p2p: add channel buffers to avoid goroutine leaks in tests (#24929)

pull/24370/head
Boqin@MetaSecureLabs 2 years ago committed by GitHub
parent 220bdd3277
commit e6d4aedb8c
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
  1. 2
      p2p/discover/v4_udp_test.go
  2. 2
      p2p/dnsdisc/client_test.go
  3. 2
      p2p/simulations/examples/ping-pong.go
  4. 2
      p2p/simulations/http_test.go

@ -313,7 +313,7 @@ func TestUDPv4_findnodeMultiReply(t *testing.T) {
test.table.db.UpdateLastPingReceived(rid, test.remoteaddr.IP, time.Now()) test.table.db.UpdateLastPingReceived(rid, test.remoteaddr.IP, time.Now())
// queue a pending findnode request // queue a pending findnode request
resultc, errc := make(chan []*node), make(chan error) resultc, errc := make(chan []*node, 1), make(chan error, 1)
go func() { go func() {
rid := encodePubkey(&test.remotekey.PublicKey).id() rid := encodePubkey(&test.remotekey.PublicKey).id()
ns, err := test.udp.findnode(rid, test.remoteaddr, testTarget) ns, err := test.udp.findnode(rid, test.remoteaddr, testTarget)

@ -265,7 +265,7 @@ func TestIteratorEmptyTree(t *testing.T) {
resolver.add(tree1.ToTXT("n")) resolver.add(tree1.ToTXT("n"))
// Start the iterator. // Start the iterator.
node := make(chan *enode.Node) node := make(chan *enode.Node, 1)
it, err := c.NewIterator(url) it, err := c.NewIterator(url)
if err != nil { if err != nil {
t.Fatal(err) t.Fatal(err)

@ -139,7 +139,7 @@ const (
func (p *pingPongService) Run(peer *p2p.Peer, rw p2p.MsgReadWriter) error { func (p *pingPongService) Run(peer *p2p.Peer, rw p2p.MsgReadWriter) error {
log := p.log.New("peer.id", peer.ID()) log := p.log.New("peer.id", peer.ID())
errC := make(chan error) errC := make(chan error, 1)
go func() { go func() {
for range time.Tick(10 * time.Second) { for range time.Tick(10 * time.Second) {
log.Info("sending ping") log.Info("sending ping")

@ -596,7 +596,7 @@ func TestHTTPSnapshot(t *testing.T) {
network, s := testHTTPServer(t) network, s := testHTTPServer(t)
defer s.Close() defer s.Close()
var eventsDone = make(chan struct{}) var eventsDone = make(chan struct{}, 1)
count := 1 count := 1
eventsDoneChan := make(chan *Event) eventsDoneChan := make(chan *Event)
eventSub := network.Events().Subscribe(eventsDoneChan) eventSub := network.Events().Subscribe(eventsDoneChan)

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