p2p: decrease frameReadTimeout to 30s

This detects hanging connections sooner. We send a ping every 15s and
other implementation have similar limits.
pull/1014/head
Felix Lange 10 years ago
parent 1440f9a37a
commit 9e1fd70b50
  1. 9
      p2p/server.go

@ -25,10 +25,11 @@ const (
// Maximum number of concurrently dialing outbound connections. // Maximum number of concurrently dialing outbound connections.
maxActiveDialTasks = 16 maxActiveDialTasks = 16
// maximum time allowed for reading a complete message. // Maximum time allowed for reading a complete message.
// this is effectively the amount of time a connection can be idle. // This is effectively the amount of time a connection can be idle.
frameReadTimeout = 1 * time.Minute frameReadTimeout = 30 * time.Second
// maximum amount of time allowed for writing a complete message.
// Maximum amount of time allowed for writing a complete message.
frameWriteTimeout = 5 * time.Second frameWriteTimeout = 5 * time.Second
) )

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