Merge remote-tracking branch 'remix-ide/master'

pull/1/head
ioedeveloper 5 years ago
commit 61b158c80b
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{
"presets": ["@babel/preset-env"]
}

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# Javascript Node CircleCI 2.0 configuration file
#
# Check https://circleci.com/docs/2.0/language-javascript/ for more details
#
version: 2
jobs:
remix-ide-chrome:
docker:
# specify the version you desire here
- image: circleci/node:9.11.2-browsers
# Specify service dependencies here if necessary
# CircleCI maintains a library of pre-built images
# documented at https://circleci.com/docs/2.0/circleci-images/
resource_class: xlarge
# - image: circleci/mongo:3.4.4
environment:
- COMMIT_AUTHOR_EMAIL: "yann@ethereum.org"
- COMMIT_AUTHOR: "Circle CI"
- FILES_TO_PACKAGE: "assets background.js build icon.png index.html manifest.json README.md soljson.js package.json"
working_directory: ~/remix-ide
parallelism: 20
steps:
- checkout
- run: npm install
- run: npm run lint && npm run test && npm run make-mock-compiler
- run:
name: Download Selenium
command: ./node_modules/.bin/selenium-standalone install --config=../remix-ide/seleniumConfig.js
- run:
name: Start Selenium
command: ./node_modules/.bin/selenium-standalone start --config=../remix-ide/seleniumConfig.js
background: true
- run: ./ci/browser_tests_chrome.sh
- store_test_results:
path: ./reports/tests
- store_artifacts:
path: ./reports/screenshots
remix-ide-firefox:
docker:
# specify the version you desire here
- image: circleci/node:9.11.2-browsers
# Specify service dependencies here if necessary
# CircleCI maintains a library of pre-built images
# documented at https://circleci.com/docs/2.0/circleci-images/
resource_class: xlarge
# - image: circleci/mongo:3.4.4
environment:
- COMMIT_AUTHOR_EMAIL: "yann@ethereum.org"
- COMMIT_AUTHOR: "Circle CI"
- FILES_TO_PACKAGE: "assets background.js build icon.png index.html manifest.json README.md soljson.js package.json"
working_directory: ~/remix-ide
parallelism: 20
steps:
- checkout
- run: npm install
- run: npm run lint && npm run test && npm run make-mock-compiler
- run:
name: Download Selenium
command: ./node_modules/.bin/selenium-standalone install --config=../remix-ide/seleniumConfig.js
- run:
name: Start Selenium
command: ./node_modules/.bin/selenium-standalone start --config=../remix-ide/seleniumConfig.js
background: true
- run:
name: Download Latest Firefox
command: sudo apt-get purge -y firefox && wget https://sourceforge.net/projects/ubuntuzilla/files/mozilla/apt/pool/main/f/firefox-mozilla-build/firefox-mozilla-build_73.0.1-0ubuntu1_amd64.deb
- run:
name: Install Firefox
command: sudo dpkg -i firefox-mozilla-build_73.0.1-0ubuntu1_amd64.deb
- run: ./ci/browser_tests_firefox.sh
- store_test_results:
path: ./reports/tests
- store_artifacts:
path: ./reports/screenshots
remix-ide-run-deploy:
docker:
# specify the version you desire here
- image: circleci/node:9.11.2-browsers
# Specify service dependencies here if necessary
# CircleCI maintains a library of pre-built images
# documented at https://circleci.com/docs/2.0/circleci-images/
resource_class: xlarge
# - image: circleci/mongo:3.4.4
environment:
- COMMIT_AUTHOR_EMAIL: "yann@ethereum.org"
- COMMIT_AUTHOR: "Circle CI"
- FILES_TO_PACKAGE: "assets background.js build icon.png index.html manifest.json README.md soljson.js package.json"
working_directory: ~/remix-ide
steps:
- checkout
- run: npm install
- run: npm run lint && npm run test && npm run make-mock-compiler
- run:
name: Download Selenium
command: ./node_modules/.bin/selenium-standalone install --config=../remix-ide/seleniumConfig.js
- run:
name: Start Selenium
command: ./node_modules/.bin/selenium-standalone start --config=../remix-ide/seleniumConfig.js
background: true
- run: ./ci/browser_tests_run_deploy.sh
- store_artifacts:
path: ./reports/screenshots
deploy-remix-live:
docker:
# specify the version you desire here
- image: circleci/node:9.11.2-browsers
# Specify service dependencies here if necessary
# CircleCI maintains a library of pre-built images
# documented at https://circleci.com/docs/2.0/circleci-images/
resource_class: xlarge
# - image: circleci/mongo:3.4.4
environment:
- COMMIT_AUTHOR_EMAIL: "yann@ethereum.org"
- COMMIT_AUTHOR: "Circle CI"
- FILES_TO_PACKAGE: "assets background.js build icon.png index.html manifest.json README.md soljson.js package.json"
working_directory: ~/remix-ide
steps:
- checkout
- run: npm install
- run: npm run lint && npm run test && npm run make-mock-compiler
- run:
name: Deploy
command: |
if [ "${CIRCLE_BRANCH}" == "remix_live" ]; then
./ci/deploy_from_travis_remix-live.sh;
fi
- store_artifacts:
path: ./reports/screenshots
deploy-remix-alpha:
docker:
# specify the version you desire here
- image: circleci/node:9.11.2-browsers
# Specify service dependencies here if necessary
# CircleCI maintains a library of pre-built images
resource_class: xlarge
# documented at https://circleci.com/docs/2.0/circleci-images/
# - image: circleci/mongo:3.4.4
environment:
- COMMIT_AUTHOR_EMAIL: "yann@ethereum.org"
- COMMIT_AUTHOR: "Circle CI"
- FILES_TO_PACKAGE: "assets background.js build icon.png index.html manifest.json README.md soljson.js package.json"
working_directory: ~/remix-ide
steps:
- checkout
- run: npm install
- run: npm run lint && npm run test && npm run make-mock-compiler
- run:
name: Deploy
command: |
if [ "${CIRCLE_BRANCH}" == "master" ]; then
./ci/deploy_from_travis_remix-alpha.sh;
fi
- store_artifacts:
path: ./reports/screenshots
workflows:
version: 2
build_all:
jobs:
- remix-ide-chrome
- remix-ide-firefox
- remix-ide-run-deploy
- deploy-remix-live:
requires:
- remix-ide-chrome
- remix-ide-firefox
- remix-ide-run-deploy
filters:
branches:
only: remix_live
- deploy-remix-alpha:
requires:
- remix-ide-chrome
- remix-ide-firefox
- remix-ide-run-deploy
filters:
branches:
only: master

@ -0,0 +1,3 @@
gist_token = <token>
account_passphrase = <passphrase>
account_password = <password>

14
.gitignore vendored

@ -0,0 +1,14 @@
.idea
.vscode
build
node_modules
docs/_build
reports
soljson.js
soljson.js.*
npm-debug.log*
remix
.DS_Store
contracts
TODO
.tern-port

@ -0,0 +1,7 @@
.vscode
node_modules
reports
npm-debug.log*
package-lock.json
remix
.DS_Store

@ -0,0 +1 @@
v10.15.3

@ -0,0 +1,37 @@
language: node_js
node_js:
- "9"
addons:
chrome: stable
language: java
branches:
only:
- master
- remix_live
script:
- npm install
- npm run lint && npm run test && npm run make-mock-compiler && npm run build
- wget http://selenium-release.storage.googleapis.com/3.5/selenium-server-standalone-3.5.3.jar
- wget http://chromedriver.storage.googleapis.com/2.30/chromedriver_linux64.zip
- unzip chromedriver_linux64.zip
- java -Dwebdriver.chrome.driver="chromedriver" -jar selenium-server-standalone-3.5.3.jar &
- ./ci/browser_tests.sh
deploy:
- provider: script
script: ci/deploy_from_travis_remix-alpha.sh
skip_cleanup: true
on:
branch: master
- provider: script
script: ci/deploy_from_travis_remix-live.sh
skip_cleanup: true
on:
branch: remix_live
env:
global:
- ENCRYPTION_LABEL2="85f76a180658"
- ENCRYPTION_LABEL3="3737d4fd78e9"
- COMMIT_AUTHOR_EMAIL="chris@ethereum.org"
- COMMIT_AUTHOR="Travis CI"
- FILES_TO_PACKAGE="assets background.js build icon.png index.html manifest.json README.md soljson.js"
cache: false

@ -0,0 +1,21 @@
The MIT License (MIT)
Copyright (c) 2014, 2015, 2019 the individual contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

