(ethutil.Sha3Bin(object.Script()), object.Script()) ethutil.Config.Db.Put(ethutil.Sha3Bin(object.Script()), object.Script())
@ -81,12 +83,6 @@ func (s *State) UpdateStateObject(object *StateObject) {
s.manifest.AddObjectChange(object) s.manifest.AddObjectChange(object)
} }
func (s *State) SetStateObject(stateObject *StateObject) {
s.states[string(stateObject.address)] = stateObject.state
s.UpdateStateObject(stateObject)
}
func (s *State) GetAccount(addr []byte) (account *StateObject) { func (s *State) GetAccount(addr []byte) (account *StateObject) {
data := s.trie.Get(string(addr)) data := s.trie.Get(string(addr))
if data == "" { if data == "" {

@ -78,6 +78,7 @@ func (c *StateObject) SetAddr(addr []byte, value interface{}) {
func (c *StateObject) SetStorage(num *big.Int, val *ethutil.Value) { func (c *StateObject) SetStorage(num *big.Int, val *ethutil.Value) {
addr := ethutil.BigToBytes(num, 256) addr := ethutil.BigToBytes(num, 256)
//fmt.Println("storing", val.BigInt(), "@", num)
c.SetAddr(addr, val) c.SetAddr(addr, val)
} }

@ -450,7 +450,7 @@ func (vm *Vm) RunClosure(closure *Closure, hook DebugHook) (ret []byte, err erro
} else { } else {
stack.Push(ethutil.BigD(addr)) stack.Push(ethutil.BigD(addr))
vm.state.SetStateObject(contract) vm.state.UpdateStateObject(contract)
} }
case oCALL: case oCALL:
require(7) require(7)
@ -499,7 +499,7 @@ func (vm *Vm) RunClosure(closure *Closure, hook DebugHook) (ret []byte, err erro
stack.Push(ethutil.BigTrue) stack.Push(ethutil.BigTrue)
} }
vm.state.SetStateObject(contract) vm.state.UpdateStateObject(contract)
mem.Set(retOffset.Int64(), retSize.Int64(), ret) mem.Set(retOffset.Int64(), retSize.Int64(), ret)
} else { } else {
@ -517,7 +517,7 @@ func (vm *Vm) RunClosure(closure *Closure, hook DebugHook) (ret []byte, err erro
receiver := vm.state.GetAccount(stack.Pop().Bytes()) receiver := vm.state.GetAccount(stack.Pop().Bytes())
receiver.AddAmount(closure.object.Amount) receiver.AddAmount(closure.object.Amount)
vm.state.SetStateObject(receiver) vm.state.UpdateStateObject(receiver)
closure.object.state.Purge() closure.object.state.Purge()

@ -162,7 +162,7 @@ func (lib *PEthereum) createTx(key, recipient, valueStr, gasStr, gasPriceStr, in
acc := lib.stateManager.TransState().GetStateObject(keyPair.Address()) acc := lib.stateManager.TransState().GetStateObject(keyPair.Address())
tx.Nonce = acc.Nonce tx.Nonce = acc.Nonce
acc.Nonce += 1 acc.Nonce += 1
lib.stateManager.TransState().SetStateObject(acc) lib.stateManager.TransState().UpdateStateObject(acc)
tx.Sign(keyPair.PrivateKey) tx.Sign(keyPair.PrivateKey)
lib.txPool.QueueTransaction(tx) lib.txPool.QueueTransaction(tx)

@ -6,6 +6,10 @@ import (
"sync" "sync"
) )
func (s *Cache) Len() int {
return len(s.nodes)
}
// TODO // TODO
// A StateObject is an object that has a state root // A StateObject is an object that has a state root
// This is goig to be the object for the second level caching (the caching of object which have a state such as contracts) // This is goig to be the object for the second level caching (the caching of object which have a state such as contracts)

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