rpc: attempt to fix ping/pong logic race (#27733)

This should fix #27726. With enough load, it might happen that the SetPongHandler 
callback gets invoked before the call to SetReadDeadline is made in pingLoop. When 
this occurs, the socket will end up with a 30s read deadline even though it got the pong,
which will lead to a timeout.

The fix here is processing the pong on pingLoop, synchronizing with the code that 
sends the ping.
pull/27908/head
Felix Lange 1 year ago committed by GitHub
parent 35f7f3d015
commit 8f8ef2bc0c
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
  1. 43
      rpc/websocket.go

@ -278,24 +278,21 @@ type websocketCodec struct {
conn *websocket.Conn conn *websocket.Conn
info PeerInfo info PeerInfo
wg sync.WaitGroup wg sync.WaitGroup
pingReset chan struct{} pingReset chan struct{}
pongReceived chan struct{}
} }
func newWebsocketCodec(conn *websocket.Conn, host string, req http.Header) ServerCodec { func newWebsocketCodec(conn *websocket.Conn, host string, req http.Header) ServerCodec {
conn.SetReadLimit(wsMessageSizeLimit) conn.SetReadLimit(wsMessageSizeLimit)
conn.SetPongHandler(func(appData string) error {
conn.SetReadDeadline(time.Time{})
return nil
})
encode := func(v interface{}, isErrorResponse bool) error { encode := func(v interface{}, isErrorResponse bool) error {
return conn.WriteJSON(v) return conn.WriteJSON(v)
} }
wc := &websocketCodec{ wc := &websocketCodec{
jsonCodec: NewFuncCodec(conn, encode, conn.ReadJSON).(*jsonCodec), jsonCodec: NewFuncCodec(conn, encode, conn.ReadJSON).(*jsonCodec),
conn: conn, conn: conn,
pingReset: make(chan struct{}, 1), pingReset: make(chan struct{}, 1),
pongReceived: make(chan struct{}),
info: PeerInfo{ info: PeerInfo{
Transport: "ws", Transport: "ws",
RemoteAddr: conn.RemoteAddr().String(), RemoteAddr: conn.RemoteAddr().String(),
@ -306,6 +303,13 @@ func newWebsocketCodec(conn *websocket.Conn, host string, req http.Header) Serve
wc.info.HTTP.Origin = req.Get("Origin") wc.info.HTTP.Origin = req.Get("Origin")
wc.info.HTTP.UserAgent = req.Get("User-Agent") wc.info.HTTP.UserAgent = req.Get("User-Agent")
// Start pinger. // Start pinger.
conn.SetPongHandler(func(appData string) error {
select {
case wc.pongReceived <- struct{}{}:
case <-wc.closed():
}
return nil
})
wc.wg.Add(1) wc.wg.Add(1)
go wc.pingLoop() go wc.pingLoop()
return wc return wc
@ -334,26 +338,31 @@ func (wc *websocketCodec) writeJSON(ctx context.Context, v interface{}, isError
// pingLoop sends periodic ping frames when the connection is idle. // pingLoop sends periodic ping frames when the connection is idle.
func (wc *websocketCodec) pingLoop() { func (wc *websocketCodec) pingLoop() {
var timer = time.NewTimer(wsPingInterval) var pingTimer = time.NewTimer(wsPingInterval)
defer wc.wg.Done() defer wc.wg.Done()
defer timer.Stop() defer pingTimer.Stop()
for { for {
select { select {
case <-wc.closed(): case <-wc.closed():
return return
case <-wc.pingReset: case <-wc.pingReset:
if !timer.Stop() { if !pingTimer.Stop() {
<-timer.C <-pingTimer.C
} }
timer.Reset(wsPingInterval) pingTimer.Reset(wsPingInterval)
case <-timer.C:
case <-pingTimer.C:
wc.jsonCodec.encMu.Lock() wc.jsonCodec.encMu.Lock()
wc.conn.SetWriteDeadline(time.Now().Add(wsPingWriteTimeout)) wc.conn.SetWriteDeadline(time.Now().Add(wsPingWriteTimeout))
wc.conn.WriteMessage(websocket.PingMessage, nil) wc.conn.WriteMessage(websocket.PingMessage, nil)
wc.conn.SetReadDeadline(time.Now().Add(wsPongTimeout)) wc.conn.SetReadDeadline(time.Now().Add(wsPongTimeout))
wc.jsonCodec.encMu.Unlock() wc.jsonCodec.encMu.Unlock()
timer.Reset(wsPingInterval) pingTimer.Reset(wsPingInterval)
case <-wc.pongReceived:
wc.conn.SetReadDeadline(time.Time{})
} }
} }
} }

Loading…
Cancel
Save