@ -0,0 +1,137 @@
[![CircleCI](https://circleci.com/gh/ethereum/remix-ide.svg?style=svg)](https://circleci.com/gh/ethereum/remix-ide)
# Remix
Remix is a browser-based compiler and IDE that enables users to build **Ethereum contracts with Solidity language** and to debug transactions.
To try it out, visit [https://remix.ethereum.org](https://remix.ethereum.org).
https://github.com/ethereum/remix-ide/releases also gives others ways to use Remix locally. Please check it out.
Remix consists of many modules and in this repository you will find the Remix IDE (aka. Browser-Solidity).
![Remix screenshot](https://github.com/ethereum/remix-ide/raw/master/remix_screenshot.png)
## Offline Usage
The `gh-pages` branch has always the latest stable build of Remix. It also contains a ZIP file with the entire build. Download it to use offline.
Note: It contains the latest release of Solidity available at the time of the packaging. No other compiler versions are supported.
## INSTALLATION:
Install **npm** and **node.js** (see https://docs.npmjs.com/getting-started/installing-node), then do:
Remix-ide has been published as an npm module:
```bash
npm install remix-ide -g
remix-ide
```
Or if you want to clone the github repository (`wget` need to be installed first) :
```bash
git clone https://github.com/ethereum/remix-ide.git
git clone https://github.com/ethereum/remix.git # only if you plan to link remix and remix-ide repositories and develop on it.
cd remix # only if you plan to link remix and remix-ide repositories and develop on it.
npm install # only if you plan to link remix and remix-ide repositories and develop on it.
npm run bootstrap # only if you plan to link remix and remix-ide repositories and develop on it.
cd remix-ide
npm install
npm run setupremix # only if you plan to link remix and remix-ide repositories and develop on it.
npm start
```
## DEVELOPING:
Run `npm start` and open `http://127.0.0.1:8080` in your browser.
Then open your `text editor` and start developing.
The browser will automatically refresh when files are saved.
Most of the the time working with other modules (like debugger etc.) hosted in the [Remix repository](https://github.com/ethereum/remix) is not needed.
### Troubleshooting building
Some things to consider if you have trouble building the package:
- Make sure that you have the correct version of `node`, `npm` and `nvm`. You can find the version that is tested on Travis CI by looking at the log in the [build results](https://travis-ci.org/ethereum/remix-ide).
Run:
```bash
node --version
npm --version
nvm --version
```
- In Debian based OS such as Ubuntu 14.04LTS you may need to run `apt-get install build-essential`. After installing `build-essential` run `npm rebuild`.
## Unit Testing
Register new unit test files in `test/index.js`.
The tests are written using [tape](https://www.npmjs.com/package/tape).
Run the unit tests via: `npm test`
For local headless browser tests run `npm run test-browser`
(requires Selenium to be installed - can be done with `npm run selenium-install`)
Running unit tests via `npm test` requires at least node v7.0.0
## Browser Testing
To run the Selenium tests via Nightwatch:
- Build Remix IDE and serve it: `npm run build && npm run serve` # starts web server at localhost:8080
- Make sure Selenium is installed `npm run selenium-install` # don't need to repeat
- Run a selenium server `npm run selenium`
- Run all the tests `npm run nightwatch_local_firefox` or `npm run nightwatch_local_chrome`
- Or run a specific test case:
- npm run nightwatch_local_ballot
- npm run nightwatch_local_libraryDeployment
- npm run nightwatch_local_solidityImport
- npm run nightwatch_local_recorder
- npm run nightwatch_local_transactionExecution
- npm run nightwatch_local_staticAnalysis
- npm run nightwatch_local_signingMessage
- npm run nightwatch_local_console
- npm run nightwatch_local_remixd # remixd needs to be run
**NOTE:**
- **the `ballot` tests suite** requires to run `ganache-cli` locally.
- **the `remixd` tests suite** requires to run `remixd` locally.
- **the `gist` tests suite** requires specifying a github access token in **.env file**.
```
gist_token = <token>
```
**note that this token should have permission to create a gist.**
## Usage as a Chrome Extension
If you would like to use this as a Chrome extension, you must either build it first or pull from the `gh-pages` branch, both described above.
After that, follow these steps:
- Browse to `chrome://extensions/`
- Make sure 'Developer mode' has been checked
- Click 'Load unpacked extension...' to pop up a file-selection dialog
- Select your `remix-ide` folder
## Documentation
To see details about how to use Remix for developing and/or debugging Solidity contracts, please see [our documentation page](https://remix-ide.readthedocs.io/en/latest/)

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@ -0,0 +1,10 @@
/* global chrome */
'use strict'
chrome.browserAction.onClicked.addListener(function (tab) {
chrome.storage.sync.set({ 'chrome-app-sync': true })
chrome.tabs.create({ 'url': chrome.extension.getURL('index.html') }, function (tab) {
// tab opened
})
})

@ -0,0 +1,153 @@
# Current "Best Practice" Conventions
- Please use [JS Standard Style](https://standardjs.com/) as a coding style guide.
- `ES6 class` rather than ES5 to create class.
- CSS declaration using `csjs-inject`.
- CSS files:
 **if** the CSS section of an UI component is too important, CSS declarations should be put in a different file and in a different folder.
The folder should be named `styles` and the file should be named with the extension `-styles.css`.
 e.g: `file-explorer.js` being an UI component `file-explorer-styles.css` is created in the `styles` folder right under `file-explorer.js`
**if** the CSS section of an UI component is rather limited it is preferable to put it in the corresponding JS file.
- HTML declaration using `yo-yo`.
- A module trigger events using `event` property:
 `self.event = new EventManager()`.
Events can then be triggered:
 `self.event.trigger('eventName', [param1, param2])`
- `self._view` is the HTML view renderered by `yo-yo` in the `render` function.
- `render()` this function should be called at the first rendering (make sure that the returned node element is put on the DOM), and should *not* by called again from outside the component.
- `update()` call this function to update the DOM when the state of the component has changed (this function must be called after the initial call to `render()`).
- for all functions / properties, prefixing by underscore (`_`) means the scope is private, and they should **not** be accessed not changed from outside the component.
- constructor arguments: There is no fixed rule whether it is preferrable to use multiples arguments or a single option *{}* argument (or both).
We recommend:
- use a specific slot for **obligatory** arguments and/or for complex arguments (meaning not boolean, not string, etc...).
- put arguments in an option *{}* for non critical and for optionnal arguments.
- if a component has more than 4/5 parameters, it is recommended to find a way to group some in one or more *opt* arguments.
- look them up, discuss them, update them.
   
## Module Definition (example)
```js
// user-card.js
var yo = require('yo-yo')
var csjs = require('csjs-inject')
var EventManager = require('remix-lib').EventManager
var css = csjs`
.userCard {
position : relative;
box-sizing : border-box;
display : flex;
flex-direction : column;
align-items : center;
border : 1px solid black;
width : 400px;
padding : 50px;
}
.clearFunds { background-color: lightblue; }
`
class UserCard {
constructor (api, events, opts = {}) {
var self = this
self.event = new EventManager()
self.opts = opts
self._api = api
self._consumedEvents = events
self._view = undefined
events.funds.register('fundsChanged', function (amount) {
if (amount < self.state._funds) self.state.totalSpend += self.state._funds - amount
self.state._funds = amount
self.render()
})
self.event.trigger('eventName', [param1, param2])
}
render () {
var self = this
var view = yo`
<div class=${css.userCard}>
<h1> @${self.state._nickname} </h1>
<h2> Welcome, ${self.state.title || ''} ${self.state.name || 'anonymous'} ${self.state.surname} </h2>
<ul> <li> User Funds: $${self.state._funds} </li> </ul>
<ul> <li> Spent Funds: $${self.state.totalSpend} </li> </ul>
<button class=${css.clearFunds} onclick=${e=>self._spendAll.call(self, e)}> spend all funds </button>
</div>
`
if (!self._view) {
self._view = view
}
return self._view
}
update () {
yo.update(this._view, this.render())
}
setNickname (name) {
this._nickname = name
}
getNickname () {
var self = this
return `@${self.state._nickname}`
}
getFullName () {
var self = this
return `${self.state.title} ${self.state.name} ${self.state.surname}`
}
_spendAll (event) {
var self = this
self._appAPI.clearUserFunds()
}
_constraint (msg) { throw new Error(msg) }
}
module.exports = UserCard
```
## Module Usage (example)
```js
/*****************************************************************************/
// 1. SETUP CONTEXT
var EventManager = require('remix-lib').EventManager
var funds = { event: new EventManager() }
var userfunds = 15
function getUserFunds () { return userfunds }
function clearUserFunds () {
var spent = userfunds
userfunds = 0
console.log(`all funds of ${usercard.getFullName()} were spent.`)
funds.event.trigger('fundsChanged', [userfunds])
return spent
}
setInterval(function () {
userfunds++
funds.event.trigger('fundsChanged', [userfunds])
}, 100)
/*****************************************************************************/
// 2. EXAMPLE USAGE
var UserCard = require('./user-card')
var usercard = new UserCard(
{ getUserFunds, clearUserFunds },
{ funds: funds.event },
{
title: 'Dr.',
name: 'John',
surname: 'Doe',
nickname: 'johndoe99'
})
var el = usercard.render()
document.body.appendChild(el)
setTimeout(function () {
userCard.setNickname('new name')
usercard.update()
}, 5000)
```

