mirror of https://github.com/ethereum/go-ethereum
parent
4f28c5b69d
commit
7e29b0b5b4
@ -0,0 +1,133 @@ |
||||
// Copyright 2015 The go-ethereum Authors
|
||||
// This file is part of the go-ethereum library.
|
||||
//
|
||||
// The go-ethereum library is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// The go-ethereum library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
package state |
||||
|
||||
import ( |
||||
"bytes" |
||||
"fmt" |
||||
"math/big" |
||||
|
||||
"github.com/ethereum/go-ethereum/common" |
||||
"github.com/ethereum/go-ethereum/rlp" |
||||
"github.com/ethereum/go-ethereum/trie" |
||||
) |
||||
|
||||
// NodeIterator is an iterator to traverse the entire state trie post-order,
|
||||
// including all of the contract code and contract state tries.
|
||||
type NodeIterator struct { |
||||
state *StateDB // State being iterated
|
||||
|
||||
stateIt *trie.NodeIterator // Primary iterator for the global state trie
|
||||
dataIt *trie.NodeIterator // Secondary iterator for the data trie of a contract
|
||||
code []byte // Source code associated with a contract
|
||||
|
||||
Entry interface{} // Current state entry being iterated (internal representation)
|
||||
} |
||||
|
||||
// NewNodeIterator creates an post-order state node iterator.
|
||||
func NewNodeIterator(state *StateDB) *NodeIterator { |
||||
return &NodeIterator{ |
||||
state: state, |
||||
} |
||||
} |
||||
|
||||
// Next moves the iterator to the next node, returning whether there are any
|
||||
// further nodes.
|
||||
func (it *NodeIterator) Next() bool { |
||||
it.step() |
||||
return it.retrieve() |
||||
} |
||||
|
||||
// step moves the iterator to the next entry of the state trie.
|
||||
func (it *NodeIterator) step() { |
||||
// Abort if we reached the end of the iteration
|
||||
if it.state == nil { |
||||
return |
||||
} |
||||
// Initialize the iterator if we've just started
|
||||
if it.stateIt == nil { |
||||
it.stateIt = trie.NewNodeIterator(it.state.trie.Trie) |
||||
} |
||||
// If we had data nodes previously, we surely have at least state nodes
|
||||
if it.dataIt != nil { |
||||
if cont := it.dataIt.Next(); !cont { |
||||
it.dataIt = nil |
||||
} |
||||
return |
||||
} |
||||
// If we had source code previously, discard that
|
||||
if it.code != nil { |
||||
it.code = nil |
||||
return |
||||
} |
||||
// Step to the next state trie node, terminating if we're out of nodes
|
||||
if cont := it.stateIt.Next(); !cont { |
||||
it.state, it.stateIt = nil, nil |
||||
return |
||||
} |
||||
// If the state trie node is an internal entry, leave as is
|
||||
if !it.stateIt.Leaf { |
||||
return |
||||
} |
||||
// Otherwise we've reached an account node, initiate data iteration
|
||||
var account struct { |
||||
Nonce uint64 |
||||
Balance *big.Int |
||||
Root common.Hash |
||||
CodeHash []byte |
||||
} |
||||
err := rlp.Decode(bytes.NewReader(it.stateIt.LeafBlob), &account) |
||||
if err != nil { |
||||
panic(err) |
||||
} |
||||
dataTrie, err := trie.New(account.Root, it.state.db) |
||||
if err != nil { |
||||
panic(err) |
||||
} |
||||
it.dataIt = trie.NewNodeIterator(dataTrie) |
||||
if !it.dataIt.Next() { |
||||
it.dataIt = nil |
||||
} |
||||
if bytes.Compare(account.CodeHash, emptyCodeHash) != 0 { |
||||
it.code, err = it.state.db.Get(account.CodeHash) |
||||
if err != nil { |
||||
panic(fmt.Sprintf("code %x: %v", account.CodeHash, err)) |
||||
} |
||||
} |
||||
} |
||||
|
||||
// retrieve pulls and caches the current state entry the iterator is traversing.
|
||||
// The method returns whether there are any more data left for inspection.
|
||||
func (it *NodeIterator) retrieve() bool { |
||||
// Clear out any previously set values
|
||||
it.Entry = nil |
||||
|
||||
// If the iteration's done, return no available data
|
||||
if it.state == nil { |
||||
return false |
||||
} |
||||
// Otherwise retrieve the current entry
|
||||
switch { |
||||
case it.dataIt != nil: |
||||
it.Entry = it.dataIt.Node |
||||
case it.code != nil: |
||||
it.Entry = it.code |
||||
case it.stateIt != nil: |
||||
it.Entry = it.stateIt.Node |
||||
} |
||||
return true |
||||
} |
Loading…
Reference in new issue