@ -0,0 +1,21 @@
#!/usr/bin/env node
var path = require('path')
var httpServer = require('http-server')
var remixd = require('remixd')
var server = httpServer.createServer({
root: path.join(__dirname, '/../')
})
var folder = process.argv.length > 2 ? process.argv[2] : process.cwd()
server.listen(8080, '127.0.0.1', function () {})
var router = new remixd.Router(65520, remixd.services.sharedFolder, { remixIdeUrl: 'http://localhost:8080' }, (webSocket) => {
remixd.services.sharedFolder.setWebSocket(webSocket)
remixd.services.sharedFolder.setupNotifications(folder)
remixd.services.sharedFolder.sharedFolder(folder, false)
})
router.start()
console.log('\x1b[33m%s\x1b[0m', 'Starting Remix IDE at http://localhost:8080 and sharing ' + folder)

@ -0,0 +1,31 @@
#!/usr/bin/env bash
set -e
setupRemixd () {
mkdir remixdSharedfolder
cd contracts
echo 'sharing folder: '
echo $PWD
./../node_modules/remixd/bin/remixd -s $PWD --remix-ide http://127.0.0.1:8080 &
cd ..
}
BUILD_ID=${CIRCLE_BUILD_NUM:-${TRAVIS_JOB_NUMBER}}
echo "$BUILD_ID"
TEST_EXITCODE=0
npm run ganache-cli &
npm run serve &
setupRemixd
sleep 5
npm run nightwatch_parallel || TEST_EXITCODE=1
npm run nightwatch_local_runAndDeploy || TEST_EXITCODE=1
echo "$TEST_EXITCODE"
if [ "$TEST_EXITCODE" -eq 1 ]
then
exit 1
fi

@ -0,0 +1,31 @@
#!/usr/bin/env bash
set -e
setupRemixd () {
mkdir remixdSharedfolder
cd contracts
echo 'sharing folder: '
echo $PWD
./../node_modules/remixd/bin/remixd -s $PWD --remix-ide http://127.0.0.1:8080 &
cd ..
}
BUILD_ID=${CIRCLE_BUILD_NUM:-${TRAVIS_JOB_NUMBER}}
echo "$BUILD_ID"
TEST_EXITCODE=0
npm run ganache-cli &
npm run serve &
setupRemixd
sleep 5
TESTFILES=$(circleci tests glob "./test-browser/tests/**/*.test.js" | circleci tests split --split-by=timings)
npm run nightwatch_local_chrome $TESTFILES
echo "$TEST_EXITCODE"
if [ "$TEST_EXITCODE" -eq 1 ]
then
exit 1
fi

@ -0,0 +1,31 @@
#!/usr/bin/env bash
set -e
setupRemixd () {
mkdir remixdSharedfolder
cd contracts
echo 'sharing folder: '
echo $PWD
./../node_modules/remixd/bin/remixd -s $PWD --remix-ide http://127.0.0.1:8080 &
cd ..
}
BUILD_ID=${CIRCLE_BUILD_NUM:-${TRAVIS_JOB_NUMBER}}
echo "$BUILD_ID"
TEST_EXITCODE=0
npm run ganache-cli &
npm run serve &
setupRemixd
sleep 5
TESTFILES=$(circleci tests glob "./test-browser/tests/**/*.test.js" | circleci tests split --split-by=timings)
npm run nightwatch_local_firefox $TESTFILES
echo "$TEST_EXITCODE"
if [ "$TEST_EXITCODE" -eq 1 ]
then
exit 1
fi

@ -0,0 +1,30 @@
#!/usr/bin/env bash
set -e
setupRemixd () {
mkdir remixdSharedfolder
cd contracts
echo 'sharing folder: '
echo $PWD
./../node_modules/remixd/bin/remixd -s $PWD --remix-ide http://127.0.0.1:8080 &
cd ..
}
BUILD_ID=${CIRCLE_BUILD_NUM:-${TRAVIS_JOB_NUMBER}}
echo "$BUILD_ID"
TEST_EXITCODE=0
npm run ganache-cli &
npm run serve &
setupRemixd
sleep 5
npm run nightwatch_local_runAndDeploy || TEST_EXITCODE=1
echo "$TEST_EXITCODE"
if [ "$TEST_EXITCODE" -eq 1 ]
then
exit 1
fi

@ -0,0 +1,20 @@
#!/bin/bash
set -e
SHA=`git rev-parse --short --verify HEAD`
git config user.name "$COMMIT_AUTHOR"
git config user.email "$COMMIT_AUTHOR_EMAIL"
git checkout --orphan gh-pages
git rm --cached -r -f .
echo "# Automatic build" > README.md
echo "Built website from \`$SHA\`. See https://github.com/ethereum/remix-ide/ for details." >> README.md
echo "To use an offline copy, download \`remix-$SHA.zip\`." >> README.md
# ZIP the whole directory
zip -r remix-$SHA.zip $FILES_TO_PACKAGE
# -f is needed because "build" is part of .gitignore
git add -f $FILES_TO_PACKAGE remix-$SHA.zip
git commit -m "Built website from {$SHA}."
git push -f git@github.com:ethereum/remix-live-alpha.git gh-pages

@ -0,0 +1,20 @@
#!/bin/bash
set -e
SHA=`git rev-parse --short --verify HEAD`
git config user.name "$COMMIT_AUTHOR"
git config user.email "$COMMIT_AUTHOR_EMAIL"
git checkout --orphan gh-pages
git rm --cached -r -f .
echo "# Automatic build" > README.md
echo "Built website from \`$SHA\`. See https://github.com/ethereum/remix-ide/ for details." >> README.md
echo "To use an offline copy, download \`remix-$SHA.zip\`." >> README.md
# ZIP the whole directory
zip -r remix-$SHA.zip $FILES_TO_PACKAGE
# -f is needed because "build" is part of .gitignore
git add -f $FILES_TO_PACKAGE remix-$SHA.zip
git commit -m "Built website from {$SHA}."
git push -f git@github.com:ethereum/remix-live.git gh-pages

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@ -0,0 +1,81 @@
'use strict'
var fs = require('fs')
var compiler = require('solc')
var compilerInput = require('remix-solidity').CompilerInput
var defaultVersion = 'v0.6.6+commit.6c089d02'
compiler.loadRemoteVersion(defaultVersion, (error, solcSnapshot) => {
if (error) console.log(error)
var compilationResult = {}
gatherCompilationResults('./test-browser/tests/', compilationResult, solcSnapshot)
replaceSolCompiler(compilationResult, solcSnapshot)
})
function gatherCompilationResults (dir, compilationResult, solcSnapshot) {
var filenames = fs.readdirSync(dir, 'utf8')
filenames.map(function (item, i) {
if (item.endsWith('.js')) {
var testDef = require('.' + dir + item)
if ('@sources' in testDef) {
var sources = testDef['@sources']()
for (var files in sources) {
compile(solcSnapshot, sources[files], true, function (result) {
compilationResult[result.key] = result
})
compile(solcSnapshot, sources[files], false, function (result) {
compilationResult[result.key] = result
})
}
}
}
})
return compilationResult
}
function compile (solcSnapshot, source, optimization, addCompilationResult) {
var missingInputs = []
try {
var input = compilerInput(source, {optimize: optimization})
var result = solcSnapshot.compileStandardWrapper(input, function (path) {
missingInputs.push(path)
})
input = input.replace(/(\t)|(\n)|(\\n)|( )/g, '')
} catch (e) {
console.log(e)
}
if (result && (result.error || (result.errors && result.errors.length > 0))) {
console.log(result.error, result.errors)
}
if (result) {
console.log(result.error, result.errors)
}
var ret = {
key: input,
source: source,
optimization: optimization,
missingInputs: missingInputs,
result: result
}
addCompilationResult(ret)
}
function replaceSolCompiler (results, solcSnapshot) {
fs.readFile('./test-browser/mockcompiler/compiler.js', 'utf8', function (error, data) {
if (error) {
console.log(error)
process.exit(1)
return
}
console.log(solcSnapshot.version())
data = data + '\n\nvar mockCompilerVersion = \'' + solcSnapshot.version() + '\''
data = data + '\n\nvar mockData = ' + JSON.stringify(results) + ';\n'
fs.writeFile('./soljson.js', data, 'utf8', function (error) {
if (error) {
console.log(error)
process.exit(1)
return
}
})
})
}

@ -0,0 +1,74 @@
'use strict'
const https = require('https')
var userName = process.argv[2]
var accessKey = process.argv[3]
var tunnelName = process.argv[4]
function removeTunnel () {
const requestPath = `/rest/v1/${userName}/tunnels`
console.log(requestPath)
callSauce(requestPath, 'GET', function (error, result) {
if (error) {
console.log(error)
} else {
var data = JSON.parse(result)
for (var k in data) {
retrieveTunnel(data[k], function (error, result) {
if (error) {
console.log(error)
} else if (result.identtifier === tunnelName) {
deleteTunnel(result.id, function () {
console.log('tunnel deleted ' + data[k] + ' ' + tunnelName)
})
}
})
}
}
})
}
function retrieveTunnel (tunnelid, callback) {
const requestPath = `/rest/v1/${userName}/tunnels/${tunnelid}`
callSauce(requestPath, 'GET', function (error, result) {
if (error) {
callback(error)
} else {
callback(null, {'identtifier': JSON.parse(result).tunnel_identifier, 'id': tunnelid})
}
})
}
function deleteTunnel (tunnelid, callback) {
const requestPath = `/rest/v1/${userName}/tunnels/${tunnelid}`
callSauce(requestPath, 'DELETE', callback)
}
function callSauce (requestPath, type, callback) {
function responseCallback (res) {
res.setEncoding('utf8')
console.log('Response: ', res.statusCode, JSON.stringify(res.headers))
res.on('data', function onData (chunk) {
console.log('BODY: ' + chunk)
callback(null, chunk)
})
res.on('end', function onEnd () {})
}
var req = https.request({
hostname: 'saucelabs.com',
path: requestPath,
method: type,
auth: userName + ':' + accessKey
}, responseCallback)
req.on('error', function onError (e) {
console.log('problem with request: ' + e.message)
callback(e.message)
})
req.write('')
req.end()
}
removeTunnel()

@ -0,0 +1,6 @@
contract Constitution {
function Found(uint8 _numProposals) {
proposals.length = _numProposals;
}
}

@ -0,0 +1,6 @@
contract Mode {
function Normal(uint8 _numProposals) {
proposals.length = _numProposals;
}
}

@ -0,0 +1,143 @@
pragma solidity ^0.4.0;
/// @title Voting with delegation.
contract Ballot {
// This declares a new complex type which will
// be used for variables later.
// It will represent a single voter.
struct Voter {
uint weight; // weight is accumulated by delegation
bool voted; // if true, that person already voted
address delegate; // person delegated to
uint vote; // index of the voted proposal
}
// This is a type for a single proposal.
struct Proposal {
bytes32 name; // short name (up to 32 bytes)
uint voteCount; // number of accumulated votes
}
address public chairperson;
// This declares a state variable that
// stores a \`Voter\` struct for each possible address.
mapping(address => Voter) public voters;
// A dynamically-sized array of \`Proposal\` structs.
Proposal[] public proposals;
/// Create a new ballot to choose one of \`proposalNames\`.
function Ballot(bytes32[] proposalNames) {
chairperson = msg.sender;
voters[chairperson].weight = 1;
// For each of the provided proposal names,
// create a new proposal object and add it
// to the end of the array.
for (uint i = 0; i < proposalNames.length; i++) {
// \`Proposal({...})\` creates a temporary
// Proposal object and \`proposals.push(...)\`
// appends it to the end of \`proposals\`.
proposals.push(Proposal({
name: proposalNames[i],
voteCount: 0
}));
}
}
// Give \`voter\` the right to vote on this ballot.
// May only be called by \`chairperson\`.
function giveRightToVote(address voter) {
if (msg.sender != chairperson || voters[voter].voted) {
// \`throw\` terminates and reverts all changes to
// the state and to Ether balances. It is often
// a good idea to use this if functions are
// called incorrectly. But watch out, this
// will also consume all provided gas.
throw;
}
voters[voter].weight = 1;
}
/// Delegate your vote to the voter \`to\`.
function delegate(address to) {
// assigns reference
Voter sender = voters[msg.sender];
if (sender.voted)
throw;
// Forward the delegation as long as
// \`to\` also delegated.
// In general, such loops are very dangerous,
// because if they run too long, they might
// need more gas than is available in a block.
// In this case, the delegation will not be executed,
// but in other situations, such loops might
// cause a contract to get "stuck" completely.
while (
voters[to].delegate != address(0) &&
voters[to].delegate != msg.sender
) {
to = voters[to].delegate;
}
// We found a loop in the delegation, not allowed.
if (to == msg.sender) {
throw;
}
// Since \`sender\` is a reference, this
// modifies \`voters[msg.sender].voted\`
sender.voted = true;
sender.delegate = to;
Voter delegate = voters[to];
if (delegate.voted) {
// If the delegate already voted,
// directly add to the number of votes
proposals[delegate.vote].voteCount += sender.weight;
} else {
// If the delegate did not vote yet,
// add to her weight.
delegate.weight += sender.weight;
}
}
/// Give your vote (including votes delegated to you)
/// to proposal \`proposals[proposal].name\`.
function vote(uint proposal) {
Voter sender = voters[msg.sender];
if (sender.voted)
throw;
sender.voted = true;
sender.vote = proposal;
// If \`proposal\` is out of the range of the array,
// this will throw automatically and revert all
// changes.
proposals[proposal].voteCount += sender.weight;
}
/// @dev Computes the winning proposal taking all
/// previous votes into account.
function winningProposal() constant
returns (uint winningProposal)
{
uint winningVoteCount = 0;
for (uint p = 0; p < proposals.length; p++) {
if (proposals[p].voteCount > winningVoteCount) {
winningVoteCount = proposals[p].voteCount;
winningProposal = p;
}
}
}
// Calls winningProposal() function to get the index
// of the winner contained in the proposals array and then
// returns the name of the winner
function winnerName() constant
returns (bytes32 winnerName)
{
winnerName = proposals[winningProposal()].name;
}
}

@ -0,0 +1 @@
contract test1 { function get () returns (uint) { return 8; }}

@ -0,0 +1 @@
contract test2 { function get () returns (uint) { return 9; }}

@ -0,0 +1 @@
contract test1 { function get () returns (uint) { return 10; }}

@ -0,0 +1 @@
contract test2 { function get () returns (uint) { return 11; }}

@ -0,0 +1 @@
contract test2 { function get () returns (uint) { return 11; }}

@ -0,0 +1 @@
contract test2 { function get () returns (uint) { return 11; }}

@ -0,0 +1 @@
contract test2 { function get () returns (uint) { return 11; }}

@ -0,0 +1 @@
contract test2 { function get () returns (uint) { return 11; }}

@ -0,0 +1,156 @@
pragma solidity ^0.5.0;
/**
* @dev Wrappers over Solidity's arithmetic operations with added overflow
* checks.
*
* Arithmetic operations in Solidity wrap on overflow. This can easily result
* in bugs, because programmers usually assume that an overflow raises an
* error, which is the standard behavior in high level programming languages.
* `SafeMath` restores this intuition by reverting the transaction when an
* operation overflows.
*
* Using this library instead of the unchecked operations eliminates an entire
* class of bugs, so it's recommended to use it always.
*/
library SafeMath {
/**
* @dev Returns the addition of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `+` operator.
*
* Requirements:
* - Addition cannot overflow.
*/
function add(uint256 a, uint256 b) internal pure returns (uint256) {
uint256 c = a + b;
require(c >= a, "SafeMath: addition overflow");
return c;
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
* - Subtraction cannot overflow.
*/
function sub(uint256 a, uint256 b) internal pure returns (uint256) {
return sub(a, b, "SafeMath: subtraction overflow");
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting with custom message on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
* - Subtraction cannot overflow.
*
* _Available since v2.4.0._
*/
function sub(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) {
require(b <= a, errorMessage);
uint256 c = a - b;
return c;
}
/**
* @dev Returns the multiplication of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `*` operator.
*
* Requirements:
* - Multiplication cannot overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns (uint256) {
// Gas optimization: this is cheaper than requiring 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522
if (a == 0) {
return 0;
}
uint256 c = a * b;
require(c / a == b, "SafeMath: multiplication overflow");
return c;
}
/**
* @dev Returns the integer division of two unsigned integers. Reverts on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*/
function div(uint256 a, uint256 b) internal pure returns (uint256) {
return div(a, b, "SafeMath: division by zero");
}
/**
* @dev Returns the integer division of two unsigned integers. Reverts with custom message on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*
* _Available since v2.4.0._
*/
function div(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) {
// Solidity only automatically asserts when dividing by 0
require(b > 0, errorMessage);
uint256 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return c;
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* Reverts when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*/
function mod(uint256 a, uint256 b) internal pure returns (uint256) {
return mod(a, b, "SafeMath: modulo by zero");
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* Reverts with custom message when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*
* _Available since v2.4.0._
*/
function mod(uint256 a, uint256 b, string memory errorMessage) internal pure returns (uint256) {
require(b != 0, errorMessage);
return a % b;
}
}

@ -0,0 +1 @@
import "https://github.com/OpenZeppelin/openzeppelin-contracts/contracts/token/ERC20/ERC20.sol"; contract test11 {}

@ -0,0 +1,8 @@
pragma solidity ^0.5.10;
import "./contract.sol";
contract Assets {
uint[] proposals;
function add(uint8 _numProposals) public {
proposals.length = _numProposals;
}
}

@ -0,0 +1,6 @@
contract gmbh {
uint[] proposals;
function register(uint8 _numProposals) public {
proposals.length = _numProposals;
}
}

@ -0,0 +1,6 @@
contract test {
function Test(uint8 _numProposals) public {
proposals.length = _numProposals;
}
}

@ -0,0 +1,14 @@
contract lease {
function Vote(uint8 _numProposals) {
proposals.length = _numProposals;
}
}
contract borrow {
function Vote(uint8 _numProposals) {
proposals.length = _numProposals;
}
}

@ -0,0 +1,6 @@
contract Finance {
function Loan(uint8 _numProposals) {
proposals.length = _numProposals;
}
}

@ -0,0 +1,6 @@
contract voting {
function Vote(uint8 _numProposals) {
proposals.length = _numProposals;
}
}

@ -0,0 +1,21 @@
contract credit_1 {
struct Proposal {
uint voteCount;
}
function Ballot(uint8 _numProposals) {
proposals.length = _numProposals;
}
}
contract credit_2 {
struct Proposal {
uint voteCount;
}
function Ballot(uint8 _numProposals) {
proposals.length = _numProposals;
}
}

@ -0,0 +1,87 @@
FAQ
===
### Solidity compiler
**Q: Error: compiler might be in a non-sane state**
```
error: "Uncaught JavaScript exception: RangeError: Maximum call stack size exceeded.
The compiler might be in a non-sane state, please be careful and do not use further compilation data to deploy to mainnet.
It is heavily recommended to use another browser not affected by this issue (Firefox is known to not be affected)."
```
**A:** Old versions of solidity compiler had this problem with chrome.
Please change the compiler version in Solidity Plugin to the newer one or use another browser.
**Q:** I’m getting an issue with Maximum call stack exceed and various other errors, can't compile.
**A:** Try a different browser or a newer solidity compiler version.
**Q:** How to verify a contract that imports other contracts?
**A:** The verification tool does not recursively go through the import statments in a contract. So can only verify a 'flattened' contract.
There is a plugin called `Flattener` which will stuff all the original code and the imported code into a single file.
### Deploy & Run
**Q:** I am using an Infura endpoint in my app, but when I try to deploy against that endpoint in remix IDE selecting "web3 provider" and putting my endpoint in, it's telling me that it can't connect
**A:** If the endpoint you are using is http, it won't work.
**Q:** Where is deploy button?
**A:** Its in the Deploy & Run module. If you haven't activated that module, you should do that by clicking Deploy & Run module in the Plugin Manager.
You could also activate everything you need to work with solidity on the landing page ( click the remix logo at the top left for the screen) and click the "Solidity" button in the environment section.
**Q:** How to pass a tuple to a public function in Remix?
**A:** Pass it as an array [].
**Q:** How to input a struct as input to a parameter of a function in the Deploy & Run module?
**A:** For inputting a struct, just like a tuple, pass it in as an array []. Also you need to put in the line:
`pragma experimental ABIEncoderV2;` at the top of the solidity file.
For example, here's a solidity file with a struct is an input parameter.
```
pragma solidity >=0.4.22 <0.6.0;
pragma experimental ABIEncoderV2;
contract daPeeps {
struct Peep {uint a; uint b;} // declaration of Peep type
Peep peep; //declaration of an object of Peep type
constructor () public
{
peep.a = 0; // definition/initialisation of object
peep.b = 0; //
}
function initPeepToPeep(Peep memory i) public payable {
peep.a = i.a;
peep.b = i.b;
}
function setPeep(uint a, uint b) public payable {
peep.a = a;
peep.b = b;
}
function getPeep() public view returns(Peep memory)
{
return peep;
}
}
```
The input of initPeepToPeeps takes a struct. If you input
`[1,2]` the transaction will go through.
### General
**Q:** Where do plugin developers go with their questions?
**A:** The Gitter Remix plugin developers room https://gitter.im/ethereum/remix-dev-plugin

@ -0,0 +1,216 @@
# Makefile for Sphinx documentation
#
# You can set these variables from the command line.
SPHINXOPTS =
SPHINXBUILD = sphinx-build
PAPER =
BUILDDIR = _build
# User-friendly check for sphinx-build
ifeq ($(shell which $(SPHINXBUILD) >/dev/null 2>&1; echo $$?), 1)
$(error The '$(SPHINXBUILD)' command was not found. Make sure you have Sphinx installed, then set the SPHINXBUILD environment variable to point to the full path of the '$(SPHINXBUILD)' executable. Alternatively you can add the directory with the executable to your PATH. If you don't have Sphinx installed, grab it from http://sphinx-doc.org/)
endif
# Internal variables.
PAPEROPT_a4 = -D latex_paper_size=a4
PAPEROPT_letter = -D latex_paper_size=letter
ALLSPHINXOPTS = -d $(BUILDDIR)/doctrees $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) .
# the i18n builder cannot share the environment and doctrees with the others
I18NSPHINXOPTS = $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) .
.PHONY: help
help:
@echo "Please use \`make <target>' where <target> is one of"
@echo " html to make standalone HTML files"
@echo " dirhtml to make HTML files named index.html in directories"
@echo " singlehtml to make a single large HTML file"
@echo " pickle to make pickle files"
@echo " json to make JSON files"
@echo " htmlhelp to make HTML files and a HTML help project"
@echo " qthelp to make HTML files and a qthelp project"
@echo " applehelp to make an Apple Help Book"
@echo " devhelp to make HTML files and a Devhelp project"
@echo " epub to make an epub"
@echo " latex to make LaTeX files, you can set PAPER=a4 or PAPER=letter"
@echo " latexpdf to make LaTeX files and run them through pdflatex"
@echo " latexpdfja to make LaTeX files and run them through platex/dvipdfmx"
@echo " text to make text files"
@echo " man to make manual pages"
@echo " texinfo to make Texinfo files"
@echo " info to make Texinfo files and run them through makeinfo"
@echo " gettext to make PO message catalogs"
@echo " changes to make an overview of all changed/added/deprecated items"
@echo " xml to make Docutils-native XML files"
@echo " pseudoxml to make pseudoxml-XML files for display purposes"
@echo " linkcheck to check all external links for integrity"
@echo " doctest to run all doctests embedded in the documentation (if enabled)"
@echo " coverage to run coverage check of the documentation (if enabled)"
.PHONY: clean
clean:
rm -rf $(BUILDDIR)/*
.PHONY: html
html:
$(SPHINXBUILD) -b html $(ALLSPHINXOPTS) $(BUILDDIR)/html
@echo
@echo "Build finished. The HTML pages are in $(BUILDDIR)/html."
.PHONY: dirhtml
dirhtml:
$(SPHINXBUILD) -b dirhtml $(ALLSPHINXOPTS) $(BUILDDIR)/dirhtml
@echo
@echo "Build finished. The HTML pages are in $(BUILDDIR)/dirhtml."
.PHONY: singlehtml
singlehtml:
$(SPHINXBUILD) -b singlehtml $(ALLSPHINXOPTS) $(BUILDDIR)/singlehtml
@echo
@echo "Build finished. The HTML page is in $(BUILDDIR)/singlehtml."
.PHONY: pickle
pickle:
$(SPHINXBUILD) -b pickle $(ALLSPHINXOPTS) $(BUILDDIR)/pickle
@echo
@echo "Build finished; now you can process the pickle files."
.PHONY: json
json:
$(SPHINXBUILD) -b json $(ALLSPHINXOPTS) $(BUILDDIR)/json
@echo
@echo "Build finished; now you can process the JSON files."
.PHONY: htmlhelp
htmlhelp:
$(SPHINXBUILD) -b htmlhelp $(ALLSPHINXOPTS) $(BUILDDIR)/htmlhelp
@echo
@echo "Build finished; now you can run HTML Help Workshop with the" \
".hhp project file in $(BUILDDIR)/htmlhelp."
.PHONY: qthelp
qthelp:
$(SPHINXBUILD) -b qthelp $(ALLSPHINXOPTS) $(BUILDDIR)/qthelp
@echo
@echo "Build finished; now you can run "qcollectiongenerator" with the" \
".qhcp project file in $(BUILDDIR)/qthelp, like this:"
@echo "# qcollectiongenerator $(BUILDDIR)/qthelp/Remix.qhcp"
@echo "To view the help file:"
@echo "# assistant -collectionFile $(BUILDDIR)/qthelp/Remix.qhc"
.PHONY: applehelp
applehelp:
$(SPHINXBUILD) -b applehelp $(ALLSPHINXOPTS) $(BUILDDIR)/applehelp
@echo
@echo "Build finished. The help book is in $(BUILDDIR)/applehelp."
@echo "N.B. You won't be able to view it unless you put it in" \
"~/Library/Documentation/Help or install it in your application" \
"bundle."
.PHONY: devhelp
devhelp:
$(SPHINXBUILD) -b devhelp $(ALLSPHINXOPTS) $(BUILDDIR)/devhelp
@echo
@echo "Build finished."
@echo "To view the help file:"
@echo "# mkdir -p $$HOME/.local/share/devhelp/Remix"
@echo "# ln -s $(BUILDDIR)/devhelp $$HOME/.local/share/devhelp/Remix"
@echo "# devhelp"
.PHONY: epub
epub:
$(SPHINXBUILD) -b epub $(ALLSPHINXOPTS) $(BUILDDIR)/epub
@echo
@echo "Build finished. The epub file is in $(BUILDDIR)/epub."
.PHONY: latex
latex:
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
@echo
@echo "Build finished; the LaTeX files are in $(BUILDDIR)/latex."
@echo "Run \`make' in that directory to run these through (pdf)latex" \
"(use \`make latexpdf' here to do that automatically)."
.PHONY: latexpdf
latexpdf:
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
@echo "Running LaTeX files through pdflatex..."
$(MAKE) -C $(BUILDDIR)/latex all-pdf
@echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex."
.PHONY: latexpdfja
latexpdfja:
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
@echo "Running LaTeX files through platex and dvipdfmx..."
$(MAKE) -C $(BUILDDIR)/latex all-pdf-ja
@echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex."
.PHONY: text
text:
$(SPHINXBUILD) -b text $(ALLSPHINXOPTS) $(BUILDDIR)/text
@echo
@echo "Build finished. The text files are in $(BUILDDIR)/text."
.PHONY: man
man:
$(SPHINXBUILD) -b man $(ALLSPHINXOPTS) $(BUILDDIR)/man
@echo
@echo "Build finished. The manual pages are in $(BUILDDIR)/man."
.PHONY: texinfo
texinfo:
$(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
@echo
@echo "Build finished. The Texinfo files are in $(BUILDDIR)/texinfo."
@echo "Run \`make' in that directory to run these through makeinfo" \
"(use \`make info' here to do that automatically)."
.PHONY: info
info:
$(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
@echo "Running Texinfo files through makeinfo..."
make -C $(BUILDDIR)/texinfo info
@echo "makeinfo finished; the Info files are in $(BUILDDIR)/texinfo."
.PHONY: gettext
gettext:
$(SPHINXBUILD) -b gettext $(I18NSPHINXOPTS) $(BUILDDIR)/locale
@echo
@echo "Build finished. The message catalogs are in $(BUILDDIR)/locale."
.PHONY: changes
changes:
$(SPHINXBUILD) -b changes $(ALLSPHINXOPTS) $(BUILDDIR)/changes
@echo
@echo "The overview file is in $(BUILDDIR)/changes."
.PHONY: linkcheck
linkcheck:
$(SPHINXBUILD) -b linkcheck $(ALLSPHINXOPTS) $(BUILDDIR)/linkcheck
@echo
@echo "Link check complete; look for any errors in the above output " \
"or in $(BUILDDIR)/linkcheck/output.txt."
.PHONY: doctest
doctest:
$(SPHINXBUILD) -b doctest $(ALLSPHINXOPTS) $(BUILDDIR)/doctest
@echo "Testing of doctests in the sources finished, look at the " \
"results in $(BUILDDIR)/doctest/output.txt."
.PHONY: coverage
coverage:
$(SPHINXBUILD) -b coverage $(ALLSPHINXOPTS) $(BUILDDIR)/coverage
@echo "Testing of coverage in the sources finished, look at the " \
"results in $(BUILDDIR)/coverage/python.txt."
.PHONY: xml
xml:
$(SPHINXBUILD) -b xml $(ALLSPHINXOPTS) $(BUILDDIR)/xml
@echo
@echo "Build finished. The XML files are in $(BUILDDIR)/xml."
.PHONY: pseudoxml
pseudoxml:
$(SPHINXBUILD) -b pseudoxml $(ALLSPHINXOPTS) $(BUILDDIR)/pseudoxml
@echo
@echo "Build finished. The pseudo-XML files are in $(BUILDDIR)/pseudoxml."

@ -0,0 +1,95 @@
Remix Assert Library
====================
* [Assert.ok(value[, message])](#assert-ok-value-message)
* [Assert.equal(actual, expected[, message])](#assert-equal-actual-expected-message)
* [Assert.notEqual(actual, expected[, message])](#assert-notequal-actual-expected-message)
* [Assert.greaterThan(value1, value2[, message])](#assert-greaterthan-value1-value2-message)
* [Assert.lesserThan(value1, value2[, message])](#assert-lesserthan-value1-value2-message)
## Assert
### Assert.ok(value[, message])
* `value`: \<bool\>
* `message`: \<string\>
Tests if value is truthy. `message` is returned in case of failure.
Examples:
```
Assert.ok(true);
// OK
Assert.ok(false, "it\'s false");
// error: it's false
```
### Assert.equal(actual, expected[, message])
* `actual`: \<uint | int | bool | address | bytes32 | string\>
* `expected`: \<uint | int | bool | address | bytes32 | string\>
* `message`: \<string\>
Tests if `actual` & `expected` values are same. `message` is returned in case of failure.
Examples:
```
Assert.equal(string("a"), "a");
// OK
Assert.equal(uint(100), 100);
// OK
foo.set(200)
Assert.equal(foo.get(), 200);
// OK
Assert.equal(foo.get(), 100, "value should be 200");
// error: value should be 200
```
### Assert.notEqual(actual, expected[, message])
* `actual`: \<uint | int | bool | address | bytes32 | string\>
* `expected`: \<uint | int | bool | address | bytes32 | string\>
* `message`: \<string\>
Tests if `actual` & `expected` values are not same. `message` is returned in case of failure.
Examples:
```
Assert.notEqual(string("a"), "b");
// OK
foo.set(200)
Assert.notEqual(foo.get(), 200, "value should not be 200");
// error: value should not be 200
```
### Assert.greaterThan(value1, value2[, message])
* `value1`: \<uint | int\>
* `value2`: \<uint | int\>
* `message`: \<string\>
Tests if `value1` is greater than `value2`. `message` is returned in case of failure.
Examples:
```
Assert.greaterThan(uint(2), uint(1));
// OK
Assert.greaterThan(uint(-2), uint(1));
// OK
Assert.greaterThan(int(2), int(1));
// OK
Assert.greaterThan(int(-2), int(-1), "-2 is not greater than -1");
// error: -2 is not greater than -1
```
### Assert.lesserThan(value1, value2[, message])
* `value1`: \<uint | int\>
* `value2`: \<uint | int\>
* `message`: \<string\>
Tests if `value1` is lesser than `value2`. `message` is returned in case of failure.
Examples:
```
Assert.lesserThan(int(-2), int(-1));
// OK
Assert.lesserThan(int(2), int(1), "2 is not lesser than 1");
// error: 2 is not greater than 1
```

@ -0,0 +1,11 @@
Code Contribution Guide
=======================
Remix is an open source tool and we encourage anyone to help us improve our tool.
You can do that by opening issues, giving feedback or by contributing a pull request
to our codebase.
The Remix application is built with JavaScript and it doesn't use any framework. We only
rely on selected set of npm modules, like `yo-yo`, `csjs-inject` and others. Check out the `package.json` files in the Remix submodules to learn more about the stack.
To learn more, please visit our [GitHub page](https://github.com/ethereum/remix-ide).

@ -0,0 +1,14 @@
Community Support
=======================
We know that blockchain ecosystem is very new and that lots of information is scattered around the web.
That is why we created a community support channel where we and other users try to answer your questions if
you get stuck using Remix. Please, join [the community](https://gitter.im/ethereum/remix) and ask for help.
For anyone who is interested in developing a custom plugin for Remix or who wants to contribute to the codebase,
we opened a [contributors' channel](https://gitter.im/ethereum/remix-dev) especially for developers working on Remix tools.
We would kindly ask you to respect the space and to use it for
getting help with your work and the developers' channel for discussions related to working on Remix codebase. If you have
ideas for collaborations or you want to promote your project, try to find some more appropriate channels to do so. Or you can contact
the main contributors directly on Gitter or Twitter.

@ -0,0 +1,34 @@
Compiler (Solidity)
===================
Clicking the Solidity icon in the icon panel brings you to the Solidty Compiler.
Compiling is triggered when you click the compile button ( **D. in image below**). If you want the file to be compiled each time the file is saved or when another file is selected - check the auto compile checkbox ( **E. in image below**).
Since the Solidity version `0.5.7`, it is possible to compile `Yul` files. Please read the ([solidity documentation about Yul](https://solidity.readthedocs.io/en/latest/yul.html)) which contain some code examples.
You can use the language dropdown ( **B. in image below**) to switch the language. **This dropdown list is only available for versions greater than or equal to `0.5.7`.**
The fork selection dropdown list ( **C. in image below**) allows to compile code against a specific ethereum hard fork.
The `compiler default` corresponds to the default hard fork used by a specific version. Please go to "Compilation Details" ( **G. in image below**) in the settings of `Metadata` section to see the harfork name used for the current compilation.
If the contract has a lot of dependencies it can take a while to compile - so you use autocompilation at your discretion.
![](images/a-sol-compiler.png)
After each compilation, a list is updated with all newly compiled
contracts. A compiled contract can be selected with the Contract pulldown menu ( **F. in the image**). Multiple contracts are compiled when one contract imports other contracts. Selecting a contract will show information about that one.
When the "Compilation Details" button is clicked ( **G. in image**), a modal opens displaying detailed information about the current selected contract.
For those writing your own custom solidity compiler, you can import that by clicking the **+** button (**X. in the image**) to open a modal where you can input the url of the compiler to be loaded.
From the Solidity Compiler module you can also publish your contract to Swarm (only non
abstract contracts can be published) & IPFS.
Published data notably contains the `abi` and the solidity source code.
After a contract is published, you can find its metadata information
using the bzz URL located in the details modal dialog `SWARM LOCATION`.
Compilation Errors and Warning are displayed below the contract section.
At each compilation, the static analysis tab builds a report. It is important to address reported issues even if the compiler doesn't complain. ([see more](static_analysis.html))

@ -0,0 +1,305 @@
# -*- coding: utf-8 -*-
#
# Remix documentation build configuration file, created by
# sphinx-quickstart on Mon Feb 20 12:16:16 2017.
#
# This file is execfile()d with the current directory set to its
# containing dir.
#
# Note that not all possible configuration values are present in this
# autogenerated file.
#
# All configuration values have a default; values that are commented out
# serve to show the default.
import sys
import os
# If extensions (or modules to document with autodoc) are in another directory,
# add these directories to sys.path here. If the directory is relative to the
# documentation root, use os.path.abspath to make it absolute, like shown here.
# sys.path.insert(0, os.path.abspath('.'))
# -- General configuration ------------------------------------------------
# If your documentation needs a minimal Sphinx version, state it here.
#needs_sphinx = '1.0'
# Add any Sphinx extension module names here, as strings. They can be
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
# ones.
extensions = ['recommonmark'] # required for sphinx v3.0.0
# Add any paths that contain templates here, relative to this directory.
templates_path = ['_templates']
# The suffix(es) of source filenames.
# You can specify multiple suffix as a list of string:
source_suffix = ['.rst', '.md']
# The encoding of source files.
#source_encoding = 'utf-8-sig'
# The master toctree document.
master_doc = 'index'
# General information about the project.
project = u'Remix, Ethereum-IDE'
copyright = u'2019, Remix'
author = u'Remix team'
github_doc_root = 'https://github.com/ethereum/remix/tree/master/docs/'
# The version info for the project you're documenting, acts as replacement for
# |version| and |release|, also used in various other places throughout the
# built documents.
#
# The short X.Y version.
version = u'1'
# The full version, including alpha/beta/rc tags.
release = u'1'
# The language for content autogenerated by Sphinx. Refer to documentation
# for a list of supported languages.
#
# This is also used if you do content translation via gettext catalogs.
# Usually you set "language" from the command line for these cases.
language = None
# There are two options for replacing |today|: either, you set today to some
# non-false value, then it is used:
#today = ''
# Else, today_fmt is used as the format for a strftime call.
#today_fmt = '%B %d, %Y'
# List of patterns, relative to source directory, that match files and
# directories to ignore when looking for source files.
exclude_patterns = ['_build']
# The reST default role (used for this markup: `text`) to use for all
# documents.
#default_role = None
# If true, '()' will be appended to :func: etc. cross-reference text.
#add_function_parentheses = True
# If true, the current module name will be prepended to all description
# unit titles (such as .. function::).
#add_module_names = True
# If true, sectionauthor and moduleauthor directives will be shown in the
# output. They are ignored by default.
#show_authors = False
# The name of the Pygments (syntax highlighting) style to use.
pygments_style = 'sphinx'
highlight_language = 'JavaScript'
# A list of ignored prefixes for module index sorting.
#modindex_common_prefix = []
# If true, keep warnings as "system message" paragraphs in the built documents.
#keep_warnings = False
# If true, `todo` and `todoList` produce output, else they produce nothing.
todo_include_todos = False
# -- Options for HTML output ----------------------------------------------
# The theme to use for HTML and HTML Help pages. See the documentation for
# a list of builtin themes.
html_theme = 'sphinx_rtd_theme'
# Theme options are theme-specific and customize the look and feel of a theme
# further. For a list of options available for each theme, see the
# documentation.
#html_theme_options = {}
# Add any paths that contain custom themes here, relative to this directory.
#html_theme_path = []
# The name for this set of Sphinx documents. If None, it defaults to
# "<project> v<release> documentation".
#html_title = None
# A shorter title for the navigation bar. Default is the same as html_title.
#html_short_title = None
# The name of an image file (relative to this directory) to place at the top
# of the sidebar.
#html_logo = None
# The name of an image file (relative to this directory) to use as a favicon of
# the docs. This file should be a Windows icon file (.ico) being 16x16 or 32x32
# pixels large.
#html_favicon = None
# Add any paths that contain custom static files (such as style sheets) here,
# relative to this directory. They are copied after the builtin static files,
# so a file named "default.css" will overwrite the builtin "default.css".
html_static_path = ['_static']
# Add any extra paths that contain custom files (such as robots.txt or
# .htaccess) here, relative to this directory. These files are copied
# directly to the root of the documentation.
#html_extra_path = []
# If not '', a 'Last updated on:' timestamp is inserted at every page bottom,
# using the given strftime format.
#html_last_updated_fmt = '%b %d, %Y'
# If true, SmartyPants will be used to convert quotes and dashes to
# typographically correct entities.
#html_use_smartypants = True
# Custom sidebar templates, maps document names to template names.
#html_sidebars = {}
# Additional templates that should be rendered to pages, maps page names to
# template names.
#html_additional_pages = {}
# If false, no module index is generated.
#html_domain_indices = True
# If false, no index is generated.
#html_use_index = True
# If true, the index is split into individual pages for each letter.
#html_split_index = False
# If true, links to the reST sources are added to the pages.
#html_show_sourcelink = True
# If true, "Created using Sphinx" is shown in the HTML footer. Default is True.
#html_show_sphinx = True
# If true, "(C) Copyright ..." is shown in the HTML footer. Default is True.
#html_show_copyright = True
# If true, an OpenSearch description file will be output, and all pages will
# contain a <link> tag referring to it. The value of this option must be the
# base URL from which the finished HTML is served.
#html_use_opensearch = ''
# This is the file name suffix for HTML files (e.g. ".xhtml").
#html_file_suffix = None
# Language to be used for generating the HTML full-text search index.
# Sphinx supports the following languages:
# 'da', 'de', 'en', 'es', 'fi', 'fr', 'hu', 'it', 'ja'
# 'nl', 'no', 'pt', 'ro', 'ru', 'sv', 'tr'
#html_search_language = 'en'
# A dictionary with options for the search language support, empty by default.
# Now only 'ja' uses this config value
#html_search_options = {'type': 'default'}
# The name of a javascript file (relative to the configuration directory) that
# implements a search results scorer. If empty, the default will be used.
#html_search_scorer = 'scorer.js'
# Output file base name for HTML help builder.
htmlhelp_basename = 'Remixdoc'
# -- Options for LaTeX output ---------------------------------------------
latex_elements = {
# The paper size ('letterpaper' or 'a4paper').
#'papersize': 'letterpaper',
# The font size ('10pt', '11pt' or '12pt').
#'pointsize': '10pt',
# Additional stuff for the LaTeX preamble.
#'preamble': '',
# Latex figure (float) alignment
#'figure_align': 'htbp',
}
# Grouping the document tree into LaTeX files. List of tuples
# (source start file, target name, title,
# author, documentclass [howto, manual, or own class]).
latex_documents = [
(master_doc, 'Remix.tex', u'Remix Documentation',
u'yann300', 'manual'),
]
# The name of an image file (relative to this directory) to place at the top of
# the title page.
#latex_logo = None
# For "manual" documents, if this is true, then toplevel headings are parts,
# not chapters.
#latex_use_parts = False
# If true, show page references after internal links.
#latex_show_pagerefs = False
# If true, show URL addresses after external links.
#latex_show_urls = False
# Documents to append as an appendix to all manuals.
#latex_appendices = []
# If false, no module index is generated.
#latex_domain_indices = True
# -- Options for manual page output ---------------------------------------
# One entry per manual page. List of tuples
# (source start file, name, description, authors, manual section).
man_pages = [
(master_doc, 'remix', u'Remix Documentation',
[author], 1)
]
# If true, show URL addresses after external links.
#man_show_urls = False
# -- Options for Texinfo output -------------------------------------------
# Grouping the document tree into Texinfo files. List of tuples
# (source start file, target name, title, author,
# dir menu entry, description, category)
texinfo_documents = [
(master_doc, 'Remix', u'Remix Documentation',
author, 'Remix', 'One line description of project.',
'Miscellaneous'),
]
# Documents to append as an appendix to all manuals.
#texinfo_appendices = []
# If false, no module index is generated.
#texinfo_domain_indices = True
# How to display URL addresses: 'footnote', 'no', or 'inline'.
#texinfo_show_urls = 'footnote'
# If true, do not generate a @detailmenu in the "Top" node's menu.
#texinfo_no_detailmenu = False
# Uncomment these two lines with sphinx version 1.0.0
# from recommonmark.parser import CommonMarkParser
# source_parsers = {'.md': CommonMarkParser}
# app setup hook
# def setup(app):
# app.add_config_value('recommonmark_config', {
# 'url_resolver': lambda url: github_doc_root + url,
# 'enable_auto_toc_tree': True,
# 'enable_eval_rst': True,
# 'enable_auto_doc_ref': True,
# }, True)
# app.add_transform(AutoStructify)

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Creating and Deploying a Contract
================================
There are 3 type of environments Remix can be plugged to:
`Javascript VM`, `Injected provider`, or `Web3 provider`. (for details see [Running transactions](https://remix-ide.readthedocs.io/en/latest/run.html))
Both `Web3 provider` and `Injected provider` require the use of an
external tool.
The external tool for `Web3 provider` is an Ethereum node and for
`Injected provider` Metamask.
The `JavaScript VM` mode is convenient because each execution runs in
your browser and you don't need any other software or Ethereum node to run it.
So, it is the easiest test environment - **no setup required!**
But keep in mind that reloading the browser when you are in the Javascript VM will restart Remix in an empty state.
For performance purposes ( which is to say - for testing in an environment that is closest to the mainnet), it might also be better to use an external node.
Selecting the VM mode
---------------------
Make sure the VM mode is selected. All accounts displayed in `Accounts`
should have 100 ether.
Sample contract
---------------
```
pragma solidity ^0.5.1;
contract testContract {
uint value;
constructor (uint _p) public {
value = _p;
}
function setP(uint _n) payable public {
value = _n;
}
function setNP(uint _n) public {
value = _n;
}
function get () view public returns (uint) {
return value;
}
}
```
This contract is very basic. The goal is to quickly start to create and
to interact with a sample contract.
Deploying an instance
---------------------
The `Compile tab` displays information related to the current contract
(note that there can be more than one) ([see compile](compile.html)).
Moving on, in the `Run tab` select, `JavaScript VM` to specify that you
are going to deploy an instance of the contract in the `JavaScript VM`
state.
![](images/a-jvm.png)
The constructor of `Ballot.sol` needs a parameter (of type `uint8`).
Give any value and click on `Deploy`.
The transaction which deploys the instance of `Ballot` is created.
In a "normal" blockchain, it can take several seconds to execute. This
is the time for the transaction to be mined. However, because we are
using the `JavaScript VM`, our execution is immediate.
The terminal will inform you about the transaction. You can see details
there and start debugging.
The newly created instance is displayed in the `run tab`.
![](images/a-jvm-instance.png)
Interacting with an instance
----------------------------
This new instance contains 3 actions which corresponds to the 3
functions (`setP`, `setPN`, `get`). Clicking on `SetP` or `SetPN` will
create a new transaction.
Note that `SetP` is `payable` (red button) : it is possible to send
value (Ether) to the contract.
`SetPN` is not payable (orange button - depending on the theme) : it is not possible to send
value (Ether) to the contract.
Clicking on `get` will not execute a transaction (usually its a blue button - depending on the theme). It doesn't execute a transaction because a `get` does not modify the state (variable
`value`) of this instance.
As `get` is `view` you can see the return value just below the
action.
![](images/a-jvm-calling-instance.png)

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Debugger
========
This module allows you to debug the transaction. It can be used to
deploy transactions created from Remix and already mined transactions.
(debugging works only if the current environment provides the necessary
features).
To get to the debugger - you can click the debug button in the terminal when a successful or failed transaction appears there. You can also load the module from the plugin manager and then click the bug in the icon panel. Or you can get to the debugger by running the debug command in the console.
![](images/a-debugger.png)
To learn more about how to use this tool go to the [debugger tutorial](tutorial_debug.html).

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File Explorers
=============
To get to the File Explorers module - click the file explorers icon.
![](images/a-file-explorer1.png)
The basic files explorer lists all the files stored in your browser's **browser storage**.
You can see them in the **browser** folder.
**Important Note:** Clearing the browser storage will **permanently delete** all the
solidity files stored there. This is an inherent limitation of a browser-based IDE. However, if you want to store files outside of the browser and on your computer's filesystem, use [Remixd](remixd.html) or use the [desktop version of Remix-IDE](https://github.com/ethereum/remix-desktop/releases/). RemixD enables you to have access to a selected folder on your hard drive. Remix Desktop is a version of Remix-IDE in an Electron app.
You can rename, remove or
add new files to the file explorer.
![](images/a-file-explorer-buttons.png)
We will start by reviewing the icons in the image above.
The book icon - **A.** is the link to the module's documentation.
The icons to the right of the **browser** file explorer in the image above only appear for browser storage.
Create new File
---------------
The icon marked **B.** above. Creates a new file.
Publish to Gist
---------------
The icon marked **C.** above. Publishes all files from the browser folder to a gist. Only file in the root of **browser** will be published. Files in subfolders will not be publish to the Gist.
Gist API has changed in 2018 and **requires** users to be authenticated to be able to publish a gist.
Click [this link](https://github.com/settings/tokens) to Github tokens setup and select Generate new token. Then check the **Create gists** checkbox and generate a new token.
Take the token and paste it in Remix's **Settings** module in the **Github Access Token** section. And then click Save. Now you should be able to use the feature.
Create a folder
---------------
The icon marked **D.** above. Creates a new folder in **browser** file explorer.
Context Menu (Right Click)
-----------------------------
Right click on a file or a folder and the **context menu** will appear.
![](images/a-file-ex-rt-click.png)
You can rename or delete a selected file or a folder. You can also create a folder.
To create a file with the context menu, right click on a folder to get the **Create File** option. A file will be created inside that folder.
![](images/a-file-ex-rt-click-folder.png)
The functionality of the context menu also works with RemixD (which gives you have access to a folder on your hard drive).
**Note:** When working with RemixD, you need to open and close the **localhost** folder to refresh the view.